I wrote descriptions for the remaining Tracks and Bottoms, if anyone needs them.
145 Track
The 145 Track is the highest Track available. This Track is very high up and leaves the Beyblade open for attack from below, and doesn’t offer much balance.
Defense Bottom
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.
Sharp Bottom
The Sharp Bottom offers the best stamina of all of the first-release Bottoms. The Sharp Bottom offers very little movement and as such gives no [[Attack Type | attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which hinders the loss of [[spin velocity]].
Measurements will need to be added (and some positive things about 145 Track, I couldn't think of any).
145 Track
The 145 Track is the highest Track available. This Track is very high up and leaves the Beyblade open for attack from below, and doesn’t offer much balance.
Defense Bottom
This is a Defense Bottom, which acts as a wider version of a Sharp tip. When hit by an opponent, a Beyblade with this Bottom will have lessened recoil and will recover from attacks more efficiently than a Sharp Tip. However, while recovering, the Defense Bottom will cause the Beyblade to lose some stamina, caused by the added friction.
Sharp Bottom
The Sharp Bottom offers the best stamina of all of the first-release Bottoms. The Sharp Bottom offers very little movement and as such gives no [[Attack Type | attack]] potential. The pointed tip allows for very little friction between the Bottom and the stadium surface, which hinders the loss of [[spin velocity]].
Measurements will need to be added (and some positive things about 145 Track, I couldn't think of any).