That looks so dangerous.
How do you play? In terms of launchers and stadiums.

(Jul. 21, 2016 12:08 PM)Alta Wrote: This is something I've wanted for a long time, a completely new metagame based on Beyblade/Beigoma, but with higher quality parts engineered similarly to professional equipment that you would see in any serious sport, something more than what TT has to offer in quality and weight, but with more aggressive and exotic designs than traditional Beigoma. I hope you can expand upon this, Beylon, because even if I never do anything like this myself one day, I would certainly support your efforts. I would be very interested to see how classic attack rings would perform when redesigned out of metal and paired with perfectly balanced support parts.
(Jul. 21, 2016 12:08 PM)Alta Wrote: This is something I've wanted for a long time, a completely new metagame based on Beyblade/Beigoma, but with higher quality parts engineered similarly to professional equipment that you would see in any serious sport.
(Jul. 21, 2016 12:08 PM)Alta Wrote: I hope you can expand upon this, Beylon, because even if I never do anything like this myself one day, I would certainly support your efforts. I would be very interested to see how classic attack rings would perform when redesigned out of metal and paired with perfectly balanced support parts.
(Jul. 21, 2016 2:46 PM)Bey Brad Wrote: How do you play? In terms of launchers and stadiums.
(Jul. 21, 2016 11:38 PM)KingAsh Wrote: Wow I've been waiting for this for a while its good to see someone with a mind like my own put this great idea into action!
(Jul. 22, 2016 12:03 AM)Dracomageat Wrote: The obvious question this raises is, were the resulting "sport" to become a parts making free for all, would it simply devolve back into beigoma or would the extended contact time shoving attacks of some of these actually make Warshell part designs the more viable option?
(Jul. 26, 2016 4:03 AM)Alta Wrote: Having high quality materials and the speed of MechanicPapa style shooters sounds perfect. It would be a dream to have a metal Dranzer S or GT going at 20,000 RPM.
(Jul. 26, 2016 4:03 AM)Alta Wrote: The only thing I would do with a system like this is create Blade Bases that can house compact electric motors, similar to RC Beyblades, but with more power and finer tuned control, having a simple left & right motor connected to the tip of every blade provides surprising amounts of control and strategy, there would finally be true involvement during a fight and it wouldn't be with oversized gimmick blades. RC components in Beyblades always seemed like an untouched potential to me, if they were standard in every blade it would completely change the game.
(Jul. 26, 2016 6:21 PM)KingAsh Wrote: RC has been an idea that ive been thinking about for a long time. Along with Beylon's customization I feel it could create a whole new challenge as a player. Trying to design your warshell to have strong attack points and using RC as a method of controling the shell you designed would make it so that you would actually have to practice and think about your design choices which is good. Oh and Beylon, have you thought about starting a kickstarter campaign?
(Jul. 26, 2016 6:21 PM)KingAsh Wrote: Oh and Beylon, have you thought about starting a kickstarter campaign?
(Jul. 27, 2016 12:25 PM)Beylon Wrote:(Jul. 26, 2016 4:03 AM)Alta Wrote: Having high quality materials and the speed of MechanicPapa style shooters sounds perfect. It would be a dream to have a metal Dranzer S or GT going at 20,000 RPM.I'm not opposed to making high-performance exotic versions of existing Beyblades and I'd be totally fine with producing parts to this end, if you want. But I'd be more inclined to do this on a commission basis or maybe for limited-edition runs. I have a Lowen93 Driger G and Dranzer F which I am very fond of, so I understand the appeal.
(Jul. 27, 2016 2:49 PM)KingAsh Wrote: Kickstarter would be a great way to fund your project and spread the word. The only thing I would be worried about is that people could steal your ideas.
(Jul. 27, 2016 5:42 PM)Dracomageat Wrote: Rather than reproducing existing beyblades, I'd be more inclined to look at those that didn't make it into reality. Drac Attack and Berzerker Byakko spring to mind.
(Jul. 28, 2016 4:26 AM)KingAsh Wrote: Do you have premade parts that people could buy to get themselves started though?
(Jul. 27, 2016 12:25 PM)Beylon Wrote: I'm not opposed to making high-performance exotic versions of existing Beyblades and I'd be totally fine with producing parts to this end, if you want. But I'd be more inclined to do this on a commission basis or maybe for limited-edition runs. I have a Lowen93 Driger G and Dranzer F which I am very fond of, so I understand the appeal.
(Jul. 27, 2016 12:25 PM)Beylon Wrote: Totally agree with these sentiments. The Hasbro RC Beyblades were amazing in their technical design. The system itself was obviously ruined by the whole "run out of power" gimmick but would otherwise be, second to none, the best incarnation of miniature robot-fighting in history. But that's what you'd get: robot-fighting. Is this really what you want from your Beyblade battles?
