Hm, I would like S170, good height

(Apr. 12, 2012 9:40 PM)ColarBlader2003 Wrote: Bolt Blaze CD532EHoly carp that would be a VERY high track. Totally unbalanced, and would kill whatever launcher it's on and the blader launching it, not to mention 230 would be like a 145 track to 230. Total carp on whoever launches it. Plus, what is E?
(Apr. 14, 2012 2:39 PM)mayaman2 Wrote: I did miss that. I don't know if this has been said before, but the Gya/Gear Circle Flat might connect to E230 in a certain way that it's like a mechanical-working TH170, thus the gear (/gya), working it's way up/down when hit. So, if it could bring itself down to _____ height, what would we call that terminology-wise? If it could go from 230 to 85, that would be AMAZING( not very likely). Also, what if we could set this at a certain height, say 210, and then it would work it's way from there? So we could set a height at the beginning of a battle, knowing we want an attack type at the beginning, stamina/defense at the end, so it could go from set hieght to another height depending on the number of hits? Sorry, I'm ranting speculation, but these ideas might be true, showing how little we know.It's pretty relevant to this topic, since if this doesn't happen with E230 I want it to happen with another track about 200 height.
(Apr. 14, 2012 11:06 PM)UGottaCetus Wrote: How about MSF(Metal Semi Flat)? It could combine the stamina of MS with the attack ability of MF and make it thicker for some defense-by-weight. The "ULTIMATE" BALANCE BOTTOM PEOPLE!!
(Apr. 15, 2012 10:10 PM)Dracomageat Wrote: I've thought through a previous dicussion and I think I have an actual part idea from it:
Eternal Gravitation Ball (EGB)
A free moving part with design similar to Q.
The slanted half is angled specifically so that it is flat in contact with the stadium when exactly half way from the center of the BB-10 (other arenas may vary). When making such contact, the tip's free motion will cause it to rotate such that the slanted section stays in contact and the other half doesn't touch the stadium. It would also prevent motion further inward or outward in this fashion. By doing so, the tip forces "tornado stalling" at the exact half way mark.
The half that would be flat on Q is instead a quater sphere for slightly less extreme motion and better balance when knocked out of the tornado stall.
The Q style hopping, while liable to be greatly reduced by the free moving aspect, will nevertheless combine with the two sides' already energetic natures to provide erratic motion that will lead to an all over the stadium movement.
All these features combine to produce a sort of "gravitation" towards the middle point, the stadium zone of least contact, where a good stamina wheel should give it the edge. Failing that, a few early hits before taking to this natural vantage point would deal a crippling blow to the opponent's spin time.
(Apr. 17, 2012 2:37 AM)BH145WD Wrote: U:D (Ultimate Drive)- Combination of F:D and F:S tips, making it D:D-like
B:D II - Bearing Drive with a GB track attached for more bearing.
D:D II - more enhanced tips, XF, DS, and a smaller version of WD