So this thread is to discuss about those games you've played that really have you a hard time! That you've had a hard time beating or couldn't beat, what do you think is the hardest games you've ever played?... And since you know I talk about hard games a lot, here's a thread for it.
Well for me:
Silver Surfer (NES):
The hardest game I've ever played, this took me about six months of continual practice to actually beat. It's an autoscrolling shooter where you play as the Silver Surfer. What makes this hard is that your character sprite is HUGE, and there are tight spaces you have to manoeuvre through and everything on screen is there to attack you. When using a normal NES controller like I did, you have to press the button rapidly to keep on shooting, as opposed to holding down and it tires your hand really quickly. Oh and one thing that makes this game really hard is that you hit anything, whether they are normal enemies, their projectiles or WALLS, and only once, you die! The levels autoscroll too so you have to do things quickly and sometimes you don't expect them. The zones are split into three acts having some overhead and some side-scrolling, then it still has one LAST LEVEL! The last level is extremely difficult like the rest of the game and the idea is that you collect power ups to be stronger when shooting but if you die, you lose them all, and some stages require it, playing this on a normal NES is near impossible, and once I beat it, I got a headache from it, oh and you only get three continues and five lives each time, it's the hardest game I've ever played and I've played Battletoads and Dark Souls...
So before I mention other hard ones, let's say Silver Surfer in a difficulty scale for me was 100/100, I'll scale the less harder ones with that.
Battletoads (NES):
Everyone who is familiar with hard NES games should probably know this, this is a relentlessly difficult game much like Silver Surfer, however instead of throwing everything at you, there are certain levels that require you jump or/and move with twitch fast reflexes and you need reflexes of a ninja to get through some of the more stingy and specific sections. Many players lose to the third level, the Turbo Tunnel, and this level did make me struggle for a while, it's now an easy level I can breeze through, but same cannot be said for the rest of the game from Level 5, and after Level 8, the stages are crazy hard and you really got to react quickly. Unlike Silver Surfer, you have a health bar although some can instantly kill you and they have a ton of gameplay variety you need to adapt to, the Final Boss is a God Send compared to the level previous to it but will still catch you off guard, a hard one that took me nearly a year to beat.
Difficulty: 99/100
Tintin In Tibet (Sega Genesis/Megadrive):
Yeah, as requested by MissingNo., this game is really challenging and there's a few reasons for that. Well for one, Tintin is really really sluggish, and practically anything that moves can hurt him, you need quick reflexes to avoid some of these obstacles. Now, it's not got the super fast and unexpected obstacles like in Battletoads or tons of enemies shooting you but what it has is, or rather doesn't have is continues, YES, there is no continues nor saves, and the game is quite slow and lengthy! You only get three hits and three lives and barely any 1UPs and THATS IT, so it's a miracle how I got through it.
Difficulty: 95/100
Transformer: Convoy No Nazo (Famicom):
Oh this game is really unfair, and not very fun. Now being difficult doesn't mean it's bad, but the challenge here is just awful. Like Silver Surfer, you can't get hit and there are tons of projectiles, the controls are too floaty and often lead to me jumping in the wrong places. The enemies are also way too fast and they can take shots at you where you cannot hit them. This was a game I got really frustrated on and I declare it as the WORST TAKARA product ever, as there's nothing fun about it, now it's not an autoscroller like Silver Surfer, it's a side scrolling platformer, so what makes it easier is, apart from that is that you can use a button combination for unlimited continues, which is nice but without it, I doubt it's possible.
Difficulty: 97/100
Ghost N Goblins (NES):
Oh I'm sure nearly any NES player knows this one and yes, it is as hard as everyone makes it out to be, it wouldn't have been until 6-7 months later till I beat this game, albeit I didn't practice it as much as Silver Surfer (NES). Basically what makes this hard is that the character you control, Sir Author is extremely stiff and it feels like I had to force the D-pad to get him to move, it's also a little finicky to jump around, but the worst part is that once he jumps, he cannot change directions and sometimes the jump doesn't respond, but the enemies are much faster and reflexes don't always help at that. The only good weapons are the knife as it is really fast and shoots are rapid fire speed compared to the rest, and the default weapon javelin is okay but not that rapid fire. There's a time limit for the stages so they has to be beaten fast. The worst part is that you have to beat the game twice to get the real ending, and the second run is harder too. The only things making it easier than games like Silver Surfer (NES) is that you can get hit more than once, the enemies aren't as numerous, can touch walls and of course, unlimited continues, however it's more stiff as well.
Difficulty: 94/100
Dark Castle (Sega Genesis):
Yes I am aware that this is just a terrible port of a better PC game, as the transition from using the mouse to a D-pad was a stupid idea. The reason this game is so hard is that you can only be hit once, and attacking an enemy using the poor aiming controls from the D-pad, what's worse is that even when hitting them with rocks, either more enemies will come in the screen quickly or that they don't die. But the big problem is that the controls are horrible, and it makes doing nearly anything difficult, even stairs or JUST JUMPING! The game is only 2-12 minutes long if you know how to beat it, but it's really stiff and the game is unfairly difficult. So far, this is the only game on the list that I haven't beaten just yet.