(Jul. 28, 2016 10:36 AM)Beylon Wrote: I'm thinking "packs" based around a visual theme, as well as packs based on a particular component type, and finally packs based on a whole shell design (a fully working shell with instructions). I want to make it easy for people to build what they imagine - think of something, then buy the parts to make it happen!
(Jul. 29, 2016 2:21 AM)Alta Wrote: I can see a proper separation between the traditional skill of fighting tops and the technical strategy of using motor controlled builds, but I believe having that control adds a lot of intention to a fight, it marks a far clearer line between the skilled and unskilled, when you give each blader that much control it becomes something you really have to put the effort into in order to come out the victor.
(Aug. 03, 2016 10:03 AM)Beylon Wrote: In other news, this picture is a fairly good look at "everyday" in the workshop. I've been thinking about how I should market the idea of a hyper-performance beigoma system. Obviously I'm flipping back and forth between "sleek sportscar advertisement" and "traditional craftworks kits" but I cannot decide which is better...
Any thoughts on the style of the images?
(Aug. 03, 2016 2:31 PM)model850 Wrote: I guess it depends on the type of customers your want to present it to but my personal oppinion is that you should go with "sleekier" design as it by defauld highlights hyper-performance and could spark an interest across wider range of potentional cutomers/users.
Not to mention that promising something exceptonal grabs everyone's attention (it has to be mysterious (unfinished) in order to make customer dream about the potential possibilities produst may offer).
Take a look at any Coro-Coro beyblade intoduction. Every aspect of the design is exagarated to the point it almost looks like toy for adults. Flashy pictures and over the top explanation beyblade desing features. It amost lures you deeper into the whole "Beyblade universe".
(Aug. 03, 2016 2:31 PM)model850 Wrote: My dreams is CO2 powered (turbine) launcher. Imagine HMS grip that can be loaded with CO2 cartridge. Just press the trigger, rev it up to the maximum RPM and launch the blade as soon as you release the trigger. *-)
(Aug. 03, 2016 7:49 PM)KingAsh Wrote: Marketing WarShell as sleek and shiny would create a feeling of power and mystery in the consumer while marketing WarShell as personal and complex would attract a more hands on demographic of people. People who respond more to the personal and handcrafted marketing approach would be more likely to put effort into their designs. But on the other hand people that respond to the "sportscar advertisement" [that is a cool way of looking at that type of marketing] would feel proud to own a shell, and would treat it like a showpiece.
If you ask me, I would try to blend the two strategies and promote Warshell as a luxury item. I would put a lot of emphasis on customization and would make the consumer feel that they are in control. But, I would also make sure that the people know that WarShell is a hyper-performance system. The one thing I would make certain of is that the consumers are well aware of the age group you are marketing this to.
(Aug. 03, 2016 9:17 PM)Bey Brad Wrote: Have you ever posted battle videos? Would love to see how it plays.
(Aug. 04, 2016 1:16 AM)Beylon Wrote: I'll look into this. The "engine" I've been working on uses compressed air, which is basically the same thing, but allows you to refill the tank with a bicycle pump (instead of buying new cartidges all the time). Obviously a shell using an engine does not need a launcher - but the technology is basically the same. I like the idea of "pumping up" the launcher. Clearly ideas like this are cost-prohibitive but they're not impossible and can theoretically be done by commission.
(Aug. 04, 2016 7:18 AM)model850 Wrote: That would be nice to see.As a kid I had couple of "AirHogs" aeroplanes powered by pneumatic piston engines. You just had to pump up the air tank and let them fly. Had lots of fun with them. Hopefully pressure in the system will be sufficient to produce decent amount of power. Although CO2 cartiges are not cost effective they pack a lot of punch (850 psi or 55+ bar) and are relatively safe to use. Air turbines on the other hand need high airflow in order to operate efficiently.
(Aug. 04, 2016 7:18 AM)model850 Wrote: Regarding the previous subject. What I failed to mention is the fact that modders always spontaneously emerge what ever the game in question. There will always be a small community of people trying to push the game to it's limits. You may try to advertise this product directly to them but in the end game as a whole will probably be limited to small number of people. Advertise the game to wider audience and it just may be popular enought to develop into different directions to form communities interested strictly in battle, modding, collecting and so on.
(Aug. 05, 2016 8:53 PM)model850 Wrote: As far as brainstorming the idea goes y first suggestion would be small Tesla turbine. This is probably simplest of all engines and could be "easely" protoyped for a test run.