(Feb. 26, 2013 8:52 PM)Ingulit Wrote: How is this different? Because of the Presentation step. When you get a chance to see your opponent's Beyblades, if you have the knowledge to be able to tell what type each of their Beyblades is, then you can make an informed decision as to which one of your three to pick.
OK, let's entertain this notion for a bit.
What happens when a player can only come up with 1 tiered combination? Since you mentioned that there will be no parts sharing for the 3 beys used. The player will pretty much lose to the more 'stocked up' opponent.
Under the current system, that player at least still has a chance of winning a few battles first.
Originally, the deck system was introduced in WBBA Asia to categorize types and to use all 3 in a tournament. IMO, it was a strategic move from the business aspect of it, rather than from the meta aspect. We could not use any duplicate wheels, and it was mandated to use all 3 types of MW (Att,Sta,Def). But as the meta evolved over time, everything became skewed. Defensive wheels paired with an attack bottom became Anti Attacks, for example. The whole thing actually went well for a few years, but ONLY if paired with the Points system (2 for KO, 1 for OS). Even with the Single Elimination format that the WBBA used most of the time, and the fact that they reward KOs more than Outspins, the matches still took a lot of time. Now, if you apply that to the WBO's Organized Play's attendance, where the majority still use (Block) Round Robin, it will definitely take too long.
I'm not 100% sure, but I'm fairly certain that they discarded the Deck System once we got into Zero Gs. Keeping up with 3 synchromes needed for the Deck System became rather expensive for beyblade's user base. Players became reluctant to attend when they know that they're likely to lose anyway.
Also as a side information, the WBBA rules differ slightly from one country to another. Some fully randomize the order, and blind pick it randomly too. Some actually go in order (1 -> 2 -> 3).