Difficulty: 97/100
I'll update this later.
Well for me:
Silver Surfer (NES):
The hardest game I've ever played, this took me about six months of continual practice to actually beat. It's an autoscrolling shooter where you play as the Silver Surfer. What makes this hard is that your character sprite is HUGE, and there are tight spaces you have to manoeuvre through and everything on screen is there to attack you. When using a normal NES controller like I did, you have to press the button rapidly to keep on shooting, as opposed to holding down and it tires your hand really quickly. Oh and one thing that makes this game really hard is that you hit anything, whether they are normal enemies, their projectiles or WALLS, and only once, you die! The levels autoscroll too so you have to do things quickly and sometimes you don't expect them. The zones are split into three acts having some overhead and some side-scrolling, then it still has one LAST LEVEL! The last level is extremely difficult like the rest of the game and the idea is that you collect power ups to be stronger when shooting but if you die, you lose them all, and some stages require it, playing this on a normal NES is near impossible, and once I beat it, I got a headache from it, oh and you only get three continues and five lives each time, it's the hardest game I've ever played and I've played Battletoads and Dark Souls...
So before I mention other hard ones, let's say Silver Surfer in a difficulty scale for me was 100/100, I'll scale the less harder ones with that.
Battletoads (NES):
Everyone who is familiar with hard NES games should probably know this, this is a relentlessly difficult game much like Silver Surfer, however instead of throwing everything at you, there are certain levels that require you jump or/and move with twitch fast reflexes and you need reflexes of a ninja to get through some of the more stingy and specific sections. Many players lose to the third level, the Turbo Tunnel, and this level did make me struggle for a while, it's now an easy level I can breeze through, but same cannot be said for the rest of the game from Level 5, and after Level 8, the stages are crazy hard and you really got to react quickly. Unlike Silver Surfer, you have a health bar although some can instantly kill you and they have a ton of gameplay variety you need to adapt to, the Final Boss is a God Send compared to the level previous to it but will still catch you off guard, a hard one that took me nearly a year to beat.
Difficulty: 99/100
Tintin In Tibet (Sega Genesis/Megadrive):
Yeah, as requested by MissingNo., this game is really challenging and there's a few reasons for that. Well for one, Tintin is really really sluggish, and practically anything that moves can hurt him, you need quick reflexes to avoid some of these obstacles. Now, it's not got the super fast and unexpected obstacles like in Battletoads or tons of enemies shooting you but what it has is, or rather doesn't have is continues, YES, there is no continues nor saves, and the game is quite slow and lengthy! You only get three hits and three lives and barely any 1UPs and THATS IT, so it's a miracle how I got through it.
Difficulty: 95/100
Transformer: Convoy No Nazo (Famicom):
Oh this game is really unfair, and not very fun. Now being difficult doesn't mean it's bad, but the challenge here is just awful. Like Silver Surfer, you can't get hit and there are tons of projectiles, the controls are too floaty and often lead to me jumping in the wrong places. The enemies are also way too fast and they can take shots at you where you cannot hit them. This was a game I got really frustrated on and I declare it as the WORST TAKARA product ever, as there's nothing fun about it, now it's not an autoscroller like Silver Surfer, it's a side scrolling platformer, so what makes it easier is, apart from that is that you can use a button combination for unlimited continues, which is nice but without it, I doubt it's possible.
Difficulty: 97/100
Ghost N Goblins (NES):
Oh I'm sure nearly any NES player knows this one and yes, it is as hard as everyone makes it out to be, it wouldn't have been until 6-7 months later till I beat this game, albeit I didn't practice it as much as Silver Surfer (NES). Basically what makes this hard is that the character you control, Sir Author is extremely stiff and it feels like I had to force the D-pad to get him to move, it's also a little finicky to jump around, but the worst part is that once he jumps, he cannot change directions and sometimes the jump doesn't respond, but the enemies are much faster and reflexes don't always help at that. The only good weapons are the knife as it is really fast and shoots are rapid fire speed compared to the rest, and the default weapon javelin is okay but not that rapid fire. There's a time limit for the stages so they has to be beaten fast. The worst part is that you have to beat the game twice to get the real ending, and the second run is harder too. The only things making it easier than games like Silver Surfer (NES) is that you can get hit more than once, the enemies aren't as numerous, can touch walls and of course, unlimited continues, however it's more stiff as well.
Difficulty: 94/100
Dark Castle (Sega Genesis):
Yes I am aware that this is just a terrible port of a better PC game, as the transition from using the mouse to a D-pad was a stupid idea. The reason this game is so hard is that you can only be hit once, and attacking an enemy using the poor aiming controls from the D-pad, what's worse is that even when hitting them with rocks, either more enemies will come in the screen quickly or that they don't die. But the big problem is that the controls are horrible, and it makes doing nearly anything difficult, even stairs or JUST JUMPING! The game is only 2-12 minutes long if you know how to beat it, but it's really stiff and the game is unfairly difficult. So far, this is the only game on the list that I haven't beaten just yet.
Difficulty: 97/100
I'll update this later.