(May. 21, 2015 9:42 PM)RagerBlade Wrote: I think we should have a separate ranking system for the year. Sort of like a "season" for Beyblade. That way we know who the best Bladers are this year. We could make an archive where people can browse the best of every year.
I would suggest keeping the current rank format (possibly as a "career ranking" or something similar) with a separate list that shows the current champions, implementing a harsh value dropoff with time (possibly 50% per year, so 1 year ago = 50% of points, 2 years = 25%, etc). This would also be good for some people because it would hide their newbie losses, while keeping their current wins and losses relevant.
I don't think the current time-insensitive setup should be eliminated, just set aside as an all-time record book. Having a sharp point-value dropoff also makes it easier for new players to reach the top rankings -
as long as they do very well - although they won't be able to reach #1 because of their lack of earlier history. In effect, a newbie could, under this system, jump from their starting score up to a mid-range one, but they would never be able to pass the score of a more historically active player without a much higher win rate.
Here's an example:
Blader A enters a few tournaments in (whatever year), does well, and raises their score from 1000 to 1200 points. The next year, Blader B joins the site, and A and B each go to different tournaments. A's score from the previous year has lost some of its value, and they now have 1100 points instead. B has just joined and has 1000. During the tournaments, A earns 150 points and B earns 200. As a result, the final scores are 1200 for B and 1250 for A. The next year, A's score will be 1125, and B's will be 1100. A is slightly ahead of B despite their weaker recent performance, because in the past they had done better. However, the difference in score is not very large to reflect the present skills and performance of each Blader.
Obviously, a real implementation of this idea would be more complicated since gaining Beypoints is nonlinear and is based on your opponents' rank, but the idea should still hold.