Hasbro Beyblade Burst - Upcoming Release & Rumor Thread

(Jul. 18, 2020  3:16 PM)snoc Wrote:
(Jul. 18, 2020  3:05 PM)bblader/90 Wrote: Let me add that Hypersphere battles are completely unreliable, useless i would say because of the stupid stadium you can't really say which bey is better than the other. Layers are anyway usable for combos in TT stadium for having some fun, ex. Union Achilles/00E/Accel-Zephyr-Xtreme is good. But Union is the only heavy layer in the hypersphere line, so yeah it's still incredibly sad the way Hasbro ruined the game.

How are they unreliable? They're different, but if you actually use the beys you can see which ones are better than others. Hypersphere is a whole meta within itself. Union may be heavier than others, but its not the best.

Hi, i just don't get why there's not a 100% winner in there. The bumps of the stadium don't give an advantage to no bey and that's good but they make battles outcomes too random. I mean, you can't (almost) never tell who's gonna win. I feel that's a question of luck or unluck... As a gimmicky stadium Rise Hypersphere is immensely superior to Turbo. Hasbro screwed up Turbo too, at least the layers were not so hollowed, for the most part they gave right discs and frames and the performance tips resembled much more the TT drivers. That's the main problem, at least for me.
(Jul. 18, 2020  4:41 PM)bblader/90 Wrote:
(Jul. 18, 2020  3:16 PM)snoc Wrote: How are they unreliable? They're different, but if you actually use the beys you can see which ones are better than others. Hypersphere is a whole meta within itself. Union may be heavier than others, but its not the best.

Hi, i just don't get why there's not a 100% winner in there. The bumps of the stadium don't give an advantage to no bey and that's good! Still, you can (almost) never tell who's gonna win. I feel that's a question of luck or unluck... I mean, as a gimmicky stadium Rise Hypersphere is immensely superior to Turbo. Hasbro screwed up Turbo too, at least the layers were not so hollowed, for the most part they gave right discs and frames and the performance tips resembled much more the TT drivers.

They do give beys advantages actually. They can ride around to attack from different angles, or go up on the top platform and crash down into the stadium (I know its what they advertise, but it does actually happen a lot). Maybe its just your battles but for me I can tell who's running out of stamina, or if a beys going fast and consistently attack from different angles I can just infer in my head "that ones prob gonna win". Or if they both run out of stamina and come to a stale mate, in the final moments you just see who stops first. Or lets say a bey goes wild, its prob gonna lose since its just going fast and not hitting the opponent. While the tips all look the same and you may think they act the same, the beys perform very differently.

Its not like they always just go on the bumps and don't do anything and one of them just happens to stop.
Check out the Octa Driver. Scraping is bad, but being flipped over in the middle of battle? That happens so often when I’m battling with hypersphere because they’re way too light. Metal doesn’t matter if the hypersphere beys didn’t even do anything but plastic. The only gimmick they did was Union Achilles, which was cool, but there is still way more gimmicks and parts to the Slingshock.
(Jul. 18, 2020  5:31 PM)SoleSurvivor11 Wrote: Check out the Octa Driver. Scraping is bad, but being flipped over in the middle of battle? That happens so often when I’m battling with hypersphere because they’re way too light. Metal doesn’t matter if the hypersphere beys didn’t even do anything but plastic. The only gimmick they did was Union Achilles, which was cool, but there is still way more gimmicks and parts to the Slingshock.

yes, if there's one thing Slingshock does right is the gimmicks they retain (but tbh thats pretty much it). And being flipped over??? The only time HyperSphere beys even come close to flipping over for me is when they jump down from the ledge and tilt a bit, but k. And you're taking what  I said with Slingshock and putting it out of context. I was saying that Slingshock is alot worse than Hypersphere. One of those reason being 90% of their beys dont have metal, I wasn't talking about Hypersphere beys having metal.
(Jul. 18, 2020  4:47 PM)snoc Wrote:
(Jul. 18, 2020  4:41 PM)bblader/90 Wrote: Hi, i just don't get why there's not a 100% winner in there. The bumps of the stadium don't give an advantage to no bey and that's good! Still, you can (almost) never tell who's gonna win. I feel that's a question of luck or unluck... I mean, as a gimmicky stadium Rise Hypersphere is immensely superior to Turbo. Hasbro screwed up Turbo too, at least the layers were not so hollowed, for the most part they gave right discs and frames and the performance tips resembled much more the TT drivers.

