BB-119 Death Quetzalcoatl 125RDF Article

It would be super useful in this instant.
haha.

I've gone and made those small changes and put it up in the OP.
I have made some very minor changes, mostly grammatical, directly in the opening post. Some were just remains of italics that you had forgotten to standardise.


This should be ready.
Cool, a tad creepy being invaded like that for the first time but thanks Kai-V!
Hopefully it gets up soon.

By the way, you probably have the best BeyRank right now!
I did not know if you would really recopy exactly what I had written, so I just went ahead and edited the only copy you had, hah, especially for such minor issues.

I wish it were my number of Beypoints though ...
No, trust me, even if I was in the top 10 I would be envious of such a BeyRank.
I guess we'll both have a chance at improving our ranks at AN, then!
Again, thank you for doing that for me! Now if only I could do the same to Beywiki.. Tongue_out
(Feb. 22, 2012  5:29 AM)Imperial Wrote:
Quote:Metal System Quetzalcoatl Face however
I think you need a comma before "however"

Quote:patterns in the sticker's background that got inspired
"were" in place of "got" would sound so much better.

Quote:Beyblades of greater height, but overall is not necessary
You need a comma after "overall".

Quote:aspect due its much smoother design which provides much less recoil.
You need a comma after "design".

This article looks good! If you want I can post a version of the article with the errors I found fixed, since the article is long, and it may take a while to find them.


You missed this post, guys. The third was fixed by Kai-V, but the other three should still be fixed. Maybe tweak the fourth one a little instead, but it still needs to be broken up somehow IMO.
Having finally gotten to those changes (which took 30 seconds, honestly should have done it sooner..) would you be okay with this information being added to the current stub, Kai-V?
Technically we should wait for Kei ... Why is his school not also on strike, hah.
Alright.


Now if only people from B.C came over here...
Made a few changes ... but overall, great! Just a few concerns:

Quote:Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.

What is meant by "Defense Mode's top half is also sloped"?

Quote:Without this Recoil, Death is much harder for any Attack Type to KO or for any Stamina Type to outspin.

If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides.

I understand the point that is trying to be made here, but on my first read, it almost sounded like you were suggesting that Death had great Stamina? I don't know if it can outspin Basalt or not (can it?), but surely, it can't stand up against Phantom and Duo.

And I mean, even if it is technically "harder" for opponents to outspin, if in the end, Death still loses ... does it matter? The lack of recoil might even be seen as a disadvantage against Phantom, for example, because you'll have a much more difficult time scoring a KO with Death than you would if you were using Basalt.
Kei-
"The top part of Defense mode" probably means the upper region of the area(more correctly, the annulus) of the Metal Wheel, not covered by the Clear Wheel.

Well yes, Death does not have that much of Stamina, and may probably not outspin Basalt if only solo spin time is considered (i.e. Basalt's solo spin time greater than Death's).
But when it comes to battling head on, maybe not. And that is just where the very next paragraph gives the explanation (Death depletes the opposite bey's Stamina by grinding, shaving, etc.).
And that, which may not cause any confusion among people who know this bey very well, may not be the best for newbies...
How about-
Quote:Without this Recoil, Death is much harder for any Attack Type to KO. Though it is low on Stamina, it is harder for any Stamina Type to outspin than its heavier counterpart, Basalt.

If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides.
My death did better against Phantom than my Duo (both lost, though, and it also lost to Duo), and it laughs at basalt stamina combinations. Pretty sure it's also better than Scythe. Seems to have some of its own grinding ability, and a resistance to the same in others.
But until now, we had people claiming that Death was too bad for Stamina? Confused
As I said in my post, does it get better solo spin time (not like it matters, though) than Basalt and other wheels? If not, then the grinding ability seems to do everything.
If yes, then.........
(Mar. 10, 2012  2:10 PM)Janstarblast Wrote: But until now, we had people claiming that Death was too bad for Stamina? Confused

Sometimes people say things that are just dumb and incorrect and they catch on. As much as it annoys me like you wouldn't even believe, it happens quite often. Death has perfectly good stamina, just look at its weight distribution. Speechless

Death was actually used by a few people for stamina because it was less KO-prone than Phantom. It's not in Phantom or Duo's league, but neither is Scythe. I'll do some formal tests of my own in a little, though my beylauncher isn't at 100%.

