To discuss the teeth and wear even further. I have thought up of a few ways that could essentially fix the problems they have but of course.... requires changes of the design to either the layer or the driver.
Changing the Layer.
Changes to the layer specifically for Valkyrie/Deathscyther types would be the most simplistic as it only requires the change of two parts and keeps the entire game the same. This is almost like making a mold 2 as done in the PHW Libra or something like the track H145.
1) Making the teeth deeper.
[Image: UP6vf0r.gif]
(Borrowed this image from Mitsu's post).
For some reason, a the layers have really thin teeth depth wise. There's plenty of room left to make them wider. By making them wider they would be more reinforced at the cost of being slightly harder to burst as there is more resistance. Making them more shallow and making wider would most likely yield the same performance while giving the less wear.
2) Changing the peaks.
[Image: vUJFEk8.gif]
By slightly changing the design, you can have the same performance yet brace the teeth quite a bit with the thicker plastic. The thicker plastic will allow the teeth to last longer, and not wear as quickly. If it did wear the plateau would still retain the same upwards slope. The travel from the bottom to the top remains the same, which in turn retains the torque needed to jump from one tooth to the next, and the plateau wont impact the actual burst mechanic greatly as it will immediately jump from the plateau to the next notch.
Changing the Driver.
Changing the driver requires a lot more changes, and possibly changing the game as a whole.
3) Adding a second groove on the Driver.
Will reduce the torque load and pressure on just two teeth at a time. It distributes the force of collision to four teeth at a time. This type of change will also require a change in either the teeth on the layer or the grooves on the driver as it will increase the resistance of the burst mechanism.
Of course this is all just speculation.