Okay, to clear the air about my "special shot" being Gattyaki, I'm writing an article describing to the best of my ability the definition, basics, concept and theory, technique, and performance.
For now, I'm writing it as a draft until I can further test and improve on this shot to provide a more finalized form for this skill.
Tell me what you think.
Snipe Shot, not to be confused with Gattyaki, is a launch technique at which both players launch at the same time. The sniper, however, is aiming for the opponent's Beyblade while it is still airborne. The goal of this launch is to perform a preemptitive attack on your opponent's Beyblade where the weight and driving force your Beyblade is enough to push the other Beyblade back toward the user. Because air has little friction in comparison to the stadium, this can be a game breaking move, but the sniper should take recoil into consideration.
The object of this shot would be to aim at the opponent's bottom/base/performance tip with your wheel/attack ring as that is the lightest part of the Beyblade. Not only will the opponent's Beyblade be thrown completely off balance, but the driving force will throw it out of the stadium. Idealy, your select would consist of heavier, wider parts. By selecting wider parts, you have a larger surface, leaving less room for error. With heavier parts, you will create more force using your own weight as well as cutting back on your own recoil.
With each generation, different launchers have been produced, making the evolution of this technique imminent.
Plastic Generation - There is only one successful way to snipe in the plastic generation. That would be to use a combination of the Catapult Shoot to propel your Bey forward in a downward motion. Your aim should be just past where your opponent is anticipated to land. By aiming downward, you decrease your chances of KOing yourself via a miss. Because plastics do not have a significant difference in weight vs. mass, this can be performed with any type with the exception of zombies. Zombies will result in a self-KO
Metal Fight/Fusion Beyblade - This shot becomes exceedingly difficult with the advent of Metal Fight Beyblade. Because the bottom is so small and light in comparison to the wheel, it makes it harder to aim at such a small surface without self recoil. The only solution to this is to aim outside the stadium. By aiming outside the stadium, you are creating more driving force, enough to overcome the additional weight of metal.
To do this, you'll want to switch hands when you shoot. If you are a righty, you'll be used to using your left hand to hold the beylauncher and your right hand to pull the string. Now you'll have to use your left hand to lightly pinch the end of the string and your right hand to push the beylauncher forward and into the stadium. When you reach the end of your string, it's important to loosen your grip on your left hand so the string drops out of your hand. Use the same concept as plastic sniping, but again, aim outside the stadium. The key is to have the two Beyblades intersect and as a result, your force is enough to KO the other.
Disclaimer: you should use the beylauncher for the most accuracy because it will not skip as much as a standard launcher.
Because this shot can be avoided by an experienced blader, this should not be your main method to winning, just a plan B. If your beyblade is not heavy enough, you may be KO'd on contact with the other player's Beyblade or you will both be KO'd, resulting in a reshoot. If you miss, you will most likely land outside of the stadium (across the room) or your spin will be greatly decreased.
Sniping should only be used when your Beyblade is of similar weight or heavier than your opponent's Beyblade or when you are confident that you will not win otherwise (I.E. Defense vs. Stamina, Attack vs. Defense, Tier 2/3 vs. Top Tier). The Takara Tomy Attack Stadium is possibly the worst stadium to use this in because it has a smaller center, resulting in more room for error.
For now, I'm writing it as a draft until I can further test and improve on this shot to provide a more finalized form for this skill.
Tell me what you think.
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Snipe Shot
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Snipe Shot
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Snipe Shot, not to be confused with Gattyaki, is a launch technique at which both players launch at the same time. The sniper, however, is aiming for the opponent's Beyblade while it is still airborne. The goal of this launch is to perform a preemptitive attack on your opponent's Beyblade where the weight and driving force your Beyblade is enough to push the other Beyblade back toward the user. Because air has little friction in comparison to the stadium, this can be a game breaking move, but the sniper should take recoil into consideration.
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Concept
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Concept
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The object of this shot would be to aim at the opponent's bottom/base/performance tip with your wheel/attack ring as that is the lightest part of the Beyblade. Not only will the opponent's Beyblade be thrown completely off balance, but the driving force will throw it out of the stadium. Idealy, your select would consist of heavier, wider parts. By selecting wider parts, you have a larger surface, leaving less room for error. With heavier parts, you will create more force using your own weight as well as cutting back on your own recoil.
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Technique
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Technique
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With each generation, different launchers have been produced, making the evolution of this technique imminent.
Plastic Generation - There is only one successful way to snipe in the plastic generation. That would be to use a combination of the Catapult Shoot to propel your Bey forward in a downward motion. Your aim should be just past where your opponent is anticipated to land. By aiming downward, you decrease your chances of KOing yourself via a miss. Because plastics do not have a significant difference in weight vs. mass, this can be performed with any type with the exception of zombies. Zombies will result in a self-KO
Metal Fight/Fusion Beyblade - This shot becomes exceedingly difficult with the advent of Metal Fight Beyblade. Because the bottom is so small and light in comparison to the wheel, it makes it harder to aim at such a small surface without self recoil. The only solution to this is to aim outside the stadium. By aiming outside the stadium, you are creating more driving force, enough to overcome the additional weight of metal.
To do this, you'll want to switch hands when you shoot. If you are a righty, you'll be used to using your left hand to hold the beylauncher and your right hand to pull the string. Now you'll have to use your left hand to lightly pinch the end of the string and your right hand to push the beylauncher forward and into the stadium. When you reach the end of your string, it's important to loosen your grip on your left hand so the string drops out of your hand. Use the same concept as plastic sniping, but again, aim outside the stadium. The key is to have the two Beyblades intersect and as a result, your force is enough to KO the other.
Disclaimer: you should use the beylauncher for the most accuracy because it will not skip as much as a standard launcher.
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Potential Issues
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Potential Issues
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Because this shot can be avoided by an experienced blader, this should not be your main method to winning, just a plan B. If your beyblade is not heavy enough, you may be KO'd on contact with the other player's Beyblade or you will both be KO'd, resulting in a reshoot. If you miss, you will most likely land outside of the stadium (across the room) or your spin will be greatly decreased.
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When to Snipe
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When to Snipe
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Sniping should only be used when your Beyblade is of similar weight or heavier than your opponent's Beyblade or when you are confident that you will not win otherwise (I.E. Defense vs. Stamina, Attack vs. Defense, Tier 2/3 vs. Top Tier). The Takara Tomy Attack Stadium is possibly the worst stadium to use this in because it has a smaller center, resulting in more room for error.