[Draft]  Performance tip/Driver- Zeta'(dash)

Quote: 
 Zeta’ (Zeta Dash) is a Performance Tip released as part of the Burst System as well as the Cho Zetsu Awakening System. It debuted with the release of the B-128 Cho – Z Customize set –Cho –Z  Spriggan 0W Zeta’ on November 17, 2018.
==Description==
Akin to its predecessor Zeta,  Zeta’ features an adjustable tip at a standard height with three settings; Attack, Defense and Stamina, akin to the Original Plastic Generation's Flame Change Base or Metal Fight Beyblade's Delta Drive Performance Tip. On Top of that, It also features the Dash Ability, i.e. It has a golden-Thicker spring that enhances burst resistance.
The Attack Setting features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this setting, Akin to its predecessor Zeta,  Zeta’ will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes  Zeta’'s Attack Setting incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, so like Zeta, Zeta’'s Attack Setting is incapable of hopping and potentially creating Disk to Layer contact like Quake, which was already inconsistent in the original.
The Defense Setting features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Akin to its predecessor Zeta,  Zeta’'s Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Setting's KO resistance lags behind Massive which also had poor KO resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor KO resistance, this will make a Beyblade using like its predecessor Zeta, Zeta’'s Defense Setting highly susceptible to KOs.
The Stamina Setting features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Akin to its predecessor Zeta, Zeta’'s Stamina Setting will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.
Overall
While  Zeta’, Akin to it’s predecessor Zeta, is in theory a highly versatile Tip with three different mode settings, in practice the alterations made to the tips of the Attack and Defense Settings makes them lag behind the originals. While the Stamina Setting may be an unchanged Fusion, all three original Performance Tips were already outclassed in today's metagame.
As such, Zeta’, like Zeta is outclassed by Trans and is therefore recommended for collection purposes only.
==Products==
·        B-128 Cho – Z Customize set –Cho –Z  Spriggan 0W Zeta’ – “RED”
 

Basically Old Zeta new Spring-gan
(Nov. 03, 2018  5:50 AM)Adarsh Abhinav Wrote:
Quote: Zeta’ (Zeta Dash) is a Performance Tip released as part of the Burst System as well as the Cho Zetsu Awakening System. It debuted with the release of the B-128 Cho – Z Customize set –Cho –Z  [/url]Spriggan 0W Zeta’ on November 17, 2018.
==Description==
Akin to its predecessor Zeta,  Zeta’ features an adjustable tip at a standard height with three settings; Attack, Defense and Stamina, akin to the Original Plastic Generation's Flame Change Base or Metal Fight Beyblade's Delta Drive Performance Tip. On Top of that, It also features the Dash Ability, i.e. It has a golden spring that enhances burst resistance.
The Attack Setting features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this setting, Akin to its predecessor Zeta,  Zeta’ will create a highly aggressive movement pattern with high speeds akin to Quake, however the rectangular shape makes  Zeta’'s Attack Setting incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, so like Zeta, Zeta’'s Attack Setting is incapable of hopping and potentially creating Disk to Layer contact like Quake, which was already inconsistent in the original.
The Defense Setting features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Akin to its predecessor Zeta,  Zeta’'s Defense Setting lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Setting's KO resistance lags behind Massive which also had poor KO resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor KO resistance, this will make a Beyblade using like its predecessor Zeta, Zeta’'s Defense Setting highly susceptible to KOs.
The Stamina Setting features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Akin to its predecessor Zeta, Zeta’'s Stamina Setting will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.
Overall
While  Zeta’, Akin to it’s predecessor Zeta, is in theory a highly versatile Tip with three different mode settings, in practice the alterations made to the tips of the Attack and Defense Settings makes them lag behind the originals. While the Stamina Setting may be an unchanged Fusion, all three original Performance Tips were already outclassed in today's metagame.
As such, Zeta’, like Zeta is outclassed by Trans and is therefore recommended for collection purposes only.
==Products==
·        B-128 Cho – Z Customize set –Cho –Z  [url=https://beyblade.fandom.com/wiki/Spryzen_Requiem_S3_0_Zeta]
Spriggan 0W Zeta’ – “RED”
 
Basically Old Zeta new Spring-gan

Can you remove the link?
(Nov. 03, 2018  5:52 AM)Dt20000 Wrote:
(Nov. 03, 2018  5:50 AM)Adarsh Abhinav Wrote: Basically Old Zeta new Spring-gan

Can you remove the link?

