Don’t really know if this will be reliable enough but here goes:
A beyblade’s overall performance relies on six statistics. These can vary depending on the energy layer chosen, a forge disc and if it has been equipped with a frame or not, and a performnce tip’s shape as well as material.
These six stats are taken from Hasbro’s boxes:
Attack
Burst
Defense
Weight
Agility
Stamina
Assuming I don’t have enough knowledge to know everything (which I do not have enough knowledge to know what these stats mean, except stamina, weight and agility), I’ll attempt to describe these six statistics
Attack: A statistic that measures how much force it exerts on the opposing Beyblade on contact with its strongest point. (Others are saying it describes how often it hits a bey, is this true?)
Burst: A statistic that measures how much it can resist being bursted by another opposing bey. (Others are saying it describes how likely it will burst the other opponent, is this true? It’s starting to feel true but I dunno.)
Defense: A statistic that measures how much it can resist destabilisation and ultimately being K.O’d when it takes the force of another opposing bey. (There’s also this weird feeling that it might describe how much it can resist being bursted by another opposing bey, is this true?)
Weight: A statistic that measures obviously how heavy and dense it is. This can assist either in making attacks much more powerful or making it much more defensive by being less affected by force.
Agility: A statistic that measures how quickly a beyblade can travel around the stadium and increase the force of a beyblade by directly ramming into the opposing beyblade. A beyblade that measures with an agility stat of over 9 has so much speed, it has a chance that control becomes less and it begins to ram against the walls, which will determine if it will go in its favour by having a unique shape to kick off walls to gain more speed, or damage itself when hitting the wall and slow down.
Stamina: A statistic that measures how long the beyblade will last in the stadium through means of weight distribution and friction reduction as well as how long it can stay upright when being toppled off balance as well as a final category of Life After Death, the measurement of how long a beyblade resists losing spin when finally being toppled to the stadium floor.
Statistics can improve how well or how differently it performs in the stadium. Some beyblade’s will have higher numbers of statistics and some have lower numbers, but these statistics can vary depending on parts chosen.
Beyblades in which their stats are near equalised are considered balance types. Those which have statistics in which it can still outspin a Defense type, but not a stamina type, defend against marginal damage, but not heavy damage as well as move around the stadium but not as fast. Performance tips in which a beyblade has certain statistics equalised and those whose shape can be changed to dramatically change how it performs (besides performance tips that only make the bey faster near the end of the battle when it was fast in the beginning) fit this category, and energy layers whose shape can defend and attack at the same time with a little stamina fit that category too.
Beyblades in which they exert more force against the opposing beyblade and do it repetitively too are considered attack types. Those types will have statistics in which their Weight, Stamina and Defense are low, but have bigger stats of Burst(still don’t know about it), Attack and Agility, in which they have more flat performance tips that move around the stadium and have enough control or way too much agility to attack the opponent (Zephyr is a Performance Tip which moves around the stadium but has less friction against it, making it have more stamina, thus a balance type) and have layers with a shape that exerts a lot of force against the opposing bey. Certain performance Tips, like Reboot, Variable and Evolution can change their performance over time in the stadium. Reboot starts out being slow and more controlled, maybe way too controlled and way too slow until the final seconds of its life in battle, it changes to a faster attack type with less control and more agility. Variable and Evolution can permanently change their performance by gradually erasing certain parts of their performance tips from the base, making certain parts of the performance tip more likely to collide with the stadium floor and increase agility at the cost of control (Volcanic can maybe change its speed overtime, but I think it’s by starting slow on the stadium due to how free-spinning it is in the beginning, but as it takes an amount of force exerted by the opposing bey and taking its recoil or travels along the stadium, it’s becomes less free-spinning and gets faster, eventually reaching Varibale speed.
Beyblades in which they have the ability to continue to spin quickly without moving about are considered Stamina types. Those types will have statistics in which their Agility, Attack and Defense are low, but have higher stats of Weight, Stamina and Burst(I have a problem with this now), in which they have more outward weight distributed and destabilise capable energy layers to force Defense type beyblades to topple quicker when they don’t really have enough attack power, but since they aren’t defensive enough, they are susceptible to attack types that easily K.O or Burst them. They also have low friction performance tips that don’t make them travel around the stadium as much, and having less friction means more stamina, but that makes them less defensive.
Beyblades in which they have the ability to resist heavy attacks against the opposing beyblade are considered Defense types. Those types will have statistics in which their Agility, Attack and Stamina are low, but have higher stats of Weight, Defense and Burst(No seriously, what does Burst mean?), in which they have more centralised weight distributed, rounded energy layers to resist heavy attacks from attack type Beyblades and wait for them to K.O themselves or get Outspun, but have less stamina and stabilisation than Stamina types, which will outspin them by pressing them closer to the ground. They also have higher friction performance tips in the form of ball shaped tips which grip the stadium more when hit by an opposing beyblade, but they have less stamina and are less stable than Stamina performance tips.
That’s that, really. If you think this is a waste of your or my time, feel free to close this thread, the question on if Burst either resists being burst or deals more burst damage to opposing beys will still be there, and it will remain pretty big on the description as a whole. Just don’t mind me when you do decide to close this thread. I’ll be okay. Probably...
If you know how to post a poll, tell me how.
If I still don’t know, tell me what you think is the most confusing statistic in Beyblade Burst because mine is Burst.
P.S.:
If you think this statistics thread is flawed in my hands and you’re thinking about starting an argument, I don’t even care just close the thread.
