BeyCenter: I hate to correct you, but that's only in the US. In its native Japan, and some Arabic territories, the first competitive B-Daman game was Super B-Daman, which had no DHB at all, and was based around the "EZ" series of games, which were very DIY in terms of officialness.
DHB was a revolution brought about by Battle B-Daman, which in itself was made out of cancelled Super B-Daman R-Eunit parts and concepts in the initial 24 products, the "DHB" system. But the DHBs of the original System and the Zero system( the US Battle B-Daman) are very different. For instance, the DHBs of the original Battle B-daman were in essence built into the figure, with only the Sight Shield and Attack Point needing to be added. Other parts could be added too, like roller feet and magazines. When the Attack Point was struck, an emblem popped out of the figure's head and was awarded to the winner, which was attached to the winner's sight shield in an indentation.
When the Zero System came about, several changes were made. For instance, the ability to "Squeeze" the holds of the figure was added, and shot power in general was increased from the previous models, which due to concerns about safety had no power increasing parts made for them. The idea of "emblems" to be awarded was also discarded completely.
2 major revisions to this system were made, first being the DHB Advance core for Zero 2 (Blastercore), which could take multiple hits, and the DHB unit for Cartridge system B-Daman, which went back to the idea of the original system minus the emblems.
So, that's what I was saying. B-Daman doesn't need DHB, it's existed since 1994 without it. It's not a bad game by any means, I myself enjoy a good DHB advance match, but I just don't think every B-Daman series needs it.
Flipping dog toys are the medium that the stock market should be measured by.