They do give beys advantages actually. They can ride around to attack from different angles, or go up on the top platform and crash down into the stadium (I know its what they advertise, but it does actually happen a lot). Maybe its just your battles but for me I can tell who's running out of stamina, or if a beys going fast and consistently attack from different angles I can just infer in my head "that ones prob gonna win". Or if they both run out of stamina and come to a stale mate, in the final moments you just see who stops first. Or lets say a bey goes wild, its prob gonna lose since its just going fast and not hitting the opponent. While the tips all look the same and you may think they act the same, the beys perform very differently.

Its not like they always just go on the bumps and don't do anything and one of them just happens to stop.

Yeah, maybe i haven't gone in depth that much into hypersphere. For sure battles are crazy, i never said bumps make beys not move around but they play an important role adding that impression of unpredictability. Sure, tips may look identical and act differently one from another, octave-h is the most aggressive so far, keep-h, bullet-h and rise-h are definitely more stationary. Every tip has its own function, depending on your strategy.
Wow! I really like Sword Dragon (aesthetically) and the way the Beyblades perform in the stadium. Some really great impact and intense battles.
Yes, slingshock doesn’t have a LOT of metal, but the only things that are good about HS is that it moves around the stadium cool, which I agree with, and the gatinko chip and the layer bases are comparable with others. Hypersphere beys replace normal tip gimmicks with HS, which isn’t thrilling, when Slingshock maintained most of the gimmicks like operate and zeta. I don’t really think there are a lot of cons to slingshock
(Jul. 19, 2020  4:17 AM)SoleSurvivor11 Wrote: Yes, slingshock doesn’t have a LOT of metal, but the only things that are good about HS is that it moves around the stadium cool, which I agree with, and the gatinko chip and the layer bases are comparable with others. Hypersphere beys replace normal tip gimmicks with HS, which isn’t thrilling, when Slingshock maintained most of the gimmicks like operate and zeta. I don’t really think there are a lot of cons to slingshock

slingshock cons:
#1 gimmicks: The gimmicks they include are butchered, like zeta

#2 slingshock mode: ruins the beys performance and makes the tips looks worse

#3 no metal: the whole selling point of these beys was supposed to be metal but no, thats to hard

#4 rail stadiums Even if you do battle ring mode or use a non slingshock bey your bey can still get stuck in the rails here, there's only 1 stadium where you can prevent this which is a set that costs alot of money.

Hypersphere cons
#1 no weight: this sucks, but doesn't effect the beys much

#2 tips: tips look weird cause of hypersphere

#3 gimmick removal: most gimmicks have been removed

When comparing each Slingshock has more and worse cons than hypersphere.
The gimmicks aren’t really butchered. Absorb, even with Slingshock can still be pushed down. Slingshock just gives Operate more modes. Eternal still has a free spinning plate. Gimmick removal is a HUGE con. It means no rubber or metal, or interchangeable parts (excluding union and the gatinko chip) Fafnir despite having no rubber, still had the moving claws around it. Salamander had the two modes and so did Hercules. Plus, you forgot the hollowed out discs, that’s a big one too.
(Jul. 19, 2020  11:53 AM)snoc Wrote:
(Jul. 19, 2020  4:17 AM)SoleSurvivor11 Wrote: Yes, slingshock doesn’t have a LOT of metal, but the only things that are good about HS is that it moves around the stadium cool, which I agree with, and the gatinko chip and the layer bases are comparable with others. Hypersphere beys replace normal tip gimmicks with HS, which isn’t thrilling, when Slingshock maintained most of the gimmicks like operate and zeta. I don’t really think there are a lot of cons to slingshock

slingshock cons:
#1 gimmicks: The gimmicks they include are butchered, like zeta

#2 slingshock mode: ruins the beys performance and makes the tips looks worse

#3 no metal: the whole selling point of these beys was supposed to be metal but no, thats to hard

#4 rail stadiums Even if you do battle ring mode or use a non slingshock bey your bey can still get stuck in the rails here, there's only 1 stadium where you can prevent this which is a set that costs alot of money.