A beyblade’s overall performance relies on six statistics. These can vary depending on the energy layer chosen, a forge disc and if it has been equipped with a frame or not, and a performnce tip’s shape as well as material.
These six stats are taken from Hasbro’s boxes:
Attack
Burst
Defense
Weight
Agility
Stamina
Assuming I don’t have enough knowledge to know everything (which I do not have enough knowledge to know what these stats mean, except stamina, weight and agility), I’ll attempt to describe these six statistics
Attack: A statistic that measures how much force it exerts on the opposing Beyblade on contact with its strongest point. (Others are saying it describes how often it hits a bey, is this true?)
Burst: A statistic that measures how much it can resist being bursted by another opposing bey. (Others are saying it describes how likely it will burst the other opponent, is this true? It’s starting to feel true but I dunno.)
Defense: A statistic that measures how much it can resist destabilisation and ultimately being K.O’d when it takes the force of another opposing bey. (There’s also this weird feeling that it might describe how much it can resist being bursted by another opposing bey, is this true?)
Weight: A statistic that measures obviously how heavy and dense it is. This can assist either in making attacks much more powerful or making it much more defensive by being less affected by force.
Agility: A statistic that measures how quickly a beyblade can travel around the stadium and increase the force of a beyblade by directly ramming into the opposing beyblade. A beyblade that measures with an agility stat of over 9 has so much speed, it has a chance that control becomes less and it begins to ram against the walls, which will determine if it will go in its favour by having a unique shape to kick off walls to gain more speed, or damage itself when hitting the wall and slow down.
Stamina: A statistic that measures how long the beyblade will last in the stadium through means of weight distribution and friction reduction as well as how long it can stay upright when being toppled off balance as well as a final category of Life After Death, the measurement of how long a beyblade resists losing spin when finally being toppled to the stadium floor.
Statistics can improve how well or how differently it performs in the stadium. Some beyblade’s will have higher numbers of statistics and some have lower numbers, but these statistics can vary depending on parts chosen.
Beyblades in which their stats are near equalised are considered balance types. Those which have statistics in which it can still outspin a Defense type, but not a stamina type, defend against marginal damage, but not heavy damage as well as move around the stadium but not as fast. Performance tips in which a beyblade has certain statistics equalised and those whose shape can be changed to dramatically change how it performs (besides performance tips that only make the bey faster near the end of the battle when it was fast in the beginning) fit this category, and energy layers whose shape can defend and attack at the same time with a little stamina fit that category too.
Beyblades in which they exert more force against the opposing beyblade and do it repetitively too are considered attack types. Those types will have statistics in which their Weight, Stamina and Defense are low, but have bigger stats of Burst(still don’t know about it), Attack and Agility, in which they have more flat performance tips that move around the stadium and have enough control or way too much agility to attack the opponent (Zephyr is a Performance Tip which moves around the stadium but has less friction against it, making it have more stamina, thus a balance type) and have layers with a shape that exerts a lot of force against the opposing bey. Certain performance Tips, like Reboot, Variable and Evolution can change their performance over time in the stadium. Reboot starts out being slow and more controlled, maybe way too controlled and way too slow until the final seconds of its life in battle, it changes to a faster attack type with less control and more agility. Variable and Evolution can permanently change their performance by gradually erasing certain parts of their performance tips from the base, making certain parts of the performance tip more likely to collide with the stadium floor and increase agility at the cost of control (Volcanic can maybe change its speed overtime, but I think it’s by starting slow on the stadium due to how free-spinning it is in the beginning, but as it takes an amount of force exerted by the opposing bey and taking its recoil or travels along the stadium, it’s becomes less free-spinning and gets faster, eventually reaching Varibale speed.
Beyblades in which they have the ability to continue to spin quickly without moving about are considered Stamina types. Those types will have statistics in which their Agility, Attack and Defense are low, but have higher stats of Weight, Stamina and Burst(I have a problem with this now), in which they have more outward weight distributed and destabilise capable energy layers to force Defense type beyblades to topple quicker when they don’t really have enough attack power, but since they aren’t defensive enough, they are susceptible to attack types that easily K.O or Burst them. They also have low friction performance tips that don’t make them travel around the stadium as much, and having less friction means more stamina, but that makes them less defensive.
Beyblades in which they have the ability to resist heavy attacks against the opposing beyblade are considered Defense types. Those types will have statistics in which their Agility, Attack and Stamina are low, but have higher stats of Weight, Defense and Burst(No seriously, what does Burst mean?), in which they have more centralised weight distributed, rounded energy layers to resist heavy attacks from attack type Beyblades and wait for them to K.O themselves or get Outspun, but have less stamina and stabilisation than Stamina types, which will outspin them by pressing them closer to the ground. They also have higher friction performance tips in the form of ball shaped tips which grip the stadium more when hit by an opposing beyblade, but they have less stamina and are less stable than Stamina performance tips.
That’s that, really. If you think this is a waste of your or my time, feel free to close this thread, the question on if Burst either resists being burst or deals more burst damage to opposing beys will still be there, and it will remain pretty big on the description as a whole. Just don’t mind me when you do decide to close this thread. I’ll be okay. Probably...
If you know how to post a poll, tell me how.
If I still don’t know, tell me what you think is the most confusing statistic in Beyblade Burst because mine is Burst.
P.S.:
If you think this statistics thread is flawed in my hands and you’re thinking about starting an argument, I don’t even care just close the thread.