I'll be honest, this combo was just a coincidential success. I built it out of random parts I didn't use much for my little cousin, but I found out it was actually pretty good and worthy-of-use when I tested it.
Thermal Gasher 145S is what I would refer to as "a common absorber". Now, I know when most see the word "absorb/absorber", they think it means the bey steals spin and stamina. Well, in almost all cases it does. But this isn't one of those cases. I call it an absorber because it can take in hits and still spin pretty well. I tested it against my bey that I call a "rejector" (beyblade that uses defensive force to knock the opponent away, and into the stadium wall), and Gasher was able to take in all the powerful "rejections" and hard smashings into walls, and spin like it had only been hit a small amount of 5-10 times, when the other bey's rejections each have the strength of 10 hard hits put into 1. At the end, my rejector bey had been outspun. I also label Thermal Gasher 145S as a "Common" absorber because it is basically made out of common parts, and can withstand plenty other common beys, but the results against higher-level beys (hell kerbecs, twisted tempo, 4-D's, etc) vary between victory and loss. I don't get how the mix of power in Thermal Gasher 145S works to withstand plenty hits for a period of time, but I guess that makes it one of those beys that defy bey-logic.
FUN-FACT: If you're using a fusion wheel that holds most of the stamina in your comb (like if it has Inferno, for instance), than it usually won't end well unless it is a strong enough competitor (like Thermal). The reason most of, all of, or too much of the stamina being supplied from the fusion wheel is bad is because since the fusion wheel is the part of main contact with the opponent, the stamina can be knocked out of the bey. And if it is going against a strong attack type or speed type, it won't end well.
Thermal Gasher 145S is what I would refer to as "a common absorber". Now, I know when most see the word "absorb/absorber", they think it means the bey steals spin and stamina. Well, in almost all cases it does. But this isn't one of those cases. I call it an absorber because it can take in hits and still spin pretty well. I tested it against my bey that I call a "rejector" (beyblade that uses defensive force to knock the opponent away, and into the stadium wall), and Gasher was able to take in all the powerful "rejections" and hard smashings into walls, and spin like it had only been hit a small amount of 5-10 times, when the other bey's rejections each have the strength of 10 hard hits put into 1. At the end, my rejector bey had been outspun. I also label Thermal Gasher 145S as a "Common" absorber because it is basically made out of common parts, and can withstand plenty other common beys, but the results against higher-level beys (hell kerbecs, twisted tempo, 4-D's, etc) vary between victory and loss. I don't get how the mix of power in Thermal Gasher 145S works to withstand plenty hits for a period of time, but I guess that makes it one of those beys that defy bey-logic.
FUN-FACT: If you're using a fusion wheel that holds most of the stamina in your comb (like if it has Inferno, for instance), than it usually won't end well unless it is a strong enough competitor (like Thermal). The reason most of, all of, or too much of the stamina being supplied from the fusion wheel is bad is because since the fusion wheel is the part of main contact with the opponent, the stamina can be knocked out of the bey. And if it is going against a strong attack type or speed type, it won't end well.