Bumping because I think it's finished, don't know what else to write;
Thanks to Arjun, Pichuscute, Bugturtles, G and Grey for their input
Magnacore.
The Magnecore was the second major revolution in beyblading (the first being the introduction of the Spin Gear and Left Spin). It introduced magnets to the game. The magnets were on the V and V2 beyblades and available separately from both Takara and Hasbro.
Types of Magnets
Neo SG North Core
For more information see Spin Gear
These would attract your beyblade to the magnets in the magnetic beystadium, and were most commonly used in defence / endurance types. The main attraction to senior players was the additional weight.
Neo SG South Core
For more information see Spin Gear
These would repel your beyblade from the magnets in the magnetic beystadium, and were most commonly used in Attack types. The main attraction to senior players was the additional weight.
Neo SG Metal Weight (MW) Core
For more information see Spin Gear
These were made of a light metal, therefore would neither attract or repel you from the magnets. These are not often used because of their minimum advantage over the original Spin Gear.
Normal Core
This only comes with the Dragoon V2, and is made entirely of plastic. It is lighter than the MW core and has virtually no use.
MG Weight Disk.
For more information see MG Weight Disk
This was only available with Dragoon V2 and Voltaic Ape. Also came in the Magnetic Accessory Pack (Hasbro) or in a pack of two (Takara). Has a north and south side.
MagnaDome
The Takara MG stadium, came with 6 circular magnets and 3 magnetic rods. On top is just a usual Takara beystadium.
MagneDome DX
Has a slot for magnets on the top as well. Also the only Takara beystadium with a pocket.
Hasbro Magnetic Tray
Designed to fit underneath a normal Hasbro beystadium. It causes the Stadium to wobble and only fits the circle magnets.
Tests
To test the effect of magnet placement on the tray, an attack combo consisting of
AR: Try Wing (Trygle)
WD: 10 Wide
BB Grip Base
was against the defense combo consisting of
Defence Combo
AR : War Lion
Sub-AR : War Lion
WD :MG WD (North Side forced Down)
SG : Neo Right North Core
BB : SG Metal Ball Base (4 Metal Balls)
The results were as followed.
Defense won 4 times, Attack won once. With the magnets blocking the pockets.
Defense moved from one magnet to the other, and the attack pocketed itself. The stadium was Hasbro Spin Blaster. To make sure it wasn't a fluke the test was done again with the same defence combo against this attack one.
AR: 8 Spiker
WD Wide Defense
SG Neo Left South Core
BB Storm Grip Base
Attack won 2 times, Defence won 2 times and their was one draw.
Then the combos were tested in the Takara MFB Balance stadium. The results were as follows.
Defence won 5 out of 5 against the first combo, it won 4 out of 5 against the second one. However this was probably just down to luck.
Overall
The Magnets were an interesting revolution for beyblade. It made the game a little more luck based, perhaps to even it up for the weaker players.
Thanks to Arjun, Pichuscute, Bugturtles, G and Grey for their input
Magnacore.
The Magnecore was the second major revolution in beyblading (the first being the introduction of the Spin Gear and Left Spin). It introduced magnets to the game. The magnets were on the V and V2 beyblades and available separately from both Takara and Hasbro.
Types of Magnets
Neo SG North Core
For more information see Spin Gear
These would attract your beyblade to the magnets in the magnetic beystadium, and were most commonly used in defence / endurance types. The main attraction to senior players was the additional weight.
Neo SG South Core
For more information see Spin Gear
These would repel your beyblade from the magnets in the magnetic beystadium, and were most commonly used in Attack types. The main attraction to senior players was the additional weight.
Neo SG Metal Weight (MW) Core
For more information see Spin Gear
These were made of a light metal, therefore would neither attract or repel you from the magnets. These are not often used because of their minimum advantage over the original Spin Gear.
Normal Core
This only comes with the Dragoon V2, and is made entirely of plastic. It is lighter than the MW core and has virtually no use.
MG Weight Disk.
For more information see MG Weight Disk
This was only available with Dragoon V2 and Voltaic Ape. Also came in the Magnetic Accessory Pack (Hasbro) or in a pack of two (Takara). Has a north and south side.
MagnaDome
The Takara MG stadium, came with 6 circular magnets and 3 magnetic rods. On top is just a usual Takara beystadium.
MagneDome DX
Has a slot for magnets on the top as well. Also the only Takara beystadium with a pocket.
Hasbro Magnetic Tray
Designed to fit underneath a normal Hasbro beystadium. It causes the Stadium to wobble and only fits the circle magnets.
Tests
To test the effect of magnet placement on the tray, an attack combo consisting of
AR: Try Wing (Trygle)
WD: 10 Wide
BB Grip Base
was against the defense combo consisting of
Defence Combo
AR : War Lion
Sub-AR : War Lion
WD :MG WD (North Side forced Down)
SG : Neo Right North Core
BB : SG Metal Ball Base (4 Metal Balls)
The results were as followed.
Defense won 4 times, Attack won once. With the magnets blocking the pockets.
Defense moved from one magnet to the other, and the attack pocketed itself. The stadium was Hasbro Spin Blaster. To make sure it wasn't a fluke the test was done again with the same defence combo against this attack one.
AR: 8 Spiker
WD Wide Defense
SG Neo Left South Core
BB Storm Grip Base
Attack won 2 times, Defence won 2 times and their was one draw.
Then the combos were tested in the Takara MFB Balance stadium. The results were as follows.
Defence won 5 out of 5 against the first combo, it won 4 out of 5 against the second one. However this was probably just down to luck.
Overall
The Magnets were an interesting revolution for beyblade. It made the game a little more luck based, perhaps to even it up for the weaker players.