lol...any way forget the graphics and lets talk about the game!
The Conduit (xbox graphics on wii)
The graphics are part of the game.
wii haters!wut do u want me to say,THE WII SUCKS CUZ IT GRAPHICS SUCKS?no the wii doesnt suck
dont talk about the graphics of the game cuz we talked about that on all the 6 pages,so talk about anything other than the graphics!
dont talk about the graphics of the game cuz we talked about that on all the 6 pages,so talk about anything other than the graphics!
the wii sucks for a lot of reasons and graphics are pretty low on the list
(Oct. 11, 2008 8:09 PM)pegasis Wrote: wii haters!wut do u want me to say,THE WII SUCKS CUZ IT GRAPHICS SUCKS?no the wii doesnt suck
dont talk about the graphics of the game cuz we talked about that on all the 6 pages,so talk about anything other than the graphics!
Alright then, this game looks generic, and I would have little interest in it if it wasn't for those bold claims made by High Voltage.
(Oct. 11, 2008 9:47 PM)To Wrote:(Oct. 11, 2008 8:09 PM)pegasis Wrote: wii haters!wut do u want me to say,THE WII SUCKS CUZ IT GRAPHICS SUCKS?no the wii doesnt suck
dont talk about the graphics of the game cuz we talked about that on all the 6 pages,so talk about anything other than the graphics!
Alright then, this game looks generic, and I would have little interest in it if it wasn't for those bold claims made by High Voltage.
Saying this game is generic is putting it as nicely as possible.
i carp hate the wii and everything it stands for
the wii is like john mccain. it physically makes me ill and i hate everyone who supports it. unlike john mccain, however, the wii is in first place
carp the wii and its carp everything i hate nintendo and UGHHHHHHHHHHHHHHHHHHHHHHHbfego'egjgrikgjrwrh[pgrwgrgrkljgew'rgeklgrrgl
p.s. this game looks just like every wii game: carp, short, and something that michael fox will enjoy
PEACE OUT
the wii is like john mccain. it physically makes me ill and i hate everyone who supports it. unlike john mccain, however, the wii is in first place
carp the wii and its carp everything i hate nintendo and UGHHHHHHHHHHHHHHHHHHHHHHHbfego'egjgrikgjrwrh[pgrwgrgrkljgew'rgeklgrrgl
p.s. this game looks just like every wii game: carp, short, and something that michael fox will enjoy
PEACE OUT
check this out
see the graphics article
http://en.wikipedia.org/wiki/The_Conduit
Wii consumers only care about great gameplay. Of course they care about gameplay, but we believe if given the choice, they would want great graphics as well. It's just a cop out," says Nofsinger. "With Conduit, we are trying to make a Wii game that looks like a 360 title."
the source http://wii.ign.com/articles/867/867498p2.html
see the graphics article
http://en.wikipedia.org/wiki/The_Conduit
Wii consumers only care about great gameplay. Of course they care about gameplay, but we believe if given the choice, they would want great graphics as well. It's just a cop out," says Nofsinger. "With Conduit, we are trying to make a Wii game that looks like a 360 title."
the source http://wii.ign.com/articles/867/867498p2.html
I don't mind graphics that aren't up to 360's quality, etc, but right now the truth is, this game looks like it could've been a GC title. I'm sure they could still do better than this on Wii...
Still, as long as it runs as smooth as MP3: Corruption gameplay wise, it should be kickass. I do hope they work the graphics a bit more though.
Still, as long as it runs as smooth as MP3: Corruption gameplay wise, it should be kickass. I do hope they work the graphics a bit more though.
(Oct. 12, 2008 8:13 PM)King of Darkness Wrote: Still, as long as it runs as smooth as MP3: Corruption gameplay wise, it should be kickass. I do hope they work the graphics a bit more though.Pretty much what I am thinking. I can't understand why some of you are acting like it will undoubtedly be a bad game. The graphics will not be on par with 360, but they are trying their best, and while it may look generic, it should be a good game, gameplay wise.
Is it so hard for you guys to think that a developer could possibly put effort into a Wii game? It is fine if you don't like The Conduit, but for a long time now, many of you have talked about the Wii as if it is impossible for it to have any good games.
