I've been testing a combo, and it seems pretty good. I can't test it against any top tier combos or similar except for this one because this is the only one I can make.
Storm Libra D125SD. (Yes, I know these parts except for SD are all outclassed, but the test results are honest)
Super Vortex Stadium used
Libra shot with beylauncher, LLDrago shot with Light Launcher L and Hasbro ripcord (No access to beylauncher L as of yet, but it's difficult to perform sliding shoot with it anywho.)
Sliding Shoot used. LL for LL Drago and SL for Storm Libra. LL Drago in Upper Mode. KO= Knock out by hitting it so it falls over, loses spin, etc. (Had to write this because this is the SV stadium here, people) SO=Stadium Out (Yes, it is possible in the SV, but quite rare.) All draws redone.
Vs.
Lightning L-Drago 100HF (Because RF just sucks in the Hasbro stadiums)
Round 1: Draw: redone SL by OS
Round 2: SL by OS
Round 3: Draw: redone SL by OS
Round 4: SL by OS
Round 5: SL by OS
Round 6: Draw: redone SL by OS
Round 7: SL by KO (I know, it's crazy, but I'll show why in the comments)
Round 8: SL by OS (barely, 0.3 second difference)
Round 9: SL by OS
Round 10: SL by OS
SL win rate:
100%
LL win rate:
0%
Vs.
LL Drago 100RF (For the sake of testing against a top-tier combo)
Round 1: Draw: redone SL by OS (barely)
Round 2: SL by OS
Round 3: SL by OS
Round 4: SL by OS
Round 5: Draw: redone Draw: redone SL by OS (barely again)
Round 6: SL by OS
Round 7: SL by OS
Round 8: SL by KO
Round 9: SL by OS
Round 10: SL by OS
SL win rate:
100%
LL win rate:
0%
Honestly, this thing seems unstoppable. And it could achieve KO's against LL Drago because of the weird movement of the SD tip in this case. In SV, when Libra was hit, it would circle back into the center in a movement reminiscent of the flower pattern seen with a sliding shoot, and as it would come up to the edge of the tornado ridge from momentum, LL Drago would hit it up further. Most of the time, it would go out of the tornado ridge, come back down and hit LL Drago hard, but sometimes, it would be late enough into the curve that it would
catch the tornado ridge as it was turning around. Then the SD tip's flat side would be in contact with the floor, and the sides would be safely supported by the ridge. It would just swing around, going faster and faster (It beat the RF tip in speed at the peak of its speed in my test) each second until it either:
a) lost control and landed on the outside edge of the ridge, where LL drago couldn't hit it, resulting in what would have normally happened as it came back down and hit LL Drago hard, or:
b) It manages to hit LL Drago and sends it flying hard into the stadium, where it would land facebolt first into the wall, and just fall down out of spin.
choice b caused the ko's.
the combo of D125 and SD gives great stabilization, as Libra quickly regains its balance and could wobble slightly without losing speed like a normal WD (which would be considered better than SD), as seen here:
Beywiki Wrote:WDs low spin rate towards the end of the battle will make it extremely easy for the opponent to knock it completely over. This low spin rate towards the end of the battle is created because in the process of wobbling at such a large angle, more friction is made with the stadium floor, thus decreasing its Stamina.
Libra's design has more weight on the outside, allowing for centrifical force and storm is not a powerful recoil, but it has some attack and doesn't have enough recoil to jeopardize the combo's defense, and works well in combination with the SD's movement on the ridge.
I repeat:
This is not a lie, but it needs testing against right spin attack and stamina combos. LL Drago couldn't stand a chance against this thing. If you need me to do more testing, than check the my parts spoiler in my signature.
EDIT: I posted this in the competitive Hasbro MFB combos too, but it might not be usable because I only have and used the SV stadium for testing...
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