(Jun. 23, 2011 9:58 PM)Odin Wrote: Like so:
Chain Link 1: Player 1 Synchro Summons Hundred-Eyes Dragon, and activates its ability with priority, choosing "Infernity Mirage". Infernity Mirage is Removed From Play.
Chain Link 2: Player 2 activates Solemn Warning. Player 2 pays 2000 Life Points.
Chain Link 3: Player 1 activates Solemn Judgement. Player 1 pays 1/2 his/her Life Points.
The Chain resolves. Solemn Judgement, as Link 3, negates Warning, which cannot negate Hundred-Eyes Dragon's Special Summon. Hundred-Eyes gains the name and effect of Infernity Mirage. Then, the game continues on.
This example is wrong for a lot of reasons.
Solemn Warning would outright negate the summon if it was activated -- when a counter trap is activated, because of its spell speed, Priority cannot be called on a creature effect. If you were to Solemn Judgment the activation of the Solemn Warning, then everything would resolve normally and you could THEN activate Hundred Eyes Dragon's effect to remove Infernity Mirage. Removing Mirage is a cost for the effect of HED, so if HED is technically never on the field (due to Solemn Warning attempting to negate the summon), you couldn't activate its effect. A creature has to successfully be summoned before it can activate its effect.
Had you used Bottomless Trap Hole in this example instead of Solemn Warning, then you would've been right.