(Feb. 23, 2022 3:29 AM)TheRogueBlader Wrote:(Feb. 23, 2022 3:16 AM)Cindercast Wrote: With Curse having not ideal stamina compared to others, that would mean its just primarily defense at this point. As much as it does relieve me that its not an OP Stamina-Defense Hybrid monster that'll dominate everything, it still poses a threat to the majority of attackers. If Curse is a threat to Attack then less Attack is played. Then more LAD is going to be played to counter Curse. Or maybe I'm over estimating it..True. Just purely defense. So here’s how I see things:
Edit: It's important that Attack is played in GT to balance out possible LAD spam
The main game is stamina. That’s what most people will play. Stamina LAD hybrids like never, Xtend+, hxt+’, bearing’, bearing, zone’+z, etc…
Stamina> Attack > Defense> Opp. Spin LAD> Same Spin
Does that make sense? People will use attack often, but mainly just to counter stamina. To counter the counter they’ll use defense. And to counter defense there’s more than 1 way. Either more same spin or more opposite spin stamina. This really shows that GT is a very balanced system since everything that counters eachother actually does it’s job. It’s just more complicated than the defense>stamina>attack triangle since LAD is a big part as well as specific attack countering other attackers, or specific stamina drivers having worse or better opp. Spin.
So I’m guessing people will play curse as a counter to attack, but that just leads back to stamina or LAD having attack to counter it. Curse will no doubt lessen attack a bit, but with stamina to lessen defense attack will also greaten. Everything balances.
I do think you’re overestimating curse a bit though. For one, it’s not like it’s a stone wall that’s impervious to judgement. And another thing is that who would actually take the risk? The only benefit curse will bring is beating attack, but with stamina being around so much as well it’s kinda like a 1 in 3 chance curse will get a favorable match. Most of the time stamina’s gonna be played, with a close 2nd being judgement combos, as well as other niche combos and combos meant specifically for same spin and opposite spin. I’d say aggressive stuff is about 1/3 of the overall combos so curse is a big risk to use in general.
I dunno it’s all wierd. Luckily me and you have a tournament on the 26th so we’ll get to see. I’ll say one thing myself though, aggressive as a lot of my combos are I’m probably not gonna use curse unless I have a feeling I need too.
Now that you do bring it up it does make sense that it all balances out. Curse isn't perfect defense (since Judgement ofc) and you can just use the next type to counter and counter. I understand that a bit more now.