Done, now can you edit your reply........
Quote:Dash ability i.e. Golden Springs that enhance burst resistance.
The ability has nothing to do with the colour of the spring mate.
"Why do the golden spring enhance the resisitance?" is the question.
So it would be better if it said that it has Dash Ability i.e. it has tighter springs which is golden in colour. This would be better because the colour is it's characteristic, not the function.
This was also there in your Destroy' draft.
If you find it relevant, edit it out.
(Nov. 03, 2018  6:04 AM)Suhasini Wrote:
Quote:Dash ability i.e. Golden Springs that enhance burst resistance.
The ability has nothing to do with the colour of the spring mate.
"Why do the golden spring enhance the resisitance?" is the question.
So it would be better if it said that it has Dash Ability i.e. it has tighter springs which is golden in colour. This would be better because the colour is it's characteristic, not the function.
This was also there in your Destroy' draft.
If you find it relevant, edit it out.

Gimme' a minute.......
Quote:==Description==
Like its predecessor Zeta, Zeta’ features an adjustable tip at a standard height with three settings; Attack, Defense and Stamina, akin to the Original Plastic Generation's Flame Change Base or Metal Fight Beyblade's Delta Drive Performance Tip. Unlike it's normal counterpart Zeta, Zeta' possesses a stronger, golden spring which increases burst resistance.

The Attack Setting features a rectangular flat tip, akin to Quake, albeit not slanted. Due to the surface area of this setting, Zeta’ will create a highly aggressive movement pattern with high speeds akin to Quake; however the rectangular shape makes Zeta’ incapable of maintaining a Banking Pattern as the corners of the rectangular shape grind against the stadium floor. Furthermore, the same corners will grind against the Tornado Ridge causing a severe reduction in Stamina making the setting ill-suited for both Mobile Attack and Tornado Staller Combinations. Finally, without the slant in the tip, Zeta’ is incapable of hopping and potentially creating Disk to Layer contact like Quake, which was already inconsistent.

The Defense Setting features a wide ball tip, akin to Massive, albeit without tabs. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Akin to its predecessor Zeta,  Zeta’ lags behind Defense and even Massive in almost every aspect. On previous ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina, due to the lack of tabs, the Defense Setting's KO resistance lags behind Massive which also had poor KO resistance. This issue is exacerbated by the surface area of the the Defense Setting as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor KO resistance, this will make a Beyblade using Zeta', like its predecessor Zeta, highly susceptible to KOs.

The Stamina Setting features a flat tip with a small protrusion in the center, akin to Fusion. When launched parallel to the stadium, Akin to its predecessor Zeta, Zeta’ will spin on the protrusion, creating a stable, Stamina-conserving spin. When knocked off balance by the opponent or launched at an angle, the flat tip will contact the stadium floor and create a movement pattern with the same speed as Accel before returning to balancing on the protrusion. While both Fusion and Accel have acceptable levels of Stamina due to their plastic construction, they lag behind Performance Tips such as Survive, Revolve and Atomic due to the flat tip and the lack of a free-spinning component. While the Stamina Setting can create and maintain a Banking Pattern better than the Attack Setting due to the round shape, it lags behind Tips such as Accel and Xtreme due to the center protrusion which can also break the Banking Pattern.

==Overall==
While  Zeta’ is theoretically a highly versatile Tip with three different mode settings, in practice the alterations made to the tips of the Attack and Defense Settings makes them lag behind the originals. While the Stamina Setting may be an unchanged Fusion, all three of the original Performance Tips were already outclassed in today's metagame. Even with the superior spring, the burst resistance gained does not compensate for the mediocre performance of the three settings on Zeta'.

As such, Zeta’, like Zeta is outclassed by Trans and Xtend+. Therefore it is recommended for collection purposes only.

==Products==
  • B-128 Cho–Z Reshuffle Set Cho–Z Spriggan 0W Zeta’ (Red)
Added Xtend+
I would probably also add Xtend+ to what Zeta' is outclassed by
(Nov. 03, 2018  7:29 PM)MonoDragon Wrote: I would probably also add Xtend+ to what Zeta' is outclassed by

Got it
@[MonoDragon], you should move this thread to Approved Drafts.