[Unanswered]  Blitz vs 0 Wall: which is better on bearing? (Discussion

In making some competitive combos (for bearing) I quickly realized that Blitz and 0 Wall are really good when it comes to bearing. I was wondering if anybody knew which one one is better on bearing?
(Nov. 25, 2019  11:12 PM)rightspin99 Wrote: In making some competitive combos (for bearing) I quickly realized that Blitz and 0 Wall are really good when it comes to bearing. I was wondering if anybody knew which one one is better on bearing?

If i had to choose one than 0 Wall. What i would do tho is 00 Wall or even Ratchet or Vanguard
(Nov. 25, 2019  11:17 PM)RED NINJA 0829 Wrote:
(Nov. 25, 2019  11:12 PM)rightspin99 Wrote: In making some competitive combos (for bearing) I quickly realized that Blitz and 0 Wall are really good when it comes to bearing. I was wondering if anybody knew which one one is better on bearing?

If i had to choose one than 0 Wall. What i would do tho is 00 Wall or even Ratchet or Vanguard

What about hurricane or sting?
(Nov. 25, 2019  11:24 PM)rightspin99 Wrote:
(Nov. 25, 2019  11:17 PM)RED NINJA 0829 Wrote: If i had to choose one than 0 Wall. What i would do tho is 00 Wall or even Ratchet or Vanguard

What about hurricane or sting?

Sting maybe. Hurricane is a no no.
(Nov. 25, 2019  11:47 PM)Armor Wrote:
(Nov. 25, 2019  11:24 PM)rightspin99 Wrote: What about hurricane or sting?

Sting maybe. Hurricane is a no no.

Would convert be good?
(Nov. 26, 2019  12:05 AM)rightspin99 Wrote:
(Nov. 25, 2019  11:47 PM)Armor Wrote: Sting maybe. Hurricane is a no no.

Would convert be good?

N O O O O
If you're running a defensive left spinner, 0 or 00 with Wall is where you should be. It's really just personal preference and burst resistance differences between these. If you're running Apocalypse with bearing, then Blitz or Vanguard is the way to go. Sting doesn't work too well with bearing mostly because it causes excessive recoil, which could lead to an easy self KO on bearing. Ratchet and Hurricane both feel relatively bad on bearing. Convert isn't the worst thing to put on bearing when used in balance mode, but it still pales in comparison to Blitz.
(Nov. 26, 2019  12:05 AM)rightspin99 Wrote:
(Nov. 25, 2019  11:47 PM)Armor Wrote: Sting maybe. Hurricane is a no no.

Would convert be good?

Convert might actually work, considering it has low hanging metal.

(Nov. 26, 2019  12:17 AM)Mr. Palazzo Wrote: If you're running a defensive left spinner, 0 or 00 with Wall is where you should be. It's really just personal preference and burst resistance differences between these. If you're running Apocalypse with bearing, then Blitz or Vanguard is the way to go. Sting doesn't work too well with bearing mostly because it causes excessive recoil, which could lead to an easy self KO on bearing. Ratchet and Hurricane both feel relatively bad on bearing. Convert isn't the worst thing to put on bearing when used in balance mode, but it still pales in comparison to Blitz.

How does Sting cause excessive recoil?
(Nov. 26, 2019  12:17 AM)Mr. Palazzo Wrote: If you're running a defensive left spinner, 0 or 00 with Wall is where you should be. It's really just personal preference and burst resistance differences between these. If you're running Apocalypse with bearing, then Blitz or Vanguard is the way to go. Sting doesn't work too well with bearing mostly because it causes excessive recoil, which could lead to an easy self KO on bearing. Ratchet and Hurricane both feel relatively bad on bearing. Convert isn't the worst thing to put on bearing when used in balance mode, but it still pales in comparison to Blitz.

Sting.Bearing can be useful with pP and some strong-toothed Chouzetsu Layers, tho I'd prefer Blitz for the seemingly high OWD it provides along with potential attack and relatively nice LAD. Hurricane and Ratchet are nice, with the former probably doing better on other Drivers while the latter is very useful on Br with the Spriggan line (Sr, czS, LS). Vanguard also does the job like 0Wall. Convert looks promising for the role but might not live up to its potential with Bearing.