As you guys may have already known, Extra Booster 8: Champions of the Galaxy and Extra Booster 9: Divine Dragon Progression will be released November 15th in the same manner as Extra Boosters 4 and 5. If you can probably tell, 8 focuses on Nova Grapplers and 9 focuses on Kagero, mainly manga Kagero. Let us discuss about these for a second if you do not know.
The key point for Extra Boooster 8 is the new legion: Blau. Technically, the Blau series has been around since BT04, but it wasn't until now that they have their own legions. They are kind of like a sub-Legion, similar to that of Battle Sisters as they do not have triggers. And while fewer, unlike Battle Sisters, they have their own Breakride and Crossride.
The crossride is called
Galaxy Blaukluger. As you may have guess, this is a Crossride for one of NG's greatest non-meta Vanguards, Stern Blaukluger. It's effect is as such:
[AUTO](VC)
Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two «Nova Grappler» from your hand, and discard them] When an attack by your vanguard or rear-guard with "Blau" in its card name hits, if it is the first unit with "Blau" in its card name that hits a vanguard during that turn, you may pay the cost. If you do, [Stand] all of your units in the same column as this unit.
By -2, you can restand it WITHOUT losing Twin Drive unlike its predecessor. AND still get a boost. However, it has to be the first unit with "Blau" that hits the Vanguard. That being said, it offers a form of pressure. Generally, on-hit affects force your opponent to drop down guards to make sure the debilitating effects of the units do not go off. In this case, it gives the opponent a choice. Most of these Blau units have these "on-hit" effects. That includes
Mars Blaukluger and
Pluto Blaukluger. If your opponent is riddled with these effects, they would have to choose which effects to let hit. Galaxy Blau forces the opponent to decide whether or not Galaxy Blau should or should not be the first hit. At the same time, they will be forced to drop as many guards to ensure their Damage Zone is empty or few or take a damage. In hindsight, blocking Galaxy Blau is ideal, but the opponent would definitely not be getting away without a scratch a turn.
.The Blau BreakRide is called
Mont Blaukluger/. As you may get, it's a BreakRide, meaning it gives the standard +2 stages. But here is its effect:
[AUTO]
Limit Break 4 (This ability is active if you have four or more damage): When a «Nova Grappler» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, [Stand] all of your «Nova Grappler» rear-guards.".
Again, on-hit pressure. And another reason to make sure Galaxy Blau doesn't hit. But with +2 stages and another +2 from a boost (11 + 10 + 8k or 10k if you run Dancing Wolf) nets you a pretty toasty Stage 4 that by late game, they'd either have to PG you from the get-go or take the hit (and nets you a pretty good situation of letting Galaxy hit first). 5 stages worth of guards, and even then that's nothing to mess with because the chance of getting a trigger can still make it hit. It's PG or bust. Attack with Galaxy first and use ITS effect first. Restand, attack with RGs and Galaxy last. It will still have its 29k, btw, so it'll be hard to block it without dropping 5 stages of guards again. If it hits, use Mont's effect and restand your RGs. 6 attacks, each ranging from Stage 2 to 3 if done right.
All this for a cost of 3CB and -2 from the hand in one turn. If you have Mars Blau and your Galaxy that is bound to hit hits, use Mars' effect to restand it and get the +1 stage. That way, after Mont stands all your RGs, you can at least aim for an additional Stage 2 and Stage 3 attacks.
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Next up is Kagero. While not the first Clan to have a G4, Kagero is the first clan to have a PERMANENT G4 after Great Nature's temporary Silvest.
Transcendence Dragon, Dragonic Nouvelle Vague is a horrendous monster of a Vanguard with a permanent 13k standard (not by Crossride effect) and 3 mind-numbing effects:
[ACT](VC)
Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Soul Blast (3) & Choose a card named "Transcendence Dragon, Dragonic Nouvelle Vague" from your hand, and discard it] Retire all of your opponent's rear-guards.
[CONT](VC)
uring your turn, the effects of your opponent's triggers are negated.
[CONT](VC)
uring a battle that this unit attacks a vanguard, your opponent cannot normal call grade 0 units to (GC) from his or her hand.
So, on your turn, your opponent's Damage Checks are rendered null. Vague runs with a Silent Tom effect, making your opponent barely guard a 13k behemoth. And to top it off, with a cost of 3 CB, SB, and 1 Persona Blast, you can absolutely nuke your opponent's field. Now, this isn't like Nubatama where you can Bind your opponent's field (Shura Stealth Dragon, Kabukicongo), where they come back. These guys are gone; bing, bang, boom. This is by late game, mind you. But late game, your opponent will be so carped up that they cannot strike back. Combined with the Silent Tom affect, Nouvelle Vague is one of the most dangerous units since Dragonic Overlord, The End. Even worse, it can run in the same deck as The End, but can be interchanged. You either choose the The End route or the Nouvelle Vague route. And why waste such a tasty opportunity?
Nouvelle Vague comes with support cards,
Nouvelle Roman Dragon,
Nouvelle Critic Dragon, and
Dragon Knight, Ashgal.
Ashgal is a 7k booster that, when placed behind Vague, can reach up to Stage 3 in one boost. Critic Dragon is similar to that of Berserk Dragon, but instead of a CB of 2, it's a CB of 1 and revealing Nouvelle in your hand. If you know what Berserk Dragon does, then knowing its effect is pretty elementary.
What you have to watch out for is Roman Dragon.
Most Kagero players would opt to run Lizard Soldier, Conroe to search for any Grade 1 without having to look at the top five cards or anything. It is a limitless searcher. That is what Roman is. For the cost of sending a Vague from your hand back into your deck (note you will only be running 4), you can search for ANY Grade 3 or higher unit in your deck and add them to your hand. This then decreases your chances of missing a Grade 3 ride. Say you're at Grade 2 now. You call Roman. You have Vague but not a G3? You're better off trading Vague to get any G3 you want. A Vague deck, it'd probably be Dauntless or The End.
There are more cards that need to be revealed in both sets, and when they are, I will try to cover them.
Don't forget that these are Clan boosters, so there will be reprints. Among them include Clay-doll Mechanic, Bellicosity Dragon, Berserk Dragon (a TD02 exclusive), Lizard Soldier Conroe, and the Blau Ride Chain.