Over the past few months, Libra has been a hot topic of discussion. In particular, there's been discussion about banning Libra because it is simply overpowered. And now, having gotten some hands on experience with MFB, I can confidently say that not only would banning Libra be absolutely foolish, Libra is not even that great.
Don't misunderstand what I'm saying here. Libra is a strong part by any definition. However, it's also incredibly vulnerable to anyone who knows what they're doing. Right now, for pure Defense (essentially, to counter RF) Libra is still the best Wheel to use due to its incredibly heavy weight and round shape.
Stamina, however, is a whole other story. I learned this the hard way when I lost a battle to Harclave, who was using Virgo DF145B Vs. my Libra CH120B. Even using it at 145 I was beaten. And now, doing some preliminary tests, it's clear to me that Libra is not the best wheel for Stamina.
So what is? Well, although I've done only some preliminary testing, it seems that Virgo and Flame are about equal in Stamina. Virgo has a higher chance of scoring a KO than Flame does. However, both Virgo DF145B and Flame Cancer DF145B were able to make easy work of Libra DF145B.
Libra's strongest asset is also its shortcoming - its weight. At 42-44g, it is simply way too heavy to have high Stamina. There is too much force pushing it down, so while it has great Defense, its Stamina suffers. Anubis should remember that this problem was exacerbated by adding Metal Face to this combo; there's simply too much weight. The friction slowly wears it down, so while the difference isn't incredibly noticeable at first, it's there, and it can cost you a battle.
And even though Libra has great Defense, it can still be bested by RF + Storm or Quetzalcoatl. However, it's still the best defense against these threats. However, if you play on the assumption of an Attack type, the opponent can easily best you with a Stamina type, so it's a moot point.
Playing off of the discussion of Metal Face earlier, MFB has been throwing curveballs at us since it began. We assumed that Metal Face would be the God-part and that every combo would need it, but it appears that it's actually detrimental to a lot of combos. At BWR, almost no Libra-based Bey were using MF because of what I mentioned earlier. In fact, the popular use for MF appears to be making RF more controllable. However, I do think it will be good for lending weight to Virgo and Flame to increase Defense.
Then there's parts like DF145 and B, which we thought to have been fairly useless but have proven to be incredibly useful. DF145 is arguably the best Stamina track out now (I don't have conclusive evidence as to why, but DF145 does much better than most Tracks) and B has more Stamina than D, S and BS because of its ability to regain its balance. CH120 is also more useful than any of us imagined. In fact, all of us were saying that any Track higher than 105-125 would be useless ... but here we are now.
MFB, in its current state, is incredibly balanced. There is no "surefire" way to win a Beybattle. For those of you still waxing nostalgic about Plastics ... I'm not sure why. The Plastic metagame was a sea of Zombies and some grip Attack-based combos for the brave. HMS was basically Wolborg MS and Circle/Samurai Upper and GFC/GFCUM. MFB is a far more balanced game.
Don't misunderstand what I'm saying here. Libra is a strong part by any definition. However, it's also incredibly vulnerable to anyone who knows what they're doing. Right now, for pure Defense (essentially, to counter RF) Libra is still the best Wheel to use due to its incredibly heavy weight and round shape.
Stamina, however, is a whole other story. I learned this the hard way when I lost a battle to Harclave, who was using Virgo DF145B Vs. my Libra CH120B. Even using it at 145 I was beaten. And now, doing some preliminary tests, it's clear to me that Libra is not the best wheel for Stamina.
So what is? Well, although I've done only some preliminary testing, it seems that Virgo and Flame are about equal in Stamina. Virgo has a higher chance of scoring a KO than Flame does. However, both Virgo DF145B and Flame Cancer DF145B were able to make easy work of Libra DF145B.
Libra's strongest asset is also its shortcoming - its weight. At 42-44g, it is simply way too heavy to have high Stamina. There is too much force pushing it down, so while it has great Defense, its Stamina suffers. Anubis should remember that this problem was exacerbated by adding Metal Face to this combo; there's simply too much weight. The friction slowly wears it down, so while the difference isn't incredibly noticeable at first, it's there, and it can cost you a battle.
And even though Libra has great Defense, it can still be bested by RF + Storm or Quetzalcoatl. However, it's still the best defense against these threats. However, if you play on the assumption of an Attack type, the opponent can easily best you with a Stamina type, so it's a moot point.
Playing off of the discussion of Metal Face earlier, MFB has been throwing curveballs at us since it began. We assumed that Metal Face would be the God-part and that every combo would need it, but it appears that it's actually detrimental to a lot of combos. At BWR, almost no Libra-based Bey were using MF because of what I mentioned earlier. In fact, the popular use for MF appears to be making RF more controllable. However, I do think it will be good for lending weight to Virgo and Flame to increase Defense.
Then there's parts like DF145 and B, which we thought to have been fairly useless but have proven to be incredibly useful. DF145 is arguably the best Stamina track out now (I don't have conclusive evidence as to why, but DF145 does much better than most Tracks) and B has more Stamina than D, S and BS because of its ability to regain its balance. CH120 is also more useful than any of us imagined. In fact, all of us were saying that any Track higher than 105-125 would be useless ... but here we are now.
MFB, in its current state, is incredibly balanced. There is no "surefire" way to win a Beybattle. For those of you still waxing nostalgic about Plastics ... I'm not sure why. The Plastic metagame was a sea of Zombies and some grip Attack-based combos for the brave. HMS was basically Wolborg MS and Circle/Samurai Upper and GFC/GFCUM. MFB is a far more balanced game.