incendio series

the incendio series like scythe, chain, hammer, and reaper should all by duel spinning beys for how they are deigned
YES!!!!!!!!
It was pretty early for Scythe/Chain, but for Hammer and Reaper, they should have.
(Feb. 12, 2026  9:14 PM)Infinityblader1 Wrote: It was pretty early for Scythe/Chain, but for Hammer and Reaper, they should have.

yeah but still either way the whole incendio should because they blade designs are the only ones that are facing right but go spin how all right rotation beys spin clockwise and its just confusing
it was accidental but early hammer incendio molds were dual spin
sadly they fixed it
it was fun while it lasted i found a tournament that didnt use the wbo's rule for only left spin launchers with left spin beys
(Feb. 13, 2026  12:02 AM)MMMPffofkeji Wrote: it was accidental but early hammer incendio molds were dual spin
sadly they fixed it
it was fun while it lasted i found a tournament that didnt use the wbo's rule for only left spin launchers with left spin beys

nice I wish they kept the dual spin for hammer though
(Feb. 12, 2026  9:17 PM)Raventheneko Wrote: yeah but still either way the whole incendio should because they blade designs are the only ones that are facing right but go spin how all right rotation beys spin clockwise and its just confusing

they'd never do that, because it would ruin the dramaticness of Cobalt Dragoon

(Feb. 13, 2026  4:35 PM)Raventheneko Wrote: nice I wish they kept the dual spin for hammer though

the way hammer's accidental dual-spin worked risked damage to the blade when used in left spin, which is most likely why they fixed it
(Feb. 13, 2026  7:54 PM)Infinityblader1 Wrote:
(Feb. 12, 2026  9:17 PM)Raventheneko Wrote: yeah but still either way the whole incendio should because they blade designs are the only ones that are facing right but go spin how all right rotation beys spin clockwise and its just confusing

they'd never do that,  because it would ruin the dramaticness of Cobalt Dragoon

(Feb. 13, 2026  4:35 PM)Raventheneko Wrote: nice I wish they kept the dual spin for hammer though

the way hammer's accidental dual-spin worked risked damage to the blade when used in left spin, which is most likely why they fixed it

But if you look at metro dragoon and L-Drago they're blades are face left which looks like they spin right but they don't but with the incendios they're blades are facing left and spin right but for how they are they should spin dual
Reverse contacts are, generally, good and have been around since plastic gen. It would be weird of them to stop doing that kind of design
since when do we have duel spin PS I'm only on episode 70 so if they talk about it in the anima I wouldn't know
(Feb. 14, 2026  3:40 PM)Raventheneko Wrote:
(Feb. 13, 2026  7:54 PM)Infinityblader1 Wrote: they'd never do that,  because it would ruin the dramaticness of Cobalt Dragoon


the way hammer's accidental dual-spin worked risked damage to the blade when used in left spin, which is most likely why they fixed it

But if you look at metro dragoon and L-Drago they're blades are face left which looks like they spin right but they don't but with the incendios they're blades are facing left and spin right but for how they are they should spin dual

but it's supposed to be a scythe. which has a blade that sticks forward.
(Feb. 15, 2026  2:52 AM)Infinityblader1 Wrote:
(Feb. 14, 2026  3:40 PM)Raventheneko Wrote: But if you look at metro dragoon and L-Drago they're blades are face left which looks like they spin right but they don't but with the incendios they're blades are facing left and spin right but for how they are they should spin dual

but it's supposed to be a scythe. which has a blade that sticks forward.

A scythe curves the blade is forward its curved on a blade scythe it curves and how scythe incendio is the blade is curved
Something something the Burstification of left/dual spin as a concept and its consequences, etc etc
(Feb. 16, 2026  12:22 AM)BladerGem Wrote: Something something the Burstification of left/dual spin as a concept and its consequences, etc etc

there also consequences of right spin
(Feb. 17, 2026  4:49 PM)Raventheneko Wrote:
(Feb. 16, 2026  12:22 AM)BladerGem Wrote: Something something the Burstification of left/dual spin as a concept and its consequences, etc etc

there also consequences of right spin

It's a reference, but besides that: what's supposedly wrong with right spin?
(Feb. 18, 2026  3:55 AM)BladerGem Wrote:
(Feb. 17, 2026  4:49 PM)Raventheneko Wrote: there also consequences of right spin

