(Jan. 13, 2015 3:12 AM)Time Wrote: (Jan. 10, 2015 3:52 PM)Sniper Wrote: Like I said left spin attackers and I forgot what was the combo Time used but it sent it flying
It was either scythe cancer 230tb or libra th170tb can't remember which
And no joke flying. That thing sent my combo into the wall once from like 5 feet away and over the wall the other two times.
Well first of all that says TB not RB so that might explain a few things. It's ok, I misread things all the time.
MF-H Flame Cancer TH170RB vs. Earth Cancer 230D
Flame: 5 wins (1 KO, 5 OS)
Earth: 15 wins (all OS)
Flame win rate: 25%
So despite what I thought about 170 being able to get under HTSC and destabilize was wrong. RB just doesn't have the Stamina to do that.
MF-H Flame Cancer TH220RB vs. MF-H Lightning L-Drago (Upper) TR145RF
Cancer: 14 wins (1 KO, 13 OS)
L-Drago: 6 wins (all KO)
2 ties redone
Cancer win rate: 70%
MF-H Libra TH220RB vs. MF-H Lightning L-Drago (Upper) TR145RF
Libra: 13 wins (2 KO, 11 OS)
L-Drago: 7 wins (6 KO, 1 OS)
3 ties redone
Libra win rate: 65%
MF-H Flame Cancer TH220RB vs. MF-H Omega (Assault) Horuseus CH120RF
Cancer: 5 wins (1 KO, 4 OS)
Horuseus: 5 wins (all KO)
Cancer win rate: 50%
MF-H Libra TH220RB vs. MF-H Omega (Assault) Horuseus CH120RF
Libra: 4 wins (all OS)
Horuseus: 6 wins (all KO)
Libra win rate: 40%
I only did 10 rounds with Omega because I was afraid it would take a piece out of my TH170, sorry. So they seem about equal to me, here's why I think why:
You all remember that CS picture I made during the Defense reformation?
So basically I've worn down my RB enough to where it will do the same thing. Since Flame is lighter than Libra, if it can survive the first hit, it is much better at pulling off this counterattack than Libra, which is harder to move, but usually can't move fast enough to counterattack. When an attacker KOd Libra, it was usually through a combo while Libra was already near the edge of the Stadium. However, Libra was still able to net more KOs than Flame because it was able to Force Smash its opponents (Especially LLD) into a recoil KO. Flame has a much smoother underside, so while it is generally unable to get a KO after countering, it could still shut down most of the attacker's momentum.