(Aug. 06, 2016 1:13 AM)Beylon Wrote: A tesla turbine would be ideal for a launcher because you could use a much larger air tank - or even an actual compressor. I have not decided if WarShell launchers must necessarily be "human powered" yet, but all the launchers I have designed are "string-and-spring" based, like in Beyblade. Needs more attention.
I guess human powered launchers give sence of the control to the player but are awfully unconsistent and whole outcome of the mach could be determined solely on the poor launch.
This unconsistency pushes players to invest a lot of time perfecting their shooting tehnique in order to give themselfs best odds of winning (aside choosing proper parst combination).
If all launchers were "self-propelled" game would put more emphasis on the proper parst combinations. On the other hand putting more power into the warshell may result in some pretty spetacular show. Who knows how parts perform (and break) when you increase RPM. ;-)
(Aug. 06, 2016 1:13 AM)Beylon Wrote: A turbine in the shell itself is tricky because of torque. Far as I can tell, the "steam" engines create significantly more torque than the turbines because the turbines rely on a lack of friction - while the steam engines are specifically designed to overcome this friction by throttling the pressure-release from the tank. The closest comparison I can think of to explain this issue is: a clock, slowly ticking away, versus a loose spring, that just explodes all its energy at once. The steam engine is the clock. Releasing just a small amount of energy for each "tick" means the engine can run for longer, with greater torque, on a smaller tank - where a turbine would just blast all the air out in one go.
Loving this conversation, by the way.
I guess you could always put some kind of gear box. This may intorduce a whole new level of customization as player could choose different gear ratios depending on the (tips friction) strategy he wants to implement. Planetary gears offer compactness and are symmetric, therefore mass distribution is balanced by default.
If all the above solutions fail you could always try electric motor and (super)capacitor as they are charging insanely fast (batteries could be made replacable to overcome this problem). Ultimately this solution is one step closer tu fully remotely controlled units.