Hello everyone, so in a tournament bladers or organizers may have to leave early, potentially making the tournament not finish. This almost happened at a recent tournament. I made it to finals and finished my match at 5:34 I believe, the organizer had to leave at 6:00 and there were still 7 more deck matches after mine. I left after my match but the tournament did finish and I can’t help but realize it must’ve been close to 6 when it did. Also because of the time left, it was a close call. This may happen, but it might extend beyond your time limit and you might be late for somewhere you have to be after. I have a proposal to a “shorter” deck format that can be used in the finals if you are running low on time.
My proposal works like this:
-Both bladers assemble 3 combinations with no repeating parts
-The bladers present their 3 combinations to eachother and both choose the bey they would like to use first while turned around
-Both bladers will use their first bey in a battle to 1 point. The winner will keep the bey they used and battle it in the next round, the loser will not be able to use that bey except in 1 case explained below
-The loser will then choose a beyblade from his 2 to counter the winners bey and so on until the winner earns 3 points
-The winner must stay with whatever bey he has if it wins, and if it loses he cannot use it except in 1 case explained below, then must counter his opponent with one of his beys that have not lost
If a draw during the battle occurs you battle a 2nd time. If there is a winner, the winner gets 1 pt. If 2 draws occur and…
-It is your first match, you disregard the beys that drawed twice and repeat the first step. Each Blader chooses 1 bey from their 2 beys left to battle and you continue
-It is your second match, you disregard the beys that drawed twice and each Blader uses their last bey
-It is your last match, the Blader with more points wins. If the score is tied you may each choose any of your 3 combinations to do a tiebreaker. If another tie happens repeat this process.
This essentially takes the first part of normal deck format but the winner must stay with the first bey he chooses instead of being able to switch, and the loser can still counter. In normal deck format you can think “what will my opponent use as his first pick” and counter that, where in this deck format doing that will likely get you a loss in the 2nd round as your bey is a counter pick rather than a best chance pick. The idea is that with 3 instead of 5 beys, 3 points instead of 5 points needed, and the beys that lose being eliminated from the battle the battles won’t last as long.
This is a proposal for deck format but if say some tweaks were made to make it even shorter in time, it could be short enough to be a 4th option for 1st stage. But that’s a big if. If anyone has any thoughts about this, or anything they think isn’t right with this please share your thoughts below!
My proposal works like this:
-Both bladers assemble 3 combinations with no repeating parts
-The bladers present their 3 combinations to eachother and both choose the bey they would like to use first while turned around
-Both bladers will use their first bey in a battle to 1 point. The winner will keep the bey they used and battle it in the next round, the loser will not be able to use that bey except in 1 case explained below
-The loser will then choose a beyblade from his 2 to counter the winners bey and so on until the winner earns 3 points
-The winner must stay with whatever bey he has if it wins, and if it loses he cannot use it except in 1 case explained below, then must counter his opponent with one of his beys that have not lost
If a draw during the battle occurs you battle a 2nd time. If there is a winner, the winner gets 1 pt. If 2 draws occur and…
-It is your first match, you disregard the beys that drawed twice and repeat the first step. Each Blader chooses 1 bey from their 2 beys left to battle and you continue
-It is your second match, you disregard the beys that drawed twice and each Blader uses their last bey
-It is your last match, the Blader with more points wins. If the score is tied you may each choose any of your 3 combinations to do a tiebreaker. If another tie happens repeat this process.
This essentially takes the first part of normal deck format but the winner must stay with the first bey he chooses instead of being able to switch, and the loser can still counter. In normal deck format you can think “what will my opponent use as his first pick” and counter that, where in this deck format doing that will likely get you a loss in the 2nd round as your bey is a counter pick rather than a best chance pick. The idea is that with 3 instead of 5 beys, 3 points instead of 5 points needed, and the beys that lose being eliminated from the battle the battles won’t last as long.
This is a proposal for deck format but if say some tweaks were made to make it even shorter in time, it could be short enough to be a 4th option for 1st stage. But that’s a big if. If anyone has any thoughts about this, or anything they think isn’t right with this please share your thoughts below!