Beyblade Burst Layer teeth/burst mechanism Discussion

Hopefully this can shed some light and uniformize what everybody is stating. Personally my scientific mind is not even satiated with the following schema yet, but I do not know if even a microscope would bring concrete data. I did my best with both my naked eye and a magnifier, as well as what some people posted around the board.

(Disclaimer : Spriggan is just not drawn as long as the rest; my bad. Also, they were drawn so that you can imagine the movement of the white tab towards disassembly/burst as going from left to right.)

For those not too familiar with the mechanism that causes separations in Beyblade Burst, teeth and their cavities are a primordial part of the Beyblades in this new generation, almost as much as the shape of the overal Layer. The teeth section is on the underside of the Layer, facing downwards, and the cavities emprison a short tab on the white part of the Driver's top. This tab moves across the cavities and teeth as you assemble the Beyblade, and as it disassembles as well. The movement from one cavity to another happens whenever the Layer presses down onto the Driver, because the latter has a spring in it. This is usually caused by impacts from the opponent's Beyblade. For this reason, the distance between each cavity is important, so whether teeth are "fat" or bold, but also the length of the teeth sometimes.


I hope I did not make any mistakes, but here are my observations :

Valkyrie : There are three teeth that are almost taller than the ring they are a part of, and the fourth teeth is actually fattened into a block that continues onto the ridge in the centre of the Layer.
Basically, whereas other Layers almost have an extra chance with that small bump that is the "fourth teeth", Valkyrie has more last-chance risk but it traps the tab more.
Since the teeth are longer and that the impact is downwards and to the side due to the tab sliding forth and back even through assembly, this means that wear would definitely happen.


Spriggan : The teeth seem to be in ascending order, from smaller to bigger, except the bump at the end. This inherently gives more and more of a chance to the Beyblade equipped with this Layer to avoid being burst.


Kerbeus : This Layer's cavities might be smaller, but that is thanks to teeth that appear to be bolder and cut-off at their end, which means that a knocked-off tab that is mometarily stuck in between two cavities does have some chance at going back to its original cavity because it takes more to make it cover the distance to the next cavity. However, this is obviously on a very small dimension.


Ragnaruk : Quite simply, the teeth here appear to not even touch the Driver. Not that bursts have been noticed to be a lot more frequent with this Layer from what I saw, but short teeth means that the tab can dislodge itself from a cavity more easily.


Deathscyther : Its first two teeth are slightly taller than the ring they are a part of, with the first being just a little bit fatter than the second. The third is also wide but cut horizontally, and there's no fourth - the ridge of the central ring just appears right then, slightly taller than the third tooth. From what I can see, there is a chance the first two teeth could wear down like Valkyrie's. In any case, this means that the Driver's white tab is perhaps more encased with this smaller number of teeth and due to two of them being long, but it also gives less chances before a burst.

Wyvern : This Layer's first three teeth seem to go ever so slightly from smaller to bigger, with a smaller, cut-off knob at the end. This implies that it would be harder to knock the Driver's white tab even though the Beyblade is close to bursting.

Trident : The cavities between Trident's teeth are very shallow. In fact, they are level with the last, 'fourth' tooth which usually just consists of a lump before the inner ring's wall takes off at its maximal height. Although the height of the teeth are not as low as Ragnaruk's, it does not help encase the Driver's white tab that much either. All teeth are rather squarish, or at least gradually so until they reach the 'lump'.

Amaterios : These teeth are just slightly not as tall as Valkyrie's, so they do not appear to necessarily point up above the inner ring of the Layer, but there are only three teeth and they are very similar to those of Valkyrie.



That being said, if anyone is equipped to take very macroscopic photographs that all show exactly the same portion of the underside and at exactly the same angle, that would be more awesome than my drawing, hah. My goal is to have at least some diagrams for Beywiki, reference purposes, etc.

I do not think there is actually much to discuss besides confirming or infirming what I believe I see (and this is really needed !), but hopefully we can keep this topic updated as more Burst Layers come out that use this mechanism, just to have common grounds to compare.
This is awesome! Thanks a ton for sharing. One thing I'd note is that the teeth have unique profiles on their tips as well, not just the sides. e.g. some of Spriggan's teeth are almost pyramid-shaped.

Your explanations of how they work are really clear, too.
yah and it missing DeathScyther but overall is great!
Yeah good call on making this thread. If nothing else, we can combine our tooth wear complaining to one single thread. Haha. I will try to take some close up pics of my teeth when i get home in better lighting if nobody beats me to it. I still have a full set of layers that are in almost new condition.
Kai-V Wrote:That being said, if anyone is equipped to take very macroscopic photographs that all show exactly the same portion of the underside and at exactly the same angle, that would be more awesome than my drawing, hah. My goal is to have at least some diagrams for Beywiki, reference purposes, etc.

Here are some shots of the teeth on the Spriggan, Kerbeus and Valkyrie (don't own a Ragnaruk Layer just yet). They do seem to reflect on the drawings you've made. Hopefully this is kind of what you had in mind for photographs, haha.

Spriggan

Kerbeus

Valkyrie


Very nice thread; very nicely put together, Kai-V. Smile
Those are definitely clear and nice, but if the photographs could be perhaps even closer to the teeth and the teeth all be exactly in the same position, that would be ideal. For instance, your Valkyrie is more rotated to the left than the two others.
I'm a little worried about worn teeth, is that really, really bad when worn? Like... Impossibile to use?
(Aug. 16, 2015  1:43 AM)BeyGa Wrote: I'm a little worried about worn teeth, is that really, really bad when worn? Like... Impossibile to use?

