(Jan. 21, 2011 10:26 AM)Trolol Wrote: (Jan. 21, 2011 4:47 AM)Thresher Wrote: (Jan. 20, 2011 2:15 PM)Trolol Wrote: (Jan. 20, 2011 2:03 PM)Noble Six Wrote: You are very wrong here. Fuel rod guns are very slow and inaccurate, and has to arm itself in mid air after launch, giving it time to bounce (yes, bounce) off your target. That has resulted in me getting in a lot of trouble in campaign and firefight. Charging a plasma pistols actually doesn't take more than half a second, and swapping weapons is almost instant (that saved me quite a few times).
Also it's harder to kill an Elite General with a fuel rod.
That is not true at all. It takes 1-2 shots with the fuel rod to kill a group of generals in close proximity to each other. It takes an individual plasma pistol charge and DMR bullet for each individual General. Explain to how that is faster, or easier. Also, you don't have to wait for anything to arm itself, if that were true you could never get a close range kill with a fuel rod(and close range kills are extremely common). The only things I've ever seen a fuel rod bounce off of are the ground, hunter shields, and lucky gravity hammers, and I've clocked hundreds of hours on every Halo game except Halo Wars. If the plasma bolt for the fuel rod is moving to slow to hit your target, then you aren't close enough to hit the general with a charged plasma pistol bolt either. The difference between a fuel rod bolt and a charged plasma pistol bolt is that a fuel rod bolt can kill in one blast.
The Fuel Rod Gun is pretty inaccurate compared to the noob combo because the noob combo's a certain kill on Elites on LEGENDARY. If you don't noob combo on Legendary, I guarantee you that you won't pass most of the missions.
Also Fuel rods don't kill in one blast on Legendary. Takes like 3-4 shots to kill ONE General on Legendary. And when you find a Fuel Rod it only contains like 8 bullets. Sorry if my information is inaccurate because I haven't played Reach since November (I traded it).
Yeah, that's pretty much how it goes. Also, in FF matchmaking, which is set to Heroic, once round 2 goes up in Rocketfight/Sniperfight and the Mythic skull turns on, they'll soak up around 5+ shots before going down...
For Campaign on Legendary , PP overcharge -> Headshot is really the best way to deal with most higher ranking Elites efficiently when on foot, wasting less ammo. Give the Fuel Rods, Rockets, etc, to the marines, especially in driving sections. They usually suck with the turret, but can be quite accurate using those heavy weapons and they don't run out of ammo.
For normal FF, PP overcharge is still great, but if you're playing Rocketfight/Sniperfight, with all the Rocket/Fuel Rod spamming they'll still go down fast, as long as there are 4 players working together. If you're snipping on a large map like Beachhead or Outpost, the Elites won't even have time to get close to you most likely. Generals take like 2-3 body shots + a headshot I think.
Bungie just mentioned in the last BWU that they'll be bringing the Firefight Arcade playlist back soon
Just hope they tweak some stuff in the gametypes, like disabling weapon pick up, so they remain original, otherwise people just end up picking up Fuel Rods or Rockets from the Heretics, in anything that isn't already Rocketfight/FRGfight. Like, later on in Nadefight, all you'll be doing with the Grenade Launcher is pick up assists... Fistfight is awesome, but for larger maps, you really could use some extra damage resistance and faster movement speed, etc.
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