Hypersphere cons
#1 no weight: this sucks, but doesn't effect the beys much

#2 tips: tips look weird cause of hypersphere

#3 gimmick removal: most gimmicks have been removed

When comparing each Slingshock has more and worse cons than hypersphere.
Pretty much everything you could say that’s bad about slingshock you could say bad about hypersphere.
(Jul. 19, 2020  2:09 PM)bladekid Wrote:
(Jul. 19, 2020  11:53 AM)snoc Wrote: slingshock cons:
#1 gimmicks: The gimmicks they include are butchered, like zeta

#2 slingshock mode: ruins the beys performance and makes the tips looks worse

#3 no metal: the whole selling point of these beys was supposed to be metal but no, thats to hard

#4 rail stadiums Even if you do battle ring mode or use a non slingshock bey your bey can still get stuck in the rails here, there's only 1 stadium where you can prevent this which is a set that costs alot of money.

Hypersphere cons
#1 no weight: this sucks, but doesn't effect the beys much

#2 tips: tips look weird cause of hypersphere

#3 gimmick removal: most gimmicks have been removed

When comparing each Slingshock has more and worse cons than hypersphere.
Pretty much everything you could say that’s bad about slingshock you could say bad about hypersphere.
No? With #1 most of the Hypersphere beys dont have gimmicks, the ones that do are done well. For #2 the HS tips dont ruin the beys performance at all. They're tall, but thats it. As for #3, how does having metal on the layer have anything to do with HS? And for #4 with HS Stadiums they're best used by HS beys, but other beys can still be in it and their performance isn't ruined.

(Jul. 19, 2020  1:33 PM)SoleSurvivor11 Wrote: The gimmicks aren’t really butchered. Absorb, even with Slingshock can still be pushed down. Slingshock just gives Operate more modes. Eternal still has a free spinning plate. Gimmick removal is a HUGE con. It means no rubber or metal, or interchangeable parts (excluding union and the gatinko chip) Fafnir despite having no rubber, still had the moving claws around it. Salamander had the two modes and so did Hercules. Plus, you forgot the hollowed out discs, that’s a big one too.

For the most part they are. The tips that do have "gimmicks" are just even worse cause with slingshock it has to be changed in weird ways and in the end of the day, most tips just have attack mode and normal mode sadly. And gimmick removal may seem big, but it really depends tbh. We haven't got rubber or metal in a while, so it happening again means nothing. Hurricane never really did anything and sting kinda sucks, but irl doesn't really help the bey in battle. For Pegasus its gimmick never worked well in battle, Union had its gimmick too. As for no mugen lock that alot bigger of an issue, and does really suck though. But in the end of the day Prime is still powerful enough to make up for it. Master retains its gimmick where its tip it basically fused with with the forge disc. Generates actual gimmick wouldn't work well in HS stadiums.

And hollowed out discs does suck, but it doesn't really matter. If you're a competitive hasbro user you might say "well its hollow so its lighter making it a bad choice" when these beys despite being a bit lighter are still extremely strong.

tl;dr: Gimmick removal may be huge for other generations, but most of the gimmicks for GT never worked well anyways and generates just wouldn't work in the HS stadium. And the beys are lighter, but that doesn't really affect them as they're still very strong and the discs still do have use.
(Jul. 19, 2020  2:58 PM)snoc Wrote:
(Jul. 19, 2020  2:09 PM)bladekid Wrote: Pretty much everything you could say that’s bad about slingshock you could say bad about hypersphere.
No? With #1 most of the Hypersphere beys dont have gimmicks, the ones that do are done well. For #2 the HS tips dont ruin the beys performance at all. They're tall, but thats it. As for #3, how does having metal on the layer have anything to do with HS? And for #4 with HS Stadiums they're best used by HS beys, but other beys can still be in it and their performance isn't ruined.
Wym performance with SS is ruined? A lot of them are actually better tbh. SS also has pretty much most of the gimmicks for the layers and by the end they got better. It doesn't matter that having metal is part of the gimmick, they both don't have metal so it's a moot point. Also HS definitely ruins performance as pretty much everyone of the HS drivers self KOs unless super weak launched, and only some of them has amazing LAD
(Jul. 19, 2020  3:13 PM)bladekid Wrote:
(Jul. 19, 2020  2:58 PM)snoc Wrote: No? With #1 most of the Hypersphere beys dont have gimmicks, the ones that do are done well. For #2 the HS tips dont ruin the beys performance at all. They're tall, but thats it. As for #3, how does having metal on the layer have anything to do with HS? And for #4 with HS Stadiums they're best used by HS beys, but other beys can still be in it and their performance isn't ruined.
Wym performance with SS is ruined? A lot of them are actually better tbh. SS also has pretty much most of the gimmicks for the layers and by the end they got better. It doesn't matter that having metal is part of the gimmick, they both don't have metal so it's a moot point. Also HS definitely ruins performance as pretty much everyone of the HS drivers self KOs unless super weak launched, and only some of them has amazing LAD

