I wanted to know all the performance types that have a working gimmick(EX:Unite and Trans)
[Answered] Performance Tips with special abilities
(Nov. 08, 2017 1:50 AM)dt1000 Wrote:Could you go into more detail on iron?(Nov. 08, 2017 1:45 AM)Spideyblade Wrote: I wanted to know all the performance types that have a working gimmick(EX:Unite and Trans)Free-Spinning
Revolve, Gyro, Orbit, Atomic, Hold, Bearing
Mode Changing
Fusion, Unite, Merge, Trans
Springy
Quake, Nothing
Fast
Iron
Forever-Spinning
Infinite
wouldnt rubber drivers count as fast? and how is fusion mode changing???
(Nov. 08, 2017 1:56 AM)Spideyblade Wrote:(Nov. 08, 2017 1:50 AM)dt1000 Wrote: Free-SpinningCould you go into more detail on iron?
Revolve, Gyro, Orbit, Atomic, Hold, Bearing
Mode Changing
Fusion, Unite, Merge, Trans
Springy
Quake, Nothing
Fast
Iron
Forever-Spinning
Infinite
Iron has combination of attack and stamina but due to less speed it need faster launch. But Xtreme is alot faster
(Nov. 08, 2017 1:50 AM)dt1000 Wrote:(Nov. 08, 2017 1:45 AM)Spideyblade Wrote: I wanted to know all the performance types that have a working gimmick(EX:Unite and Trans)Free-Spinning
Revolve, Gyro, Orbit, Atomic, Hold, Bearing
Mode Changing
Fusion, Unite, Merge, Trans
Springy
Quake, Nothing
Fast
Iron
Forever-Spinning
Infinite
free spinning Revolve, Gyro, Orbit, Atomic, Hold, Bearing, Planet?
For super heavy, there is Octo and Planet. Planet is also in the category of centrifugal force like Claw. Cycle and Loop would be for free spin parts on the driver that isn't the tip. Reboot kinda counts as mode changing, and Reboot itself is probably one of the most unique drivers so far.
I don't think Iron's specialty is fast, and I don't think it's that unique from Accel.
I don't think Iron's specialty is fast, and I don't think it's that unique from Accel.