Janstarblast Wrote:As I said in my post, does it get better solo spin time (not like it matters, though) than Basalt and other wheels? If not, then the grinding ability seems to do everything.
If yes, then.........

No clue, it just seemed to have that same effect on opponents in battle. It definitely has better solo spin than Basalt, basalt has really bad solo spin. It did better against phantom than the solo spins would suggest I guess, and Scythe, well, it always seemed to be grind-susceptible. I don't really know, though.



Oh yeah, there's this: http://worldbeyblade.org/Thread-Death-Di...#pid915136
So, is Death decent at outspinning Stamina types or not ? This seems to be the only point to clarify before this can finally be published.
I'd say it does so to anything non-Duo..
Haven't tested against Phantom, I doubt it would, but I want to be completely sure.

Yes it is decent.
Because the sentence really just says that it is harder for Stamina types to outspin it, but five is above one, yet not nearly as high as ten could be ... If you understand. As long as the person would read attentively, I think the meaning is clear. Plus, we do not give any suggestions of "use in Stamina customizations", so it should be obvious that it is not actually top-tier in Stamina.
Deaths stamina is roughly equal to that of scythe as long as scythe uses Kronos. If scythe doesn't use kronos, it's no contest, death wins.

My death does better against phantom than my duo, too.

And it actually deserves to be on the stamina list. It was quite popular as the low-recoil alternative to phantom pre-duo.
Yeah I was about to write that I wouldn't mind it up there at all..

I'll test vs. Kronos some time this week, but I've had success with Death vs. Scythe easily and Death usually wins by a land slide iirc.
This is ready to be published :

Quote:{{Beybox
| image = DeathQuetzalcoatl.jpg
| full item name = Death Quetzalcoatl 125RDF
| item number = BB-119
| beyblade system = [[Metal Fight Beyblade]]
| beyblade type = [[Defense]]
}}

__TOC__

==Face: Quetzalcoatl==
The Face depicts Quetzalcoatl, the Mesoamerican feathered serpent deity. This Face mark differs from the Metal System Quetzalcoatl Face, however. It resembles more its first Face mark, but it has more colours, exaggerated traits, a more fierce design, as well as patterns in the sticker's background that were inspired by the Mesoamerican civilization's cultures.

==4D Clear Wheel: Quetzalcoatl==
*'''Weight:''' 2.6 Grams

The Quetzalcoatl Clear Wheel is of a pale golden colour and illustrates two winged serpents with a head more like that of a cobra. Competitively, Quetzalcoatl has niche uses in Clear Wheel attack, which it does effectively to thwart opposing Beyblades of greater height thanks to the cobra heads that curve upwards, but overall, it is not necessary.

==4D Metal Wheel: Death==
*'''Weight:''' 43.6 Grams

The gimmick of this 4D Metal Wheel is that one of the two metal parts–the Metal Frame–can be flipped to form another mode while disassembled. Death has no PC Frame, only metal pieces, which makes it one of the heaviest 4D Metal Wheels available.

====Metal Frame====
*'''Weight:'''
The Metal Frame of this 4D Metal Wheel is the piece that acts as the primary mechanism behind its Mode Change. It has four small indents which act as a locking mechanism when placed on the Core. On the Defense side it has eight shallow slopes with a reptile-like texture and the large slopes of the Attack mode connect perfectly with the Core's. On the Attack side, as previously mentioned, there are eight significantly larger slopes each with the face of a serpent sculpted in.

====Core====
*'''Weight:'''
As with any other Core in 4D, this part connects the Wheel with the Track. Its design is based on wings, so the combination of the Metal Frame and the Core indeed illustrate a winged serpent, which is the representation of Quetzalcoatl.

Like all 4D Metal Wheels, Death features a mode changing gimmick. It works by flipping the Metal Frame on the opposite side while the Beyblade is disassembled. The two Modes are:

----
* ''’Attack Mode'''
If Death is set in Attack Mode, the Metal Frame shows details of several serpent heads with fangs, enhancing the term "Attack". This mode is in no way more useful than Defense Mode as it does not provide sufficient Smash Attack to be of any use in Attack Type customs, and its Recoil renders it useless when compared to Defense Mode for other areas.