(Oct. 12, 2008 10:25 PM)SK Wrote: actually, i'm pretty sure artie has a wii
He sold it, I believe. Or was trying to.
I tried to sell my Wii to my friends once, they literally used one of those "No Thanks." macros...
(Oct. 12, 2008 10:33 PM)Kei Wrote: Pretty much what I am thinking. I can't understand why some of you are acting like it will undoubtedly be a bad game. The graphics will not be on par with 360, but they are trying their best, and while it may look generic, it should be a good game, gameplay wise.
Is it so hard for you guys to think that a developer could possibly put effort into a Wii game? It is fine if you don't like The Conduit, but for a long time now, many of you have talked about the Wii as if it is impossible for it to have any good games.
Honestly the graphics wouldn't matter at all to me if the developers hadn't been ignorant enough to come out and say that this game would look like a 360 game. It clearly doesn't and given the hardware limitations it obviously never will. Now that they've come out and said that they are always going to have people holding it against them. It was a very stupid thing to do.
Couple that with the fact that this game looks like a generic, run of the mill FPS with absolutely nothing special or interesting about it and you've pretty much got the formula for an awful game. I've seen NOTHING thus far, including all the videos and whatnot you all have posted in this thread, to convince me otherwise. It looks like the developers are just nit-picking all the things that worked from other games (Metroid Prime 3, primarily, along with Goldeneye to give it that cyber spy feel) and the culmination is something that looks like it wouldn't be enjoyable to play.
Instead of spending so much time working on this game's engine I think the developers would be much better off reallocating their resources to their art and story departments -- the game clearly needs the most help there.
I can respect everything you've said here, its all true. I particularly agree with your last statement about putting more effort into the art and story departments.
HVS may have become a bit too obsessed with trying to make it look like a 360 game, that they forgot about arguably, the most important parts, which are the art and story. However, the reason I am excited about this game is not because of that, but because of the effort they are clearly putting into the game. High Voltage is obviously extremely passionate about the platform to develop a game engine specifically for the Wii.
For some reason, many other developers have neglected the system.
HVS may have become a bit too obsessed with trying to make it look like a 360 game, that they forgot about arguably, the most important parts, which are the art and story. However, the reason I am excited about this game is not because of that, but because of the effort they are clearly putting into the game. High Voltage is obviously extremely passionate about the platform to develop a game engine specifically for the Wii.
For some reason, many other developers have neglected the system.
God bless 'em they're trying. Seeing as High Voltage is actually putting some effort into a good-looking and fun title for the Wii, I'll definitely pick this one up when it comes out. With any luck, it'll be a great game and High Voltage will be able to make a name for themselves as quality developers.
The Conduit's Publisher is SEGA
Surprising! SEGA is doing well for themselves on the Wii front, thats for sure.
Surprising! SEGA is doing well for themselves on the Wii front, thats for sure.
great news
SEGA Talks The Conduit (IGN INTERVIEW)
October 29, 2008 - Early Wednesday morning, third-party SEGA revealed itself to be the official publisher of The Conduit, the High Voltage Software-developed first-person shooter and one of the most anticipated Wii games of next year. To learn more about the partnership, we chatted with SEGA of America's president, Simon Jeffery. Below, he offers some quick comments on why SEGA decided to align itself with HVS to bring The Conduit out next year.
IGN: First of all, congrats on picking up such a highly anticipated project. What drew SEGA to The Conduit?
Simon Jeffery: The Conduit is one of those few games that comes along that ignites a frenzy of interest across the gaming community. We really liked the way that the developer (HVS) was promoting and presenting the game. They had us at 'The…'
IGN: Why do you think SEGA is a good partner for this game?
Simon Jeffery: SEGA is making considerable investment in core games for the Wii. We strongly believe that games like Mad World and House of the Dead Overkill have a great place on the Wii – and Nintendo of America shares our belief. Everyone is churning out wide market and family-friendly fare for the Wii platform, but there are millions of core gamers being underserved right now – and SEGA was delighted that HVS feel the same way.
