AR: Spiral Upper
WD: Circle Balance
RC: Manual Change Core <- Ignore these, this was just to help me reference.
Can't believe Beywiki didn't have DZMS! Had to attempt.
With out further a-due, here I go:
As you can see, I'm getting ready to write my final draft, so keep that feedback a'comin!
WD: Circle Balance
RC: Manual Change Core <- Ignore these, this was just to help me reference.
Can't believe Beywiki didn't have DZMS! Had to attempt.
With out further a-due, here I go:
Quote:Bit Protector (BP): Dranzer Emblem
The Bit-Protector of this beyblade is the Dranzer Emblem. It is the first mold version of Bit-Protectors.
Attack Ring (AR): Spiral Upper
The Dranzer MS Attack Ring, Spiral Upper, is an intriguing AR. Like many other Attack Rings from the past series of Dranzer beyblades, Spiral Upper features two "Dranzer Heads". Though, this time around, the Dranzer Heads feature multiple protrusions, and are meant for smash attack in left-spin and right-spin. The Metal Frame has two, small slopes that are meant for upper attack. The protrusions, however, are adjacent, thus forming a fairly compact AR.
The versatility of Spiral Upper is overshadowed by its performance, which is very mediocre. The protrusions cause massive recoil, and don't supply very strong smash. The somewhat compactness is drastically hindered by the recoil caused by the spikes. Like said above, the slopes on the Metal Frame are quite short in comparison to other Upper Attack type Attack Rings, such as Circle Upper, thus making the Upper Attack relatively weak. Another obvious problem is that Upper must be in the same direction as the opposing bey, and the lack of any useful left-spin combos negates the use Upper Attack for this AR.
Use In Attack Customization
While easily outclassed by other parts such as Samurai Upper, you can build an attack custom with this piece. Note that this custom must be in left spin. Otherwise, spiral upper will not be useful:
AR: Spiral Upper (Dranzer MS)
WD: Circle Wide
RC: Grip Flat Core (Dragoon MS)
By avoiding the more aggressive RC, Grip Flat Core (Ultimate Mode), you can make this custom more controllable, and therefore more useful in battle.
WD: Circle Balance
See Circle Balance
Running Core (RC): Manual Change Core
Like most other Dranzer blade bases, Manual Change Core is a balance type Running Core. It has two modes: Survival and Attack, which can be changed before, but not during gameplay. You can change between the two modes by pulling up or pushing down the tabs on the side of the RC. A sharp tip appears while the tabs are down. When the tabs are up, the tip is retracted, making a hole flat bottom, that is more vulnerable to knock outs, as it has less surface area with the stadium floor. This also causes the RC to self KO more, as it has less of a grip do to the hole. The Survival mode, just like the Attack mode, has many problems as well. Because the tabs are pushed down, the height of the RC is quite tall, thus increasing its chances of being destabilized more than any other sharp tip; the RC is too tall for competitive use.
Mold Differences: RC
When Hasbro produced its' version of Dranzer MS, there was a mold difference in the running core. While the Takara version of the RC featured a main shaft that slowly progressed twice into a smaller shaft at the base, the Hasbro one featured only one single shaft. So in attack mode, there is more surface area on the Hasbro version, making more friction and therefore decreasing its' spin time in battle.
Summary:
Over all, if you are looking for a beyblade for competitive use, Dranzer MS should not be at the top of your purchase list. Manual Change Core is too tall to be taken seriously, and Spiral Upper is too compact. There is little or no reason to buy this bey, aside from collection purposes.
As you can see, I'm getting ready to write my final draft, so keep that feedback a'comin!