With slingshock mode the beys just go fast around the rails and that's it. They just waste their stamina. The stamina wasting is even worse since they get stuck on the rails very often. And how does HS ruin performance? In the HS stadiums they're extremely powerful and knock each other into the air. In other stadiums they may be lighter, but can still pack a punch. I launch my HS beys hard all the time and the barely self KO. Most of their stadiums don't even have pockets either way, except the orange one but that one is meant for the beys to go crazy compared to the other stadiums where they still go fast but are more normal, so self KO'ing will happen.

Honestly I just hope we get switchstrike next season, we haven't had a switchstrike bey since Turbo.
(Jul. 19, 2020  3:17 PM)snoc Wrote:
(Jul. 19, 2020  3:13 PM)bladekid Wrote: Wym performance with SS is ruined? A lot of them are actually better tbh. SS also has pretty much most of the gimmicks for the layers and by the end they got better. It doesn't matter that having metal is part of the gimmick, they both don't have metal so it's a moot point. Also HS definitely ruins performance as pretty much everyone of the HS drivers self KOs unless super weak launched, and only some of them has amazing LAD

With slingshock mode the beys just go fast around the rails and that's it. They just waste their stamina. The stamina wasting is even worse since they get stuck on the rails very often. And how does HS ruin performance? In the HS stadiums they're extremely powerful and knock each other into the air. In other stadiums they may be lighter, but can still pack a punch. I launch my HS beys hard all the time and the barely self KO. Most of their stadiums don't even have pockets either way, except the orange one but that one is meant for the beys to go crazy compared to the other stadiums where they still go fast but are more normal, so self KO'ing will happen.

Honestly I just hope we get switchstrike next season, we haven't had a switchstrike bey since Turbo.
They only knock eachother around because they are extremely light. Also what stadium are you using for the HS beys to not self KO? Also the SS gimmick doesn't help the bey, but at least it's not in the way of the beyblade like the HS gimmick. the good SS tips are revolutionary for the Hasbro meta and the ones that aren't are still pretty solid, and sure some HS beys have done the same, but it is done better by other Hasbro stuff.
(Jul. 19, 2020  3:57 PM)bladekid Wrote:
(Jul. 19, 2020  3:17 PM)snoc Wrote: With slingshock mode the beys just go fast around the rails and that's it. They just waste their stamina. The stamina wasting is even worse since they get stuck on the rails very often. And how does HS ruin performance? In the HS stadiums they're extremely powerful and knock each other into the air. In other stadiums they may be lighter, but can still pack a punch. I launch my HS beys hard all the time and the barely self KO. Most of their stadiums don't even have pockets either way, except the orange one but that one is meant for the beys to go crazy compared to the other stadiums where they still go fast but are more normal, so self KO'ing will happen.

Honestly I just hope we get switchstrike next season, we haven't had a switchstrike bey since Turbo.
They only knock eachother around because they are extremely light. Also what stadium are you using for the HS beys to not self KO? Also the SS gimmick doesn't help the bey, but at least it's not in the way of the beyblade like the HS gimmick. the good SS tips are revolutionary for the Hasbro meta and the ones that aren't are still pretty solid, and sure some HS beys have done the same, but it is done better by other Hasbro stuff.

