(Dec. 15, 2015 1:37 AM)Dvlmchn Wrote: Cake I really appreciate the time taken to narrow that whole MFB series down. I like things that have weight and don't feel fake. When you refer to the 4D variety using gimmicks. Are these gimmicks practical? Or and am I going to be underwhelmed and feel like I'm being sold a bag of goods? So I guess I like things that feel professional. Am I going to get that feeling with the 4D line? Is Zero G a beeter buy? Is there anybody else who prefers the quality over quantity idea?
I like the sound of zero g but as with any mechanism the more moving parts the bigger chance of error.
This is great info. I need to know what line to buy. I bought the beywarrior set at a clothing store for 10 bucks just for the arena. I have one diablo nemesis coming in. I need another one lol.
I guess based on my preferences I need to know what series to invest my time in.
The WBO has three official tournament formats for MFB - Standard, Limited, and Zero-G.
Standard is more or less unlimited; you may use almost any official, unmodified parts from all of MFB - Metal System through Zero-G. However, over time, Metal Wheels (or whatever parts form the main disk) have become progressively heavier and more powerful - Zero-G Synchromes are over half again as heavy as earlier HWS and Metal System Wheels. As a result, only some 4D releases and Zero-G Wheels are competitively viable (though Tracks and Tips from earlier systems have not faced nearly as much power creep).
Limited seeks to counteract that weight creep by having an extensive ban list featuring most of the heavier parts available. Almost all 4D Metal Wheels are banned, Synchromes are banned, and the super-heavy disk tracks like BD145 are banned. Limited allows a lot of parts that were outclassed upon release by heavier, more powerful parts to be used competitively, and provides a fun alternate game mode to Standard's ultra-heavy combos. However, the ban list is subject to changes from time to time, so the metagame does shift around a bit.
Zero-G has minimal parts restrictions like Standard does, but it is played in the swaying Stadiums unique to the Zero-G line. The shifting playing field makes Zero-G very different from Standard or Limited, and can feel a bit more chaotic and random than the other formats with their non-wobbling Stadiums
Which format(s) you want to play will naturally affect your buying decisions if you want to be competitive; for Standard you should focus on Zero-G and some specific 4D Beyblades, for Limited, early top-tier parts like Pegasis, Earth, and Lightning are used alongside later oddballs like Bakushin and Jade, and even a few Zero-G parts. Zero-G format uses mostly parts from the Zero-G line, because those parts are intended with the Zero-G stadiums in mind.
When buying specific Beyblades to build a competitive collection, prioritize in order of which parts affect the Beyblade most - you can make do with a subpar Track or Clear Wheel, usually, but using a substitute Metal Wheel or Tip can ruin the combo. Focus your buying towards metal parts first (which make up most of the Beyblade's mass), then the tip (which affects its Attack, Defense, and Stamina strongly), then the Track (certain Tracks are fairly heavy, and can have a strong effect of performance), then any other plastic parts.
Regarding 4D's gimmicked parts, almost all the 4D Bottoms fall into the "fun, but non-competitive" category. The mode changes are entertaining, but it usually involves the tip changing from a bad tip to a slightly worse one. Only Bearing Drive is competitive, and it is arguably the least gimmicky 4D bottom - it doesn't have a mode change at all. The story with 4D Metal Wheels is marginally better - usually, at least one of the modes is good. Most 4D Metal Wheels have two modes: one that's good and everyone uses, and one that's either slightly worse or a LOT worse that nobody uses. Only Phantom, Death, and Wing actually have meaningful mode switches where more than one mode
is was viable, and at this point only Phantom's Attack mode and Death's Defense mode are still usable in Standard, while Wing is more or less forgotten completely. 4D's gimmicks have always been more entertaining than competitive, and Zero-G was really the last nail in the coffin for most 4D parts.
I would love to recommend the 4D series to you, as 4D beyblades have a lot of the qualities you are looking for (satisfying weight; artistic, unique designs; entertaining gimmicks; symmetry (something Zero-G doesn't have)), but 4D is kind of stuck in competitive limbo at the moment. It's too strong for Limited, and is banned in that format, but 4D parts are still generally too weak to compete in Standard or Zero-G, where the heavier Synchromes win out. A handful of 4D wheels are still viable (Duo, Flash, Diablo, Phantom, and Scythe), though they are generally resigned to niche combos that see little use. Unless a properly balanced 4D format springs up overnight, you have two main options for MFB: buy Zero-G parts for Standard and Zero-G, or buy early MFB parts for Limited. Standard and Zero-G feature heavy, powerful combos, while Limited offers more diverse options with lighter-weight combos. I would suggest getting involved in either Standard or Limited to start, as Zero-G is very different from anything before or since.