(Dec. 03, 2011 5:03 AM)Byser Wrote: One more shot at a draft for tonight.I would write that the biggest reason it doesn't get used is because not all launches require the beyblade to be perfectly straight. Add something like that. Should we mention that the notable only use for it is just to add weight?
Quote:Angle Compass
The Angle Compass is an accessory intended to help Bladers straighten their launch. It is essentially a freely rotating ball inside a clear dome that attaches to the head of the Launcher Grip. On the rotating ball is a red dot that will always point upward regardless of how the Angle Compass is angled, due to the weight inside the ball on the opposite side. The idea is to use the red dot and the crosshair on the clear dome to determine the angle of the launch. When, from directly above, the red dot is centered with the crosshair, it means the Launcher Grip is directly parallel to the ground.
While helpful in theory, the Angle Compass can be fairly inconsistent. Because the ball rotates on the horizontal and vertical axes by two seperate rods, there are times when friction will prevent it from rotating as it should, and it then must be jostled to correct it.
The last part is based on my personal use from it. Considering we don't recommend people to buy it I don't think it's too inaccurate, but hey, who am I to judge?
(Dec. 03, 2011 3:35 PM)Imperial Wrote:As you can see I cut out all the extra stuff that was run-on and unnecessary.Quote:
3 Segment Launcher Grip.
The 3 Segment Launcher Grip is the the second version of the MFB Launcher Grip. The overal design of the Grip is slightly different, and the slot for the BB-16 Beypointer was replaced with a rectangular, moveable slot that holds the BeyPoint Card. The removal of the BeyPointer slot allowed the Grip to accommodate left-handed Bladers, and added the ability to hold two accessories, so that the grip is more customizable . It is important to note that Hasbro's Light Launchers do not fit in the 3 Segment Launcher Grip.
(Dec. 03, 2011 4:14 PM)Janstarblast Wrote: Hm, IFritDulux's draft would need more edits IMO.
As for the Light Launcher 2 article, it is good.
I'll try my hand at it! My first 'serious' BeyWiki article attempt!
Quote:Light Launcher 2Please let me know whether you all liked it or not! I have made it a point to capitalize the first letters in 'Launchers', 'Winders', etc. as they are copyrighted terms introduced by TT.
The Light Launcher 2 is the successor of the standard MFB launcher, the Light Launcher. The Winder of this launcher is a reinforced version, and is designed to be inserted vertically into the Launcher, unlike the standard Light Launcher Winder which is inserted horizontally. The handle provides better grip and the teeth are closer together. The LL2 Winder is incompatible with the standard Light Launcher.
A textured area and indented finger grips are incorporated into the Launcher for a more comfortable grip. The Light Launcher 2 offers a more powerful launch than a standard Light Launcher, but is still overshadowed by the BeyLauncher and its variants because of the recoil the Launcher has. A major flaