[CANCELED] LEGENDS FESTIVAL: The Journey of Beyblade Burst in 6G
8001 International Dr, Orlando, FL 32819
Florida Ballroom

![[Image: THIS-EVENT-IS-NOT-BY-INVITATION-YOU-JUST...NT-SEE.png]](https://i.ibb.co/kKG3G3m/THIS-EVENT-IS-NOT-BY-INVITATION-YOU-JUST-NEED-TO-BUY-A-TICKET-IN-ORDER-TO-BE-ADDED-TO-THE-EVENT-SEE.png)
Come and join us in our very first Teampalooza: Legends Festival! This 2-day event brings a series of team tournaments dedicated to making the best of teamwork, strategy, and sportsmanship from bladers across the United States & Canada.
Build your team, get your custom attire, come over to Florida and have the most Beyblade fun you’ll ever have! There are a variety of competitive events that’ll put your Beyblade knowledge and skill to the test.
This tournament page is for The Journey of Beyblade Burst in 6G
Can your team accumulate 7 points while keeping all burst system in deck? This event put all blader's skills to the test across the entire Burst series.
To get the full picture, please visit the official Legends Festival page.
While everyone will be welcome to spectate and participate in free play, there will be a participant cap of 8 Teams.
How to Register
To confirm your spot in the event:
- First, purchase your tickets to LEGENDS FESTIVAL. Please make sure to include your WBO username before checkout.
- Then, after your purchase, our staff will add you to this tournament page as a participant.
This is an all-day event. Please plan accordingly. There are many food options around the venue, including the hotel.
![[Image: Legends-Festival-Schedule.jpg]](https://i.ibb.co/2Z2r5L2/Legends-Festival-Schedule.jpg)
• Ringout & survival finish = 1
• Burst finish = 2
• One-hit burst = 3
Format: This is basically a 5G but with 6 beys. We will adopt most of the same rules about 5G such as no repeating parts and organizing the combos in order, but we will add some spiciness to it.
Each team will create a deck of 6 unique Burst combos across different Beyblade Burst systems. Each deck, AT ALL TIMES must have at least 4 different Burst Systems LAYERS (not full combos) (see rules for more).
Battle: Each team will decide their order to battle and organize their combos in order from 1 to 6. Once the order is set, the first player from each team face each other. It continues until all 3 players face each other in the first round. Each player battles back-to-back with 2 different combos in the deck following the deck order.
Each match is for 1 point (or 2-3 if burst finish). Once that point(s) is made by either team, they move on to the next combo. In case of a tie, we replay the match. After 2 ties, they move to the next combo in line.
Scope: The deck size and number of players from each team will continue to decrease after each round
• 1st Round Deck = 6 combos / 3 Players
• 2nd Round Deck = 4 combos / 3 Players
• 3rd Round Deck = 4 combos / 2 Players (If needed)
Players Order per Round:
• Round 1: Each player goes twice back to back following the deck order. In other words, the first player uses the first 2 combos on deck, the second player uses combo #3 and #4, and the third player uses combo #5 & #6
• Round 2: One player will go twice and the other 2 will go once following the deck’s order. The team can decide on the spot the player’s order as the battle progress.
• Round 3: One player will sit out and the other 2 will use the remaining combos.
Strategy: The strategy comes down to player’s experience managing different Burst system across a 6G deck. The team must be able to match bladers with the right combos and more importantly handling battle disadvantages on the spot.
Rules:
• Each deck must have at least 4 different Burst Systems LAYERS at ALL times. This means that there should always be 4 layers from 4 different systems. This include but not limited to, God Layer System, SwitchStrike System, Cho-Z Layer System, SlingShock System, Gatinko Layer System, HyperSphere System, Superking Layer System, SpeedStorm System, and Dynamite Battle Layer System. All other parts such as disk, drivers, etc. can be combined between systems.
• Each combo must be unique with no repeating parts.
• Only one driver type per deck. If Xtreme’ is being used, other such as MX or X are now allowed in the same deck.
• The initial deck cannot be changed or modified once the challenge begins. After each round, the deck decreases. Each team must pick from their available deck the combos they want to keep for the next round. Keeping in mind that each deck must have at least 4 different Burst Systems layers at all times. After the 1st round, the deck goes from 6 to 4 combos. Each team must select their 4 combos FROM the 6 combos they had in the first round.
• If round 4 is needed, each team will keep the original 6G deck, but the player’s order and combos can be reshuffled. It does not need to be the same order as round 1.
xxxx
RULES & RESOURCES: Please follow all WBO Rules and please be respectful to the venue.
- Burst Format Rulebook
- Event Photography Policy
- Account Registration Guide
MUST READ: COVID-19 Requirements in Effect
Due to COVID-19, all tournament participants and attendees are required to abide by the requirements outlined and linked in full detail below. If you do not, you may be asked to leave the tournament area. Thank you for your understanding and stay safe!
WBO COVID Guidelines: Please click here.
1. Feeling unwell? Stay at home.
2. Wearing a mask or face covering is optional.
3. Do not lend or play with others equipment.
4. During beyblade inspection, disassemble beyblades for judges.
5. Only bladers registered before the tournament day may participate.
6. Eliminated from the tournament? Enjoy other activities around the venue.
Need-to-Know Information
1. During Registration, Open Your Account Page
1. During Registration, Open Your Account Page
Open your account page on your mobile device (if possible) during registration to help us keep things quick.
2. Arrive On Time
You must arrive by the tournament start time to enter. We cannot add new players to an event once it begins. If you're running late, contact the host.
3. Stay Aware of Your Belongings
We do everything possible to ensure a safe environment, but can't be held responsible for lost or stolen goods. Keep your gear close by!
4. The Tournament Will Last At Least a Few Hours
This event is likely to last at least a few hours. If you can't commit to the entire tournament, you're welcome to come watch and play for fun instead!
5. Listen For Your Username To Be Called
Your name will be called when it's time for your next battle. If you need to leave early or take a break, tell a judge. Missing a match could mean disqualification!
6. Players Must Meet Regional Product Age Restrictions
All players in this event must meet the age restrictions on Beyblade products in their region. TAKARA-TOMY recommends Beyblade for ages 6+. Hasbro recommends Beyblade for ages 8+. Players under these ages may only participate with the permission of their parent/guardian.
7. Players Under 18 Must Be Accompanied by a Parent/Guardian
If you are under 18 years old, a parent/guardian must accompany you and be present for the duration of the event.
8. Contests, Raffles, Gambling, Betting, and Selling Are Prohibited
Advertising the sale of any product or service, as well as posting about any contest, raffle, gambling, or betting on this event page and conducting them at the event without approval by Fighting Spirits Inc. staff is prohibited. Please contact the Organized Play team if you require approval.
9. Terms of Service
All event attendees and users of this website are subject to our Terms of Service.