Let's start with Zombies vs. Firefight
I have a problem calling these similar. In Firefight you begin with every weapon, and you select your choice of the given load-out. These depend based on gametype. Some gametypes only give the option to sprint with an assault rifle, other gametypes give various weapons(DMR, pistol, sniper, rockets,and so on) and load outs(armor lock, jet-pack, sprint, hologram, and so on). The largest difference is that Firefight is completely customizable, from weapon selection, to number of waves, and the amount of heath you start with. You can change the armor abilities, activated skulls(which have various
effects), you can even change the enemies, and their health. You can change the number of lives, make yourself virtually invencible, change the spawn points of your enemies.There is a ridiculous amount of depth to the customization.
Zombies isn't customizable, you do not start with all the weapons, you have to buy everything but the pistol you start with, including ammo. You get money by killing Zombies. You have to set up barricades to keep the zombies at bay. You almost must have a teammate and a strategy to survive. There are only 3 maps to chose from, and overall It is much harder than the base difficulty of Firefight.
In the aspect of space marine vs soldiers, they are similar, but when it comes to actual gameplay they are hard to compare.
I have a problem calling these similar. In Firefight you begin with every weapon, and you select your choice of the given load-out. These depend based on gametype. Some gametypes only give the option to sprint with an assault rifle, other gametypes give various weapons(DMR, pistol, sniper, rockets,and so on) and load outs(armor lock, jet-pack, sprint, hologram, and so on). The largest difference is that Firefight is completely customizable, from weapon selection, to number of waves, and the amount of heath you start with. You can change the armor abilities, activated skulls(which have various
effects), you can even change the enemies, and their health. You can change the number of lives, make yourself virtually invencible, change the spawn points of your enemies.There is a ridiculous amount of depth to the customization.
Zombies isn't customizable, you do not start with all the weapons, you have to buy everything but the pistol you start with, including ammo. You get money by killing Zombies. You have to set up barricades to keep the zombies at bay. You almost must have a teammate and a strategy to survive. There are only 3 maps to chose from, and overall It is much harder than the base difficulty of Firefight.
In the aspect of space marine vs soldiers, they are similar, but when it comes to actual gameplay they are hard to compare.