(Nov. 30, 2012 4:51 PM)zeneo Wrote: ok,here's a tricky one-
i was using Phantom Orion 230HF/S against my friend's Flash Orion CH120RF
his Flash gave a knock to my Phantom,making it topsitervy,and the bey losing control,the metal wheel touched the outer part of the stadium,(that is,out of play area)the bey controlled to spin in the stadium for some time
so,is this considered as a stadium out,
(my bey tilted and touch the outer part of the stadia.was using a BB-10)
That is a tricky one... I don't know the ruling on this, but it would be good to know. When, exactly, is a Bey considered KOed? Does it have to be completely out of the stadium, or can part of the bey be outside and a part be inside and it be okay? If the latter is the case, what parts can be inside the stadium for it to count?
(Nov. 29, 2012 11:06 PM)Crab Commando Wrote: My compiled list of your guys' stuff:
*snip*
This is a fun conversation! Let me comment on this list, though I'm going to ignore the Zero-G stuff since it's not my forte.
Before I get into specifics, one should note that several of these "categories" are really just properties a given bey has more than an actual type of Beyblade, so you'll be seeing me say this a lot.
Attack:
* Smash Attack
This is a property of the majority of "Attack" beys, such that calling a bey an Attacker typically means it's first and foremost a smash attacker (in the BB-10, anyway).
* Force Smasher
This is also a property of a bey, though it's fairly rare such that while I'd hesitate to call it its own category, calling a bey a "Force Smasher" is more descriptive of how it works than just calling it "Attack." HOWEVER, this is assuming that the only thing the bey does is Force Smash; one can have an attacker with elements of Force Smash without that being all it does.
* Upward Smasher
Again, this is a property of a bey more than a type. Some of the earlier "Attack" wheels like Spiral had elements of both smash attack and upper smash, though our current resident top-tier 4D wheels actually don't have much. Flash has a little bit, but its smash attack is so much more important.
* Attack-Stamina Hybrid
Quite simply, this would be a "Balance" type! Any bey that's a combination of any two of the main categories is, by definition, a "Balance" bey.
Defense:
* Weight-Based Defense
I think this is a Zero-G thing, since weight is crucial to any and all defense beys.
* Low-Recoil Defense
Similar to the "Weight-Based Defense" category, this is another part of what makes a good defense type rather than its own category.
* Anti-Attack
Ah, yes, Anti-Attackers. I'm very much for them being their own category, but I feel they're more suited for the "Balance" section personally.
Stamina:
* Standard Stamina
No comment, haha!
* Stamina-Defense Hybrid
Again, this would exactly be a "Balance" type.
Balance
* Spin Stealer/Equalizer
I very much think this should be its own category, yes.
* Anti-Spin Stealer
Ehh, this one not so much. The only ones that come to mind are things like B
and Death, and it's probably too much of a niche to be a category. That said, I love me some Death against spin stealers!
* Destabilizer
This is a category that shouldn't be a category. Th!nk has made several posts about how Destabilizers are really just bad Stamina types with a height advantage, and I'm inclined to agree.
* Tornado Staller
Now here is an interesting one! I personally think that Metal Flat is actually a decent Stamina tip because of how good it is at Tornado Stalling, though I'm not sure it'd be its own category.