* '''Defense Mode'''
If the Metal Frame is completely flipped to be in Defense Mode, this other side reveals a design of serpent scales, which relates to the term "Defense" and how animals defend themselves with their back, their scales, etc. Defense Mode's top half is also sloped, which reduces Recoil and is also an uncommon trait among Metal Wheels.
----

Defense Mode is preferred over Attack Mode in every aspect due its much smoother design, which provides much less Recoil. Death, in Defense Mode, was arguably the first to dethrone Basalt in terms of Defensive prowess: it may not have had the weight that Basalt did, but the fact that it had much, much less Recoil made it the better Metal Wheel. Without this Recoil, Death is much harder for any Attack Type to KO or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category.

If the unbalanced Basalt wins because it can wobble and smash away the opponent’s spin while conserving its own rather than simply absorbing shocks, the balanced Death wins by shaving, or grinding, away the opponent’s spin instead using the relief created by the Metal Wheel's designs on the sides. While Death has not necessarily outclassed Basalt, it does earn a position as a top-tier Defense Metal Wheel.

===Use in Defense Customizations===
Death, in Defense Mode, can be put to great use in the following [[Defense]] combo: ''MF-H Death Aquario BD145RDF". Death’s low Recoil in tandem with the sturdy weight of BD145 and the exceptional grip of RDF form a remarkably resilient [[Defense]] customization with the ability to withstand ferocious attacks from the best Attack type customizations of its time.

==Track: 125==
*'''Weight:''' 1.0 gram
The 125 Track is a midway between the 105 and the 145 Tracks. Utilized in mid-height stamina combos, it is more difficult to destabilize compared to 145 height stamina combos. It has declined in popularity as the choice mid-height track due to the release of gimmicked tracks of the same height, such as T125 and D125.

==Bottom: Rubber Defense Flat==
*'''Weight:''' 1.1 grams

RDF is an odd combination of shapes to hypothetically form a tip with both Defense and Attack abilities. This Bottom consists of a very wide plastic encasing which holds a rubber tip with a large, flat surface and a small protuberance in the middle which ends in another flat point. The rubber, which constitutes the actual tip, comes very flush with the plastic structure that contains it. In actual performance, it is similar to CS in the sense that it can have an aggressive pattern and a Defensive pattern.

The release of RDF essentially made RS irrelevant, since it is just as effective, if not more, but also because of certain key differences. First, its superior height and better balance allows RDF to be used with the best defensive Track available at the time, BD145, without being hindered by floor scraping. Secondly, RDF has much more Stamina than RS, which was always an obstacle to the latter.

When shot in a standard manner, it is stationary, much like the S tip. When weak launched, it is similar to a worn RS' movement patterns which is usually a light circling around the center of the stadium. When banked, the outer plastic part of RDF comes into contact with the stadium causing instability and erratic behavior, much like an aggressive CS, but with more grip as it has a much larger surface area of flat rubber and plastic. When contact is made with the opposing Beyblade, RDF may tilt and fall onto its outer ring and begin an aggressive movement again, before regaining balance relatively quickly. Stamina-wise, it is a tad inferior to CS and should therefore not be used for Stamina purposes.

Wearing does occur with RDF, like any other rubber-based tip, and it is recommended you buy a mint one for optimum Defensive performance.

===Use in Defense Customization===
RDF can be utilized in the Defense customization ''MF-H Duo Aquario BD145RDF''.

==Gallery==



==Overall==
[[Death Quetzalcoatl 125RDF]] was a welcomed release in the competitive community. While Quetzalcoatl and 125 are not overly useful, Death brought a potent alternative to an otherwise Basalt-dominated Metagame, and RDF offered a great Bottom for pure Defensive customs. Duo is generally better than Death for both Stamina and Defense, however it's considerably harder to aquire in comparison, and RDF is a staple. '''Every Blader should own at least one of this Beyblade.'''

[[Category:Metal Fight Beyblade]]
[[Category:Beyblade]]
Isn't Duo better than Death? Cause that isn't mentioned at all here which I think it should be since it's second choice to Duo. I think it should be mentioned that while Duo is better that Death Quetz is worth buying/sometimes more preferred because RDF is useful and also Duo is more expensive.
It does say "or for many Stamina Types to outspin, defeating most top-tier combinations in the latter category". Is Duo the best in the category right now ? Then it should be obvious that Death probably is not able to defeat it.
Yes it's better for stamina and defence. Which should mentioned cause clearly it might seem like it makes buying Death Quetz a bad choice.
How ? Are you reading it right ?