I've been talking to a few users about the idea of having "testing vectors" for use when creating customs, and I wanted to post here to see what everyone thinks of the idea and of what would be good candidates for vectors.
Testing vectors are standard customs that everyone has an idea of how well they work. They are used when testing new or random custom ideas to get an idea of how good a new custom really is. By having a standard list of testing vectors, answering the question "What should I be testing my customs against?" would be very easy; if your custom can beat the appropriate testing vector, then it is worth looking into.
A good vector custom should be good, but not great, at whatever it's designed to do. Let's take a stamina vector as an example: wheels like Duo would be bad because they're oppressively effective, but wheels like Death would be great since they have good Stamina without being broken.
The idea is that the testing vector should be good enough to beat customs that aren't really that great, but not so good that they're unbeatable. If your custom actually beats a given testing vector, then you know your custom has potential, and then you should test it against the top-tier.
I personally have a few vectors I test with when I'm coming up with random custom ideas. These are by no means ideal testing vectors, they're just what I happen to use:
Stamina:
Death ____ AD145WD
Defense:
MF-H Death ____ BD145CS (This is technically high tier, but it's more beatable than most and I am having trouble thinking of something better)
Attack:
MF-H Beat Lynx GB145RF
To give some examples, I always test spin equalizers and new stamina customs against Death ____ (I use Pegasus II, personally, since I have an exceptionally heavy one) AD145WD; if they can beat Death, then they have potential and I test them against higher-tier stuff. If I'm testing an attacker, I first test against Death _____ AD145WD to make sure it's competent, and then I test against MF-H Death _____ BD145CS to see if it can KO that. If I'm testing a defense combo, I see if I can KO it with Beat; if I can, then it isn't up to par.
If you think this idea does or does not have merit, post your opinion! If you think this is dumb, that's totally fine (but please do explain why)! If you think it's a good idea, give your feedback as to what you think would be good vectors and we'll see if we can make a standardized list.
Important points from later posts:
Testing vectors are standard customs that everyone has an idea of how well they work. They are used when testing new or random custom ideas to get an idea of how good a new custom really is. By having a standard list of testing vectors, answering the question "What should I be testing my customs against?" would be very easy; if your custom can beat the appropriate testing vector, then it is worth looking into.
A good vector custom should be good, but not great, at whatever it's designed to do. Let's take a stamina vector as an example: wheels like Duo would be bad because they're oppressively effective, but wheels like Death would be great since they have good Stamina without being broken.
The idea is that the testing vector should be good enough to beat customs that aren't really that great, but not so good that they're unbeatable. If your custom actually beats a given testing vector, then you know your custom has potential, and then you should test it against the top-tier.
I personally have a few vectors I test with when I'm coming up with random custom ideas. These are by no means ideal testing vectors, they're just what I happen to use:
Stamina:
Death ____ AD145WD
Defense:
MF-H Death ____ BD145CS (This is technically high tier, but it's more beatable than most and I am having trouble thinking of something better)
Attack:
MF-H Beat Lynx GB145RF
To give some examples, I always test spin equalizers and new stamina customs against Death ____ (I use Pegasus II, personally, since I have an exceptionally heavy one) AD145WD; if they can beat Death, then they have potential and I test them against higher-tier stuff. If I'm testing an attacker, I first test against Death _____ AD145WD to make sure it's competent, and then I test against MF-H Death _____ BD145CS to see if it can KO that. If I'm testing a defense combo, I see if I can KO it with Beat; if I can, then it isn't up to par.
If you think this idea does or does not have merit, post your opinion! If you think this is dumb, that's totally fine (but please do explain why)! If you think it's a good idea, give your feedback as to what you think would be good vectors and we'll see if we can make a standardized list.
Important points from later posts:
(Jul. 18, 2012 5:41 AM)Ingulit Wrote: The main criticism I'm expecting for this idea is that it might end up becoming something of a mid-tier list, which is not at all what I'm proposing; rather, I'm hoping that we come up with one, maybe two customs for each type of Beyblade that are "standard" to test against.
I want to doubly emphasize that there would only be one testing vector for each type, so rather than someone having to look at the top tier list and think "Hmm, should I test against Duo Cancer AD145SD or 230D or yada yada," they would have a very definite "This is a standard thing to test against" to work with.