(Jun. 23, 2011 2:20 AM)Pockyx3 Wrote: x3 of each Gadget + Ultimate offering is going to become way more fun. 8D
I'd hate to see what you think isn't "fun." That's gonna be horrific, if I know Ryuk... [/Doesn't have anything to do with the current topic, really.]
I'm not displeased by Xyz. I mean, there could have been more packs with Synchros, but maybe Xyz will be as big a hit as Synchros were? (I also thought Synchros were dumb, until I tried them. Shows what I know...)
And, adding on to Pocky's post, here's a bit more on Priority:
Priority is, simply put, A player's 'right' to be able to activate their effect, ensuring the effect is Chain Link 1. It doesn't allow players to automatically activate and resolve effects without a chain; it simply assures a card's activation (not resolution), and guarantees a place on Chain Link 1. Priority tells you who can activate an effect at any certain point in the game. Also, to clarify, the cards themselves don't hold priority, it is the players. The Turn Player always has priority.
Like so:
Chain Link 1: Player 1 Synchro Summons Hundred-Eyes Dragon, and activates its ability with priority, choosing "Infernity Mirage". Infernity Mirage is Removed From Play.
Chain Link 2: Player 2 activates Solemn Warning. Player 2 pays 2000 Life Points.
Chain Link 3: Player 1 activates Solemn Judgement. Player 1 pays 1/2 his/her Life Points.
The Chain resolves. Solemn Judgement, as Link 3, negates Warning, which cannot negate Hundred-Eyes Dragon's Special Summon. Hundred-Eyes gains the name and effect of Infernity Mirage. Then, the game continues on.
(Jan. 19, 2012 4:28 PM)Kai-V Wrote: I am a genius with powers from out of this world.