As Soon as I pulled a hell from my newly arrived rbv7, I went thought various tests because I never owned a hell in the past. To my surprise I obtained a hell 3 min mold.
Looking at hell I realized the design was perfect for something i had planned a while back with the release of inferno. The point, on inferno, where the track connects to the metal wheel is lower the the outside the metal wheel: however, if you take a look at basalt, the outside of the metal wheel is lower than the point where to track connects to it.
Because the track is attached lower than the point of contact on the metal wheel, the track is fully exposed. Using a track like h145 on a beyblade like this will cause full h145 contact and therefore more smash. The problem with inferno, is that it is too light. It would often "self-upper" itself and get ko'd.
Here is where hell comes in. Hell has the same track expose as inferno, only it has better weight and more smash. This is good because you taking a wheel that has decent attack, adding the attack of a fully exposed h145 and your good.
The only problem is the recoil. I added an aquario for more weight; however, no metal face. To utilize this combo to the fullest, it must hit basalt at high speeds, unlike vari or beat that can simply last minute ko.
To get high speeds you must add and r2f, and launch %100 with it. You must also be able to have full control of the combo at high speeds it goes.
Here are my tests.
Equipment:
TT Attack stadium
Beylauncher and Grip used for both customs.
%100 sliding shoot for Hell
Weak launch for Basalt
Hell Aquario H145R2F v.s. MF Basalt Bull BD145MB
Hell Aquario: 14/20 (All KO)
Basalt Bull: 6/20 ( 5 KO, 1 OS)
Hell Aquario win rate: %70
Hell H145R2F v.s. MF Basalt Bull BD145MB (%100 Launch)
Hell: 15/20 ( All KO)
Basalt: 5/20 ( 1 KO, 4 OS)
Hell win rate: %75
Other Members Testing
gibsonmac's testing
Looking at hell I realized the design was perfect for something i had planned a while back with the release of inferno. The point, on inferno, where the track connects to the metal wheel is lower the the outside the metal wheel: however, if you take a look at basalt, the outside of the metal wheel is lower than the point where to track connects to it.
Spoiler (Click to View)
Here is where hell comes in. Hell has the same track expose as inferno, only it has better weight and more smash. This is good because you taking a wheel that has decent attack, adding the attack of a fully exposed h145 and your good.
The only problem is the recoil. I added an aquario for more weight; however, no metal face. To utilize this combo to the fullest, it must hit basalt at high speeds, unlike vari or beat that can simply last minute ko.
To get high speeds you must add and r2f, and launch %100 with it. You must also be able to have full control of the combo at high speeds it goes.
Here are my tests.
Equipment:
TT Attack stadium
Beylauncher and Grip used for both customs.
%100 sliding shoot for Hell
Weak launch for Basalt
Hell Aquario H145R2F v.s. MF Basalt Bull BD145MB
Hell Aquario: 14/20 (All KO)
Basalt Bull: 6/20 ( 5 KO, 1 OS)
Hell Aquario win rate: %70
Hell H145R2F v.s. MF Basalt Bull BD145MB (%100 Launch)
Hell: 15/20 ( All KO)
Basalt: 5/20 ( 1 KO, 4 OS)
Hell win rate: %75
Other Members Testing
gibsonmac's testing
Spoiler (Click to View)