Man, wuddup with your grip, haha? I've tried to put both heads on both grips, and neither worked. Either way, it's not supposed to do that, so I'll leave it in.
Janstarblast, thanks!
Janstarblast, thanks!
(Dec. 17, 2011 10:52 PM)Shabalabadoo Wrote:Quote:The 3 Segment Launcher Grip is the Metal Fight Beyblade Explosion version of the original MFB Launcher Grip. The primary function of the new grip was to facilitate the addition of a BeyPoint Card compartment. BeyPointers had been replaced with BeyPoint Cards at the time of release, so the 3 Segment Launcher Grip was designed to accommodate these cards. The BeyPoint Cards are inserted in a card slot that is located on the top of the head of the grip. This slot can be rotated 360°. However, this change brought about many other, more important, possibilities as well:
In addition to creating a compartment for the BeyPoint Card, the removal of the BeyPointer attachment allowed the grip to accommodate left-handed Bladers by adding a third place for the handle to attach to the head. The third attachment also allows two accessories to be attached at one time, providing more customization options. The handle itself was not changed significantly, but the Tool attached to the end of it did become wider/smaller.
Unlike the original Launcher Grip, Hasbro's Light Launchers do not fit in the 3 Segment Grip, and additionally, the handles and heads of the 3 Segment Grip and the original Launcher Grip are not interchangeable.
Quote:Light Launcher LR
The Light Launcher LR was originally released with VariAres D:D. It has the same winder as the Light Launcher 2 and notches on the indents of the shooter for better grip. The most notable feature of the Light Launcher LR is the ability to launch Beyblades in either left or right spin without changing launchers. The Light Launcher LR has two sets of prongs. The prongs that are not being used are held by a clip. When changing prongs, you must switch the button to the corresponding spin direction. Also, there are two slots for inserting the winder. One for left spin, and one for right spin. The winder is inserted into the appropriate spin direction matching the prongs. The other slot will be blocked by the button that determines spin direction.
(Dec. 23, 2011 11:17 PM)th!nk Wrote: Careful when measuring string lengths and rotations from them with beylaunchers. The strings tend to get shorter by fraying or threads coming out or something, it's hard to describe. Just to make sure you're aware (my clear beylauncher L, for example, has "frayed" badly and has a tiny string as a result).
(Dec. 24, 2011 2:52 AM)Shabalabadoo Wrote: The strings have an inner and outer part. The outer is that mesh-style stuff you see, and the inner is sort of like tons of thin white hairs. When the outside frays, they slide along each other and it results in one being bunched up which shortens the string as a whole.
(Dec. 24, 2011 3:18 AM)Kei Wrote:(Dec. 24, 2011 2:52 AM)Shabalabadoo Wrote: The strings have an inner and outer part. The outer is that mesh-style stuff you see, and the inner is sort of like tons of thin white hairs. When the outside frays, they slide along each other and it results in one being bunched up which shortens the string as a whole.
I still don't get it LOL
(Dec. 23, 2011 11:02 PM)iBeyblader Wrote:Quote:Light Launcher LR
The Light Launcher LR was originally released with VariAres D. It has the same winder as the Light Launcher 2 and notches on the indents of the shooter for better grip. Like the BeyLauncher LR, the Light Launcher LR has the ability to launch Beyblades in either left or right spin without changing launchers. To accomplish this, the Light Launcher LR has two sets of prongs which are interchanged when choosing the spin direction you wish to use. The prongs that are not being used are held by a clip. After changing prongs, a switch located on top of the launcher blocking one of the two winder slots must be moved left or right to open up the desired slot for the appropriate spin direction. The winder must then be inserted into that slot before use.
(Dec. 25, 2011 6:15 AM)Kei Wrote:Added the abbreviation and recoil issues part.(Dec. 23, 2011 11:02 PM)iBeyblader Wrote:Quote:Light Launcher LR
The Light Launcher LR, abbreviated as L3R, was originally released with VariAres D. It has the same winder as the Light Launcher 2 and notches on the indents of the shooter for better grip. Like the BeyLauncher LR, the Light Launcher LR has the ability to launch Beyblades in either left or right spin without changing launchers. To accomplish this, the Light Launcher LR has two sets of prongs which are interchanged when choosing the spin direction you wish to use. The prongs that are not being used are held by a clip. After changing prongs, a switch located on top of the launcher blocking one of the two winder slots must be moved left or right to open up the desired slot for the appropriate spin direction. The winder must then be inserted into that slot before use.
It must be noted that the Light Launcher LR suffers from similar recoil and roughness issues as by its one-directional spin counterpart, Light Launcher 2.
I've re-worded this section, but thanks for the work putting it together initially iBeyblader.
(Dec. 23, 2011 8:52 PM)Kei Wrote: When the Launchers & Accessories article is complete, we're going to include a section comparing the launcher power of each MFB shooter, similar to what was done in the "Complaints about the Light Launcher" section of the current Light Launcher article. That's where the information you posted about the Light Launcher 2 will come in.
Can someone do the same thing for the Snipe Launcher and BeyLauncher?