Im just using the normal stadium that the starter set comes with lol. There's only like 4. And yeah they're light, but the years still powerful (despite my develos' slopes being the weakest I've ever had, it can still easily burst other beys). And the HS gimmick doesn't get in the way of the bey. The bey just comes around for an attack, that it. Its not forcing the bey to go around and avoid the other bey in the stadium, it helps the bey. And the meta doesn't really matter, and as you said they are still solid.
(Jul. 19, 2020  4:05 PM)snoc Wrote:
(Jul. 19, 2020  3:57 PM)bladekid Wrote: They only knock eachother around because they are extremely light. Also what stadium are you using for the HS beys to not self KO? Also the SS gimmick doesn't help the bey, but at least it's not in the way of the beyblade like the HS gimmick. the good SS tips are revolutionary for the Hasbro meta and the ones that aren't are still pretty solid, and sure some HS beys have done the same, but it is done better by other Hasbro stuff.

Im just using the normal stadium that the starter set comes with lol. There's only like 4. And yeah they're light, but the years still powerful (despite my develos' slopes being the weakest I've ever had, it can still easily burst other beys). And the HS gimmick doesn't get in the way of the bey. The bey just comes around for an attack, that it. Its not forcing the bey to go around and avoid the other bey in the stadium, it helps the bey. And the meta doesn't really matter, and as you said they are still solid.

Actually, I said that the sling shock tips were solid lol. Like just don't use the gimmick with SS. You can't not use the gimmick with HS, and yes, by the HS tips not acting like regular tips, the gimmick does get in the way. Fun factor HS is probably better, but meta wise, in an actual stadium, SS wins no doubt.
(Jul. 19, 2020  4:09 PM)bladekid Wrote:
(Jul. 19, 2020  4:05 PM)snoc Wrote: Im just using the normal stadium that the starter set comes with lol. There's only like 4. And yeah they're light, but the years still powerful (despite my develos' slopes being the weakest I've ever had, it can still easily burst other beys). And the HS gimmick doesn't get in the way of the bey. The bey just comes around for an attack, that it. Its not forcing the bey to go around and avoid the other bey in the stadium, it helps the bey. And the meta doesn't really matter, and as you said they are still solid.

Actually, I said that the sling shock tips were solid lol. Like just don't use the gimmick with SS. You can't not use the gimmick with HS, and yes, by the HS tips not acting like regular tips, the gimmick does get in the way. Fun factor HS is probably better, but meta wise, in an actual stadium, SS wins no doubt.

Oh. Well the HS tips are still solid though. It doesn't really matter about the fun factor, I have more fun in TT beys. And its not about the meta or which is stronger. Its about which has more cons, and SS has more cons. Sure you may like SS since its more powerful or whatever, but its still the most flawed system out of the bunch.
(Jul. 19, 2020  8:49 PM)originalzankye Wrote:
dang Genesis is out already?
(Jul. 19, 2020  5:24 PM)snoc Wrote:
(Jul. 19, 2020  4:09 PM)bladekid Wrote: Actually, I said that the sling shock tips were solid lol. Like just don't use the gimmick with SS. You can't not use the gimmick with HS, and yes, by the HS tips not acting like regular tips, the gimmick does get in the way. Fun factor HS is probably better, but meta wise, in an actual stadium, SS wins no doubt.

Oh. Well the HS tips are still solid though. It doesn't really matter about the fun factor, I have more fun in TT beys. And its not about the meta or which is stronger. Its about which has more cons, and SS has more cons. Sure you may like SS since its more powerful or whatever, but its still the most flawed system out of the bunch.
But like, no. HS has just as many flaws as SS plus the inclusion of others.
(Jul. 19, 2020  9:01 PM)bladekid Wrote:
(Jul. 19, 2020  5:24 PM)snoc Wrote: Oh. Well the HS tips are still solid though. It doesn't really matter about the fun factor, I have more fun in TT beys. And its not about the meta or which is stronger. Its about which has more cons, and SS has more cons. Sure you may like SS since its more powerful or whatever, but its still the most flawed system out of the bunch.
But like, no. HS has just as many flaws as SS plus the inclusion of others.

yeah it may have the same amount in your eyes, but how bad are they? As an example half of the GT gimmicks never worked anyway, so them not being added doesn't really change anything. As for Cho-Z, most beys not having metal changes alot. I'll just list them out again

SS:
sucky rail system
no metal
slingshock mode ruins the beys
most gimmicks they have are nerfed

HS:
removal of original gimmicks
no weights
hollowed out discs

That's literally it. HS doesn't ruin the beys, and their stadium cant affect their beys performance, thats already a giant step up. Yeah no weights and I know people have already said this before, but they wouldn't work with the HS gimmick sadly. And hollowed out dics makes beys lighter, but they're still good.

For SS however, their stadium can ruin beys that aren't even in the same system. and SS mode ruins the beys performance by making them just waste stamina. No metal of most beys is a really big hit to the system, and the ones that do barely have any anyways. Metal was legit the selling point and it was removed.  And they retain more gimmicks, but most are nerfed.

Both systems do fine in normal HASBRO or TT standard stadiums. Both have strong options from each system. While SS does have more impactful cons that really ruin the overall status of it, both are flawed systems. And I would really like to end this debate here cause Im going to take a nap.
(Jul. 19, 2020  9:16 PM)snoc Wrote:
(Jul. 19, 2020  9:01 PM)bladekid Wrote: But like, no. HS has just as many flaws as SS plus the inclusion of others.

yeah it may have the same amount in your eyes, but how bad are they? As an example half of the GT gimmicks never worked anyway, so them not being added doesn't really change anything. As for Cho-Z, most beys not having metal changes alot. I'll just list them out again

SS:
sucky rail system
no metal
slingshock mode ruins the beys
most gimmicks they have are nerfed

HS:
removal of original gimmicks
no weights
hollowed out discs

That's literally it. HS doesn't ruin the beys, and their stadium cant affect their beys performance, thats already a giant step up. Yeah no weights and I know people have already said this before, but they wouldn't work with the HS gimmick sadly. And hollowed out dics makes beys lighter, but they're still good.

For SS however, their stadium can ruin beys that aren't even in the same system. and SS mode ruins the beys performance by making them just waste stamina. No metal of most beys is a really big hit to the system, and the ones that do barely have any anyways. Metal was legit the selling point and it was removed.  And they retain more gimmicks, but most are nerfed.

Both systems do fine in normal HASBRO or TT standard stadiums. Both have strong options from each system. While SS does have more impactful cons that really ruin the overall status of it, both are flawed systems. And I would really like to end this debate here cause Im going to take a nap.
Your point of no metal is moot. Like bladekid said, both SS and HS have no metal. Actually, most of your points are moot.
(Jul. 19, 2020  9:23 PM)CheetoBlader Wrote:
(Jul. 19, 2020  9:16 PM)snoc Wrote: yeah it may have the same amount in your eyes, but how bad are they? As an example half of the GT gimmicks never worked anyway, so them not being added doesn't really change anything. As for Cho-Z, most beys not having metal changes alot. I'll just list them out again

SS:
sucky rail system
no metal
slingshock mode ruins the beys
most gimmicks they have are nerfed

HS:
removal of original gimmicks
no weights
hollowed out discs

That's literally it. HS doesn't ruin the beys, and their stadium cant affect their beys performance, thats already a giant step up. Yeah no weights and I know people have already said this before, but they wouldn't work with the HS gimmick sadly. And hollowed out dics makes beys lighter, but they're still good.

For SS however, their stadium can ruin beys that aren't even in the same system. and SS mode ruins the beys performance by making them just waste stamina. No metal of most beys is a really big hit to the system, and the ones that do barely have any anyways. Metal was legit the selling point and it was removed.  And they retain more gimmicks, but most are nerfed.

Both systems do fine in normal HASBRO or TT standard stadiums. Both have strong options from each system. While SS does have more impactful cons that really ruin the overall status of it, both are flawed systems. And I would really like to end this debate here cause Im going to take a nap.
Your point of no metal is moot. Like bladekid said, both SS and HS have no metal. Actually, most of your points are moot.
Its not that it just doesnt have metal. With GT Metal was just a part of the layer system, and a pretty small part. With Cho-Z Its the main selling point of the bey, so just removing it is stupid
(Jul. 19, 2020  11:19 PM)snoc Wrote:
(Jul. 19, 2020  9:23 PM)CheetoBlader Wrote: Your point of no metal is moot. Like bladekid said, both SS and HS have no metal. Actually, most of your points are moot.
Its not that it just doesnt have metal. With GT Metal was just a part of the layer system, and a pretty small part. With Cho-Z Its the main selling point of the bey, so just removing it is stupid
Part of the layer system is like the main selling point idrc about comparing hasbro with TT anymore because they have different goals