If you check out my Beyblade Random Thoughts post with the pictures of my Valkryie teeth; it's pretty bad. Will burst very quick about every 3 battles.
(Aug. 16, 2015  1:43 AM)BeyGa Wrote: I'm a little worried about worn teeth, is that really, really bad when worn? Like... Impossibile to use?

So far, even though some people have used their parts over one thousand times each, I doubt we have reached a point where those parts are completely unusable. The worst that can happen is that the Layer will be easier to unscrew and the Beyblade will burst more easily. This is obviously bad for tournaments, where you want your equipment to be as reliable as possible, but I do not know if you would bring such a used part to an event no matter the series anyway.
I see...
Well, I hope TT come up with some solution to these "quick worn out teeth" situation.

Thanks for the answers! And, I forgoto to mention that I really enjoyed this thread. Grin
Yes, parts still work, but the fact of how worn they are already makes it pretty bad that you don't even want to use it.. Still usable, but not an ideal part choice. Smile

Also, the wear on my Valkryie teeth (LARGE IMAGES):
(Aug. 16, 2015  1:53 AM)Hato Wrote: Yes, parts still work, but the fact of how worn they are already makes it pretty bad that you don't even want to use it.. Still usable, but not an ideal part choice. Smile

Also, the wear on my Valkryie teeth (LARGE IMAGES):

Thanks for the images! I was lookinf for them in the random thoughts. Grin

Well, this is bad... I mean, I'm feeling like a "beta tester" for these very first Burst Beyblades. I hope TT solve this problem soon. I didn't get my beys yet, they'll arrive anytime now, and I'll make some tests as well. It's strange that TT didn't think about this, isn't it?
(Aug. 16, 2015  1:52 AM)BeyGa Wrote: Thanks for the answers! And, I forgoto to mention that I really enjoyed this thread. Grin

Cool, I am glad you like it. This whole thing was driving me rather crazy, so I really needed to get a clear understanding at least for myself because otherwise I would have probably blown up everytime someone would have mentioned the teeth hah.
From this, here is my opinion on burst: I do love the gimmick and concept, but I also think tomy rushed it a bit too much, leaving off problems such as left spinning tops, overall wear, and stamina (ragnaruk having a similar stamina to Valkyrie is honestly pathetic) . As of now... we'll need to hope newer molds come out that address these issues.
(Aug. 16, 2015  2:11 AM)Siⱺn Wrote: and stamina (ragnaruk having a similar stamina to Valkyrie is honestly pathetic) .

Sagittario was also the Stamina type of the original Metal Fight Beyblade releases and it was nada.
kind of miss conception for stamina in first release
(Aug. 16, 2015  2:13 AM)Kai-V Wrote:
(Aug. 16, 2015  2:11 AM)Siⱺn Wrote: and stamina (ragnaruk having a similar stamina to Valkyrie is honestly pathetic) .

Sagittario was also the Stamina type of the original Metal Fight Beyblade releases and it was nada.

Very true... However... we also need to consider that there is also another flaw: the concentration of top tier combos. Here, it is heavy accel. When tht happens so early, it becomes rather dangerous to the metagame
Huh? Every part other than Wing, Ragnaruk and Oval (and probably Fusion) is currently useable in the metagame. Burst is the most balanced system launch I've ever seen.
Fusion is an average part IMO
yeah, I just didn't wanna discount it as completely useless like the others.
I dunno. I have had some success with it in testing. It could have been just a fluke, but I wouldn't discount it just yet. If you launch it super fast it gets a lot of movement early on and seems to help a defensive bey from getting those big hits early and allows it to counterattack a bit. But this is also during solo testing and not simultaneously launching two beys, so it's tough to say for sure I guess. I am gonna see how it holds up on deathscyther in some future tests of that and survive
This is just something I personally noticed at the Toronto Burst tournament, It seems like the drivers have different spring strength, for example Survive was a lot less commonly bursted than Defense, and it was the same combo build (Kerbeous Heavy Survive/Defense). So either than the teeth themselves there will be a lot of differences in the drivers themselves, If takara decides to make bursts less likely to burst by making the spring stronger in the driver the teeth on the layer will have massive wear notice. I hope they find a fix that doesn't really effect the beys wear too much.
Are you sure it's spring strength? I suppose it could be, but I think it also could be the give of the tip of the driver. Defense has a bigger surface area and therefore would get hit harder, in theory at least
I think both theories could be right but we should test the strength of the springs somehow... I've pushed them all down many times and none of them have any noticeable difference. But even an unnoticeable variation in that could make a big difference. I think it is most likely the movement of the driver tho.
I've try to get the closest and clearest photos of my Layers.

Valkyrie(B-08) https://drive.google.com/file/d/0B4e0Ix7...sp=sharing

Spriggan(B-05) https://drive.google.com/file/d/0B4e0Ix7...sp=sharing

Ragnaruk(B-06) https://drive.google.com/file/d/0B4e0Ix7...sp=sharing

Kerbeus(B-07) https://drive.google.com/file/d/0B4e0Ix7...sp=sharing

Hope it was enough near and clear hah!