I've finally found it, guys; the one, true counter to Maximum Meteor and Lightning Tank!! After countless hours of testing, increasing my mastery of the parts this combo uses, and my special launch technique (which you probably can't do), I've managed to achieve an astounding 90% win rate against both Lightning Tank and Maximum Meteor. This marks the end of the new metagame introduced by LT and MM. You have no idea how proud I am to introduce this combo; I look forward to new attempts to counters that you guys will surely try to formulate. Beware though, while this customs tournament record is a mere 6-0 as of this writing, I've also put it to use in free play extensively, garnering a great amount of success. But what does MLMPPCRTTH stand for you ask?. It stands for: Maximum Lightning Meteor Pegasis Punisher Counter Rook Time Tank Hero. The name is a combination of MM and LT's names, along with almost all of the prominent so-called "counters" that have been posted thus far. Such a name is only fitting because MLMPPCRTTH is the culmination of all of our efforts up until this point to dethrone the gods known as Lightning Tank and Maximum Meteor. So ... what's the combo? I'll reveal it to you part by part, but first, let me explain the thought process behind it. LT and MM have been so dominant because of their versatility, correct? Many of the "counters" simply cannot stand up to them efficiently enough, and even those that can adequately do so, may not be the safest options to use against other generally encountered customs. This is no good. So, my goal in creating MLMPPCRTTH was versatility; both in performance against customs, and more literally, in the amount of modes possible. It should be becoming clear what the custom is by now. MF-L is used as the Face to provide additional centrifugal force. It helps improve the results of this custom by a surprisingly high amount. The Wheel is Gravity Perseus, one of the most versatile, useful Wheels in the game. It's ability to switch spin direction is important; left spin assists in allowing it to defeat LT and MM, and right spin helps in defeating right spin customs. The Track is the newly released TH170. The height change ability of TH170 is invaluable to this custom; each height helps to provide better results depending on which custom you are facing. And finally, the Bottom is HF/S. HF/S has not seen mainstream use since it's release, but with this custom, that will finally change. HF/S lets you easily adapt your strategy to Attack or Stamina based on who you are facing.
Now, I'll let my results speak for themselves first:
Attack Stadium
Launcher Grip + LED Sight + BeyLauncher for MLMPPCRTTH
Launcher Grip + BeyLauncher L for LT and MM
Banking with LT and MM
Note: I am a highly experienced LRF and XF user
MLMPPCRTTH (Defense Mode, 190 Height, HF Mode, Left Spin) vs. Lightning Tank
MLMPPCRTTH: 27 wins
Lightning Tank: 3 wins
MLMPPCRTTH win percentage: 90%
MLMPPCRTTH (Defense Mode, 170 Height, S Mode, Left Spin) vs. Maximum Meteor (120 Height)
MLMPPCRTTH: 28 wins
Maximum Meteor: 2 wins
MLMPPCRTTH win percentage: 93%
MLMPPCRTTH (Defense Mode, 170 Height, S Mode, Left Spin) vs. Maximum Meteor (145 Height)
MLMPPCRTTH: 26 wins
Maximum Meteor: 4 wins
MLMPPCRTTH win percentage: 87%
MLMPPCRTTH (Counter Mode, 220 Height, HF Mode, Left Spin) vs. Time Rook (WF)
MLMPPCRTTH: 29 wins
Time Rook: 1 wins
MLMPPCRTTH win percentage: 97%
MLMPPCRTTH (Counter Mode, 190 Height, HF Mode, Left Spin) vs. Basalt Aquario 230CS
MLMPPCRTTH: 22 wins
Basalt Aquario 230CS: 8 wins
MLMPPCRTTH win percentage: 73%
MLMPPCRTTH (Defense Mode, 170 Height, HF Mode, Right Spin) vs. Gravity Perseus CH120RF (Counter Mode, 145 Height, Right Spin)
MLMPPCRTTH: 27 wins
Gravity Perseus CH120RF: 3 wins
MLMPPCRTTH win percentage: 90%
Against Lightning Tank, simply Tornado Stall and you'll win. If you don't, you must be doing something wrong. Even if the Lightning Tank user observes what you are doing and Tornado Stalls themselves, MLMPPCRTTH is still able to push it out of the BeyStadium with an impressive consistency.
Changing to 145 Height with MM helps it slightly, but in general MLMPPCRTTH has no problems staying in the stadium and outspinning it. You could also try HF mode and Tornado Stall.
