(Jan. 28, 2020 6:30 AM)SupaDav03 Wrote: (Jan. 28, 2020 5:32 AM)Rouzuke Wrote: Combination of metal/plastic/rubber with consistent hits make this Base quite a force to be reckoned with. It is easy to counter Br combos to begin with, but the absence of Dash Drivers used to make Attack weak and brittle, hence no Blader in their competitive sense would even risk their chances by using experimental Attack combos. Now, more and more Bladers are being courageous with their combos and tend to shift from stagnant spin-equalization/stamina-defense hybrids to KO and Burst priority attackers.
I didn’t see a single attack combo at the tournament last weekend. All Br & Xt+ combos. Was so frustrating not seeing someone roll the dice with a nice attack combo and KO Bearing. I like Imperial vs Stamina/Defense combos but burst too easy for me to recommend it vs other attackers (although there is a good bit of variance between both my Imperial layers)
It's usefulness still depends on how good you can easily gauge/interpret your opponent's Br/Xt+ launches especially if they're in it for spin-equalization. Burst resistance of the Imperial Base alone most probably will have variance due to mold differences/inconsistencies (thank TT's quality control lol) as all parts have their own variations in terms of balance and weight.
Whenever I test using spin-equalizers, I always try to soft-medium launch all left spins and try to alternate between hard and soft-medium launches with right spins (for example, LS.Bl.Br vs IDr2.St.Ds') in order to gauge both Burst resistance against slow Bursts as well as LAD/opposite spin precession of the combo I'm testing.
If the Burst resistance is good (either it doesn't click or only clicks halfway consistently), then I deem it as useful for tournaments. If it Bursts but still has good LAD/stamina and/or has good KO potential, then I'm all for it too.
Back on the Imperial Base tho, I feel that "awakening" it is too easy and fast, and I'd much like it stay with the bounding gold blades (like, mid-awakening) gimmick rather than pure, immovable smash attacks akin to SgV. But overall, Imperial is a serious contender among rubber/heavy attackers like Judgment, Zwei, and Lord.
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