(May. 08, 2020 7:40 AM)RustyWheelz Wrote: (May. 07, 2020 3:21 PM)Rouzuke Wrote: ...
Anyways, it is amazing that your sons were able to participate in this hobby and I do hope my only daughter would also grow to love what I love (or at least respect them).
Back on topic, hopefully you'd be able to get more out of Universe Driver in your current setups, and maybe you can share more of your test results as well as other observations aside from what has already been touched up on your thread.
Thanks, yeah, it's really nice to be buddies with them in this. They brought me to this hobby, but I took it to foolish levels...
Okay, I liked this and wanted to share. I'd mentioned previously having tuned CHy.Wh.Un.1D, getting it to spin to a max of 1:42 (averaging 1:37). I'd avoided trying 1S due to how easily Ragnaruk seemed to burst stock, but curiosity lead me on. Comparing how the plastic bars on the underside of the chip rest against the teeth, it's pretty negligible if there is much difference between Rg and Hy on 1D and 1S. Hy might sit a hair lower? At any rate, the teeth were nicely exposed, sitting slightly taller than the plastic of the chip which encouraged me to add the weight from 1S for a test. Combo weight is sitting at 68g(!) even.
Initial spins with CHy.Wh.Un.1S yielded 1:47, an improvement. I was excited enough by that to test some battles. BVl.Ev'.2A was first up (side story: a couple of Ev' long rubber teeth had broken away from all the attention it's gotten so far - forced evolution if you will, but the performance was decreased. I exacto'd off the remaining tall teeth, fully exposing the short teeth to even wear and THAT was an eye-opener. It was like a different driver - fast. Harder to control than new, but very exciting). It didn't burst CHy on 1S after 10 closely contested battles. Next was JD.Bl.Qc' (I see before I'd mistakenly mentioned Metsu in a similar JD combo - a remnant of my previous JP build with Metsu - of course, there is no layer weight in this combo) and again, no bursts on CHy. Finally stock Imperial Dragon with the motor off - more tight contests and again, no bursts. I'm satisfied for now that 1S isn't the sole cause of stock GRg bursting issues. Maybe the length of the plastic on the chips really isn't equal?
Now for perhaps the best part of this - I tuned the new build and in the end, simply turning the chassis around, leaving Wh and the driver in their previous tuned configuration it hit 2:14. Subsequent spins logged slightly less until I recalled it seems to be important to scrape the crud that gathers on the bottom off Un after each battle. Doing so restored it back to 2:11. Only Perfect Pheonix.10.At has spun longer from our collection. With the weight and stamina this thing has, as it gets to it's slow rotation, but being well-balanced, it starts to look like a weeble-wobble that won't fall down.
Out of curiosity, if you built the same combo using Br instead of Un, how long would it spin? If bearing can beat this, I'll order one from eBay.
Huh, lots of interesting input you have there, good sir!
Let's start from the first sentence/paragraph: it ain't foolish if you are actually having fun with them (both playing with your children and the Beys themselves).
2nd: Hy apparently has better "resistance" than Rg possibly due to that observation, but since Takara Tomy has already indicated in their preview of Vl in the BVl booster release video that the Vl Chip has some slope difference from Hy, which can affect the said "resistance". Probably negligible at first, but on Dash Drivers you'd probably feel something good.
3rd: CHy.Wh.Un.1S is quite a curious combo indeed. Not quite sure how it managed to survive unscathed (or did it click at least once?) against a Judgment combo, but I'd try that on my own testing just to see any difference. Ev' normally awakens on its own, on a fresh state it'd be quite slow, but once the rubber pips get worn down with continued use, you'll eventually see how quickly its behavior will change in the stadium. I don't recommend just shaving off the pips (as the natural curvature born from wearing it down via launches provides better stamina for some reason I can't really comprehend) for the changed behavior though. All Chassis contain the teeth in Sparking now (unlike GT where it was the Chips that had teeth and the Bases determine how low the teeth can go into the Driver spring cap), so just trying to run through the teeth with your nails/fingers should give you an idea already of how tight it can be. As you have already observed earlier in your statement, there is an approximate hair depth difference on how the slopes of the Chip rested against the Chassis teeth, so definitely we can hypothesize that Chips do affect how much tighter a combo can be along with the pre-tightness provided by the Chassis teeth (I have heard that Double Chassis provide better tightness than Single Chassis, but I'm still waiting for a Single Chassis for Balance and Attack for me to actually see if that is true; maybe Single Chassis only exists with Stamina and Defense? idk)
4th: Tuning can make the solo spin time better, but it doesn't automatically guarantee it would have the same exact Burst resistance and performance prior to tuning/changing part orientation. Plus, assembly and disassembly probably will wear the teeth off gradually without you really realizing it until you notice it Bursts more than usual. pP.10.At might have better solo spin time on 00 Disk and Proof/Cross Frame, but if you already have Outer Disk and Xt+, it'll significantly have more solo spin time compared to what you originally had.
5th: On Br, CHy.Wh 1S will definitely have better solo spin time than Un; even without actual testing, facts (POM tip of Br already provides less friction than the tip of Un which gives more stamina hence the Stamina typing, and the bearing component of Br will inevitably bring out more rotations especially if using a combo that has parts with high OWD to sustain spin time) will point to the same logic of longer solo spin time for Br over Un with the same CHy combo you have.
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