Time Rook lol. The slight height difference between 220 and 230 helps MLMPPCRTTH to get under Time Rook, allowing it to Attack it from just below, with what I might dare to call Upper Attack.
As you might have noticed, MLMPPCRTTH has some trouble with Basalt Aquario 230CS, but it isn't too difficult to KO it somewhat consistently.
The thinking behind MLMPPCRTTH is so logical, I'm shocked no one else was able to create it before I did. Really, nothing like this has ever been seriously considered before. I suppose I just had a moment of brilliance or something, hah. It's hard to estimate how long it took me to master and control this custom properly, and with all of the different options you have, I'm tempted to call it the most difficult custom to use effectively in Beyblade. With lots of practice though, it's deadly.
Unfortunately, most people don't have TH170 yet, so a lot of you won't be able to try this out for yourselves, but you can be sure that I'll be using it this weekend at BEYBLADE CRUSADE! Ahaha. I was actually hesitant to reveal it because of this, but honestly, I was more concerned about ending the current metagame than anything else.
Now, I'll let my results speak for themselves first:
Attack Stadium
Launcher Grip + LED Sight + BeyLauncher for MLMPPCRTTH
Launcher Grip + BeyLauncher L for LT and MM
Banking with LT and MM
Note: I am a highly experienced LRF and XF user
MLMPPCRTTH (Defense Mode, 190 Height, HF Mode, Left Spin) vs. Lightning Tank
MLMPPCRTTH: 27 wins
Lightning Tank: 3 wins
MLMPPCRTTH win percentage: 90%
MLMPPCRTTH (Defense Mode, 170 Height, S Mode, Left Spin) vs. Maximum Meteor (120 Height)
MLMPPCRTTH: 28 wins
Maximum Meteor: 2 wins
MLMPPCRTTH win percentage: 93%
MLMPPCRTTH (Defense Mode, 170 Height, S Mode, Left Spin) vs. Maximum Meteor (145 Height)
MLMPPCRTTH: 26 wins
Maximum Meteor: 4 wins
MLMPPCRTTH win percentage: 87%
MLMPPCRTTH (Counter Mode, 220 Height, HF Mode, Left Spin) vs. Time Rook (WF)
MLMPPCRTTH: 29 wins
Time Rook: 1 wins
MLMPPCRTTH win percentage: 97%
MLMPPCRTTH (Counter Mode, 190 Height, HF Mode, Left Spin) vs. Basalt Aquario 230CS
MLMPPCRTTH: 22 wins
Basalt Aquario 230CS: 8 wins
MLMPPCRTTH win percentage: 73%
MLMPPCRTTH (Defense Mode, 170 Height, HF Mode, Right Spin) vs. Gravity Perseus CH120RF (Counter Mode, 145 Height, Right Spin)
MLMPPCRTTH: 27 wins
Gravity Perseus CH120RF: 3 wins
MLMPPCRTTH win percentage: 90%
Against Lightning Tank, simply Tornado Stall and you'll win. If you don't, you must be doing something wrong. Even if the Lightning Tank user observes what you are doing and Tornado Stalls themselves, MLMPPCRTTH is still able to push it out of the BeyStadium with an impressive consistency.
Changing to 145 Height with MM helps it slightly, but in general MLMPPCRTTH has no problems staying in the stadium and outspinning it. You could also try HF mode and Tornado Stall.
Time Rook lol. The slight height difference between 220 and 230 helps MLMPPCRTTH to get under Time Rook, allowing it to Attack it from just below, with what I might dare to call Upper Attack.
As you might have noticed, MLMPPCRTTH has some trouble with Basalt Aquario 230CS, but it isn't too difficult to KO it somewhat consistently.
The thinking behind MLMPPCRTTH is so logical, I'm shocked no one else was able to create it before I did. Really, nothing like this has ever been seriously considered before. I suppose I just had a moment of brilliance or something, hah. It's hard to estimate how long it took me to master and control this custom properly, and with all of the different options you have, I'm tempted to call it the most difficult custom to use effectively in Beyblade. With lots of practice though, it's deadly.
Unfortunately, most people don't have TH170 yet, so a lot of you won't be able to try this out for yourselves, but you can be sure that I'll be using it this weekend at BEYBLADE CRUSADE! Ahaha. I was actually hesitant to reveal it because of this, but honestly, I was more concerned about ending the current metagame than anything else.