I know that you are probably already laughing at the combo, but humor me for a min. So we all know that F : D works off centrifugal force to mode swap. I recently had the thought that another factor comes into play with its mode swap…..weight. The tip will obviously retract sooner if the bey is heavier, because, well, it is what is supporting the weight of the bey. This theory brought me to trying F : D on synchromes. And let me tell you, I was surprised because this has shown results in OSing (and sometimes KOing) defense, KOing stamina, and even acting like an anti-attack combo!
I know in the past, several people have tried weak launching F : D combos so that the SF mode doesn’t activate, and the bey just doesn’t have the speed to KO anything. With the weight of synchromes, you can launch stronger without activating SF, and from my experience, still have enough speed to KO.
With this particular combo, you get 2 benefits of weak launching, one to get max speed and control with the RF mode, and two, the spin steal of a left spin combo. The first couple of hits really take a chunk out of the opponent’s stamina if it doesn’t just out right KO them. And Because F : D is so wide, the combo is actually quite stable at the end of a battle, which really helps it (in spite of the rubber) OS an opponent it couldn’t or didn’t KO.
Now on to the tests:
I am going ahead and apologizing for not having every top tier combo. I just got into Beyblade a few months ago and I am still working on building up my collection.
BB-10 attack stadium
Beylauncher L, Beylauncher, launcher rubbers on both
On all Basalt combos, Kerbecs was aligned properly (a full chain across from staircase, and where 2 chains meet over staircase)
I did some tests against Basalt Kerbecs 230CS, but I cannot find where I wrote them down. However, the only time Ifraid Dragooon F : D didn’t KO Basalt Kerbecs 230CS was the one or two times I self KOed from a bad launch. Well, I wanted to see if E230 could do any better. The disk on E230 was not in boost mode (the disk was pointing down where it can move up and down more)
I did some anti-attack testing, even though it’s really hard to do by yourself.
I would love some feedback on this, and hopefully some of you with more parts and experience could do some tests!
Thank you Meow! for your videos on how to launch Beat (they helped me extremely). And a huge thank you to Ingulit and Dark_Mousy for reviewing/editing the draft of this thread!!
Updates:
Ifraid Dragooon F : D vs. MF-Duo Bull BD145CS
Standard procedure
Banked ID, shot hard enough not to activate SF
Straight shot Duo
ID - 15 wins (all OS)
DB - 5 wins (all OS)
6 Ties, all redone
Ifraid Dragooon win % = 75%
Ifraid Dragooon F : D vs. Duo Bull 230D
Standard Procedure
ID banked, shot hard enough to not activate SF
DB straight shot
ID - 7 wins (all KO)
DB - 13 wins (all OS)
ID win % = %35
Ifraid Dragooon vs. MF-Flash Scorpio W145R2F (prime)
I launched Flash, my buddy launched Ifraid Dragooon
Beylauncher, and Beylauncher L/R
BB-10 attack stadium
ID - 15 wins (7 KOs, 8 OS)
FS - 5 wins (all KO)
ID win % = 75%
I know in the past, several people have tried weak launching F : D combos so that the SF mode doesn’t activate, and the bey just doesn’t have the speed to KO anything. With the weight of synchromes, you can launch stronger without activating SF, and from my experience, still have enough speed to KO.
With this particular combo, you get 2 benefits of weak launching, one to get max speed and control with the RF mode, and two, the spin steal of a left spin combo. The first couple of hits really take a chunk out of the opponent’s stamina if it doesn’t just out right KO them. And Because F : D is so wide, the combo is actually quite stable at the end of a battle, which really helps it (in spite of the rubber) OS an opponent it couldn’t or didn’t KO.
Parts explanation: (Click to View)
The launch: (Click to View)
Now on to the tests:
I am going ahead and apologizing for not having every top tier combo. I just got into Beyblade a few months ago and I am still working on building up my collection.
BB-10 attack stadium
Beylauncher L, Beylauncher, launcher rubbers on both
On all Basalt combos, Kerbecs was aligned properly (a full chain across from staircase, and where 2 chains meet over staircase)
Ifraid Dragooon F : D vs. MF-Basalt Kerbecs BD145CS (calm) (Click to View)
I did some tests against Basalt Kerbecs 230CS, but I cannot find where I wrote them down. However, the only time Ifraid Dragooon F : D didn’t KO Basalt Kerbecs 230CS was the one or two times I self KOed from a bad launch. Well, I wanted to see if E230 could do any better. The disk on E230 was not in boost mode (the disk was pointing down where it can move up and down more)
Ifraid Dragooon F : D vs. MF-Basalt Kerbecs E230CS (calm) (Click to View)
Ifraid Dragooon F : D vs. Death Bull W145WD (new WD) (Click to View)
I did some anti-attack testing, even though it’s really hard to do by yourself.
Ifraid Dragooon F : D vs. MF-Beat Lynx GB145R2F (prime) (Click to View)
Attack Benchmark: (Click to View)
Side note: (Click to View)
Conclusion: (Click to View)
I would love some feedback on this, and hopefully some of you with more parts and experience could do some tests!
Thank you Meow! for your videos on how to launch Beat (they helped me extremely). And a huge thank you to Ingulit and Dark_Mousy for reviewing/editing the draft of this thread!!
Updates:
Ifraid Dragooon F : D vs. MF-Duo Bull BD145CS
Standard procedure
Banked ID, shot hard enough not to activate SF
Straight shot Duo
Details (Click to View)
DB - 5 wins (all OS)
6 Ties, all redone
Ifraid Dragooon win % = 75%
Ifraid Dragooon F : D vs. Duo Bull 230D
Standard Procedure
ID banked, shot hard enough to not activate SF
DB straight shot
Details (Click to View)
DB - 13 wins (all OS)
ID win % = %35
Ifraid Dragooon vs. MF-Flash Scorpio W145R2F (prime)
I launched Flash, my buddy launched Ifraid Dragooon
Beylauncher, and Beylauncher L/R
BB-10 attack stadium
Details (Click to View)
FS - 5 wins (all KO)
ID win % = 75%