IGN: Do you view The Conduit as the beginning of a Wii-exclusive franchise from SEGA?
Simon Jeffery: We are currently only talking about the first game, but we have every belief that HVS is building something awesome here…
IGN: The Conduit is a big game amongst the educated Wii owner, but it's also a new IP – always a hard sell to the general consumer. What kind of marketing /advertising will you back this new game with? How much do you plan to spend to support it?
Simon Jeffery: It's early days to talk about how much we will spend to support the game, but the buzz that HVS have already generated for The Conduit is absolutely outstanding. All metrics indicate extremely high awareness with Wii consumers. We will absolutely put a world-class marketing campaign behind the launch of the game – but we're helped by the fact this game is so good that it sells itself!
IGN: High Voltage Software has not only been a big supporter of Wii, but one of the few third-party developers to really push the system. We happen to know it's already working on major new Wii software. Will SEGA also try to publish the developers other projects?
Simon Jeffery: We have huge respect for HVS and really enjoy working with these guys. We hope they like us back!
IGN: Finally, do you have any words for fans anticipated The Conduit?
Simon Jeffery: Only that everything that you've seen to date is just the tip of the iceberg. When we saw deeper and further into the game, we just got more and more excited. Wii gamers are in for a real//i> treat exclusive to their platform!
source: http://wii.ign.com/articles/925/925233p1.html
SEGA Talks The Conduit (IGN INTERVIEW)
October 29, 2008 - Early Wednesday morning, third-party SEGA revealed itself to be the official publisher of The Conduit, the High Voltage Software-developed first-person shooter and one of the most anticipated Wii games of next year. To learn more about the partnership, we chatted with SEGA of America's president, Simon Jeffery. Below, he offers some quick comments on why SEGA decided to align itself with HVS to bring The Conduit out next year.
IGN: First of all, congrats on picking up such a highly anticipated project. What drew SEGA to The Conduit?
Simon Jeffery: The Conduit is one of those few games that comes along that ignites a frenzy of interest across the gaming community. We really liked the way that the developer (HVS) was promoting and presenting the game. They had us at 'The…'
IGN: Why do you think SEGA is a good partner for this game?
Simon Jeffery: SEGA is making considerable investment in core games for the Wii. We strongly believe that games like Mad World and House of the Dead Overkill have a great place on the Wii – and Nintendo of America shares our belief. Everyone is churning out wide market and family-friendly fare for the Wii platform, but there are millions of core gamers being underserved right now – and SEGA was delighted that HVS feel the same way.
IGN: Do you view The Conduit as the beginning of a Wii-exclusive franchise from SEGA?
Simon Jeffery: We are currently only talking about the first game, but we have every belief that HVS is building something awesome here…
IGN: The Conduit is a big game amongst the educated Wii owner, but it's also a new IP – always a hard sell to the general consumer. What kind of marketing /advertising will you back this new game with? How much do you plan to spend to support it?
Simon Jeffery: It's early days to talk about how much we will spend to support the game, but the buzz that HVS have already generated for The Conduit is absolutely outstanding. All metrics indicate extremely high awareness with Wii consumers. We will absolutely put a world-class marketing campaign behind the launch of the game – but we're helped by the fact this game is so good that it sells itself!
IGN: High Voltage Software has not only been a big supporter of Wii, but one of the few third-party developers to really push the system. We happen to know it's already working on major new Wii software. Will SEGA also try to publish the developers other projects?
Simon Jeffery: We have huge respect for HVS and really enjoy working with these guys. We hope they like us back!
IGN: Finally, do you have any words for fans anticipated The Conduit?
Simon Jeffery: Only that everything that you've seen to date is just the tip of the iceberg. When we saw deeper and further into the game, we just got more and more excited. Wii gamers are in for a real//i> treat exclusive to their platform!
source: http://wii.ign.com/articles/925/925233p1.html
lollllllllllllllllllllllllllllllll
Sega hasn't made a good game for about 10 years now, I wouldn't expect this one to be any different.
Sega hasn't made a good game for about 10 years now, I wouldn't expect this one to be any different.
lol, the game didnt even have a publisher untill now? what a joke
This game excites me. I might pick this one up.