It's a reference, but besides that: what's supposedly wrong with right spin?
with right spin has comes at a cost with power and spin power but to gain that spin power back we use different parts but with left spin power and spin power aren't at risk but also with left it has the problem of the blades but left spin should be for those with blades facing left spin left
(Feb. 18, 2026  4:46 PM)Raventheneko Wrote:
(Feb. 18, 2026  3:55 AM)BladerGem Wrote: It's a reference, but besides that: what's supposedly wrong with right spin?
with right spin has comes at a cost with power and spin power but to gain that spin power back we use different parts but with left spin power and spin power aren't at risk but also with left it has the problem of the blades but left spin should be for those with blades facing left spin left

when left Spin is added, it creates spin equalization. On a bey like scythe Incendio, which was effectively a proto-wizard rod, it would be meta breaking. ALso, right spin is the default, so there are no "consequences" for it being right spin
(Feb. 18, 2026  9:23 PM)Infinityblader1 Wrote:
(Feb. 18, 2026  4:46 PM)Raventheneko Wrote: with right spin has comes at a cost with power and spin power but to gain that spin power back we use different parts but with left spin power and spin power aren't at risk but also with left it has the problem of the blades but left spin should be for those with blades facing left spin left

when left Spin is added, it creates spin equalization. On a bey like scythe Incendio, which was effectively a proto-wizard rod, it would be meta breaking. ALso, right spin is the default, so there are no "consequences" for it being right spin

there is consequences with right spin. for example:lets have right facing a right bey they have equal footing so it comes to blader skill but if you have a left spin and right spin facing each other the left spin spins counterclock wise but gose in a clock wise way meaning it's flowing through the wind speed and not against while the right spin is pushing against the wind creating less speed in right spin and they way left spin is design most times it has the blades facing right like L-drago had more speed the other beys and no i'm talking from the show both sides have consequences but right spin has more then left
(Feb. 14, 2026  5:27 PM)Grantly Wrote: since when do we have duel spin PS I'm only on episode  70 so if they talk about it in the anima I wouldn't know

we dont it was a misprint in 1 bey
(Feb. 18, 2026  9:47 PM)Raventheneko Wrote:
(Feb. 18, 2026  9:23 PM)Infinityblader1 Wrote: when left Spin is added, it creates spin equalization. On a bey like scythe Incendio, which was effectively a proto-wizard rod, it would be meta breaking. ALso, right spin is the default, so there are no "consequences" for it being right spin

there is consequences with right spin. for example:lets have right facing a right bey they have equal footing so it comes to blader skill but if you have a left spin and right spin facing each other the left spin spins counterclock wise but gose in a clock wise way meaning it's flowing through the wind speed and not against while the right spin is pushing against the wind creating less speed in right spin and they way left spin is design most times it has the blades facing right like L-drago had more speed the other beys and no i'm talking from the show both sides have consequences but right spin has more then left

Chat, what is blud waffling about? 💀
(Feb. 19, 2026  5:32 AM)BladerGem Wrote:
(Feb. 18, 2026  9:47 PM)Raventheneko Wrote: there is consequences with right spin. for example:lets have right facing a right bey they have equal footing so it comes to blader skill but if you have a left spin and right spin facing each other the left spin spins counterclock wise but gose in a clock wise way meaning it's flowing through the wind speed and not against while the right spin is pushing against the wind creating less speed in right spin and they way left spin is design most times it has the blades facing right like L-drago had more speed the other beys and no i'm talking from the show both sides have consequences but right spin has more then left

Chat, what is blud waffling about? 💀

saying the consequences without saying them
(Feb. 18, 2026  9:47 PM)Raventheneko Wrote:
(Feb. 18, 2026  9:23 PM)Infinityblader1 Wrote: when left Spin is added, it creates spin equalization. On a bey like scythe Incendio, which was effectively a proto-wizard rod, it would be meta breaking. ALso, right spin is the default, so there are no "consequences" for it being right spin

there is consequences with right spin. for example:lets have right facing a right bey they have equal footing so it comes to blader skill but if you have a left spin and right spin facing each other the left spin spins counterclock wise but gose in a clock wise way meaning it's flowing through the wind speed and not against while the right spin is pushing against the wind creating less speed in right spin and they way left spin is design most times it has the blades facing right like L-drago had more speed the other beys and no i'm talking from the show both sides have consequences but right spin has more then left

how exactly does spinning one direction create more resistance in the air than another? Right-spin beys MOVE counter-clockwise the same way left spin beys move clockwise. so, there's no inherent difference besides direction
(Feb. 19, 2026  5:34 PM)Infinityblader1 Wrote:
(Feb. 18, 2026  9:47 PM)Raventheneko Wrote: there is consequences with right spin. for example:lets have right facing a right bey they have equal footing so it comes to blader skill but if you have a left spin and right spin facing each other the left spin spins counterclock wise but gose in a clock wise way meaning it's flowing through the wind speed and not against while the right spin is pushing against the wind creating less speed in right spin and they way left spin is design most times it has the blades facing right like L-drago had more speed the other beys and no i'm talking from the show both sides have consequences but right spin has more then left

how exactly does spinning one direction create more resistance in the air than another? Right-spin beys MOVE counter-clockwise the same way left spin beys move clockwise. so, there's no inherent difference besides direction

there is resistance for right spin beys it may not seem like there is but there is. if you were to look at a bey battle between left and right spin right spin is slower then left spin