(Sep. 02, 2019 6:39 PM)Armor Wrote: (Sep. 02, 2019 12:24 PM)Ash_Ketchum_007 Wrote: Can cho z valkyrie be used a combo which is like a combo which is stationary, but when it hits hard or gets hit, it moves back and comes back for a small counter attack? The combo I'm having in mind is cho z valkyrie blitz weight or orbit metal (but, does this allow the 'counter attack' that I talked about?). Also, talking about it with awakened wings.
Your combo seems to match the idea you have. I’d switch Sting in since its the same weight but better LAD. Just Blitz but upgraded here.
But I thought blitz might provide more attack and potentially more stamina (Blitz has good OWD, but, it may be it will scrape in this combo?). I didn't care about LAD, because this would lose quite a lot of left spin combos even with sting.
(Sep. 03, 2019 1:42 AM)Rouzuke Wrote: (Sep. 02, 2019 12:24 PM)Ash_Ketchum_007 Wrote: Can cho z valkyrie be used a combo which is like a combo which is stationary, but when it hits hard or gets hit, it moves back and comes back for a small counter attack? The combo I'm having in mind is cho z valkyrie blitz weight or orbit metal (but, does this allow the 'counter attack' that I talked about?). Also, talking about it with awakened wings.
Try Blitz and Xt+ on Defense mode then hard flat launch with a stationary launching position. If you do it right, the Wings will activate and land on its sharp tip in the middle of the stadium until another bits it and goes with a counter (think Unite without the rubber and more LAD potential)
Isn't the defense mode too aggressive for what I'm asking? I heard it is only slightly less faster than attack mode (when the defense mode tip tilts). But, yeah, blitz xt+ does have pretty good LAD from what I have seen.
Edit: To clarify, I wasn't talking about some counter break- like move. I was just talking about a driver that allows combo to be pushed back and then let the combo come back to center for some counter attack.
2 Versus 2 format should be a thing. Change my mind.