omg just tested the map with two random people and then guitar_legend
it's crazy bwahahaha
also guitar legend is hXc at this game jesus
it's crazy bwahahaha
also guitar legend is hXc at this game jesus
(Aug. 17, 2008 7:34 AM)Guitar_Legend Wrote: yeah I played with both KoD and bugturtles today, fun stuff.
though my friend was over, and he was complaining alot about how small my TV is, so i would let him play on his own alot (hence leaving parties and signing out alot) so just wanted to apologize for that.
bugturtles your map is insane hahaha
(Aug. 17, 2008 12:55 PM)King of Darkness Wrote: Let's set up a time then. Btw, are you in the US?
(Aug. 20, 2008 7:17 PM)bugturtles Wrote: Getting the IWHBYD skull is frustrating eklfjsk carp
(Aug. 21, 2008 8:24 PM)Guitar_Legend Wrote: ^ I just sat back and let my friend get that skull for me ;x
I have the worst luck with the needler
I was trying to get some achievements and I must have played atleast 5 lone wolf games
As soon as I pick up the needler BOOM 3 guys from every angle completely rape me before I could get a shot off.
Does it count if you bash them or does it have to be from the needles ?
Quote:Before we drill into the playlist specific changes, here’s the list of changes that will affect all of matchmaking.
* Added Epilogue – Epitaph with no Shield Doors. Added alongside default variant.
* Added Boundless – Snowbound with reduced Shield Doors. Added alongside default variant.
* Added Sand Tarp – Sandtrap sans Elephants, default team spawns switched in one-sided games. Added alongside default map variant.
* Added Pit Stop – The Pit with inaccessible spawn hives. Added alongside default map variant.
* Ghost Town – No longer appears in any symmetrical gametype.
* Team Slayer – Spawning configuration in default Team Slayer now includes a secondary weapon – the magnum
* Shishka is shuffling up the existing suite of playlists, moving things around, deleting others and adding some new playlists.
Ranked Playlists
Lone Wolves
* Player count increases from six players to 8 players.
Team Objective
* Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).
Team Doubles
* This playlist now requires ALL content (Cold Storage, Legendary and Heroic maps are being used in Team Doubles)
* Objective Gametypes have had their appearance frequency reduced.
* Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).
Ranked Big Team Battle
* This playlist is retired.
Introducing Squad Battle
* Squad Battle is a Ranked six on six Playlist designed to fill some of the void left by excising Ranked Big Team Battle from the Halo 3 Playlists. Squad Battle gametypes are focused on Slayer and Capture the Flag and this playlist currently requires the Heroic Map Pack.
Social Playlists
Big Team Social
* This playlist is retired.
Rocket Race
* This playlist is retired.
Multi Team
* Rocket Race has been added to the gametypes and set with a low weighting.
DLC Playlists
Since Big Team was cut from Social, eight on eight action is reborn in the overhauled DLC playlists section of Matchmaking. DLC Slayer and Objective are both retired. These playlists require Halo 3 Downloadable Content (at least up through Legendary, but in the case of FFA, it requires all DLC) to participate.
DLC FFA
* This is an eight-player Free For All hopper focused on DLC content. The gametypes contained herein are a mix of Slayer, Objective and Infection modes.
DLC Big Team
* Eight on eight Social Slayer and Objective action (Gametypes from Big Team Social)
* Focused on DLC content (Requires both Heroic and Legendary Map Packs)
Hardcore Playlists
Team SWAT
* Objective Gametypes, SWATGuns set to skip after veto
* Weighting on all Objective games, SWATGuns and Magnums reduced
* Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades
* SWAT map variants now have Carbines and grenades available to pick up.
Head to Head
* This playlist is retired.
(Aug. 23, 2008 9:22 PM)Guitar_Legend Wrote: I dont quite understand some of the level variants though. Anyone want to explain Sand Tarp, Pit Stop and Ghost Town?