A heavy Attack/Defense type bey, Relies on stadium-outs- very little stamina.
Conditions:
1 Person. Using grip and Beylauncher.
Takara Tomy Attack Stadium
Hell Kerbecs launched first.
Versus Meteo L Drago 90RF:
Hell Kerbecs: 6/10
Meteo L-Drago: 4/10
Hell Kerbecs win percentage: 60%
Since Meteo relies on the opposing bey to be taller for it to effectively spin steal, Kerbecs goes on a tilt, rendering Meteo useless for spin stealing. However, without a powerful hit, Meteo is better than Kerbecs in terms of Stamina.
Versus Burn Cancer WA130WD:
Hell Kerbecs: 5/10
Burn Cancer: 5/10
Hell Kerbecs win percentage: 50%
Since it's supposed to be Attack>Stamina, it should be that Kerbecs get a easy win. However, Kerbecs only managed to break even with Cancer in the 10th round. Somehow Kerbecs can't get a stadium out, and is left for dead with Cancer spinning outer, rarely making contact.
If anybody can do a defense test, it'd be greatly appreciated.
EXTRAS:
It should be interesting to note that Hell Kerbecs MUST launch first to be able to properly utilize it's potential. If you launch at the same time, the extra time for Hell Kerbecs to do what I call "boost time"; basically Hell Kerbecs spins on the outside for 1-2 seconds, gathering it's weight to smash the other bey out.
Conditions:
1 Person. Using grip and Beylauncher.
Takara Tomy Attack Stadium
Hell Kerbecs launched first.
Versus Meteo L Drago 90RF:
Hell Kerbecs: 6/10
Meteo L-Drago: 4/10
Hell Kerbecs win percentage: 60%
Since Meteo relies on the opposing bey to be taller for it to effectively spin steal, Kerbecs goes on a tilt, rendering Meteo useless for spin stealing. However, without a powerful hit, Meteo is better than Kerbecs in terms of Stamina.
Versus Burn Cancer WA130WD:
Hell Kerbecs: 5/10
Burn Cancer: 5/10
Hell Kerbecs win percentage: 50%
Since it's supposed to be Attack>Stamina, it should be that Kerbecs get a easy win. However, Kerbecs only managed to break even with Cancer in the 10th round. Somehow Kerbecs can't get a stadium out, and is left for dead with Cancer spinning outer, rarely making contact.
If anybody can do a defense test, it'd be greatly appreciated.
EXTRAS:
It should be interesting to note that Hell Kerbecs MUST launch first to be able to properly utilize it's potential. If you launch at the same time, the extra time for Hell Kerbecs to do what I call "boost time"; basically Hell Kerbecs spins on the outside for 1-2 seconds, gathering it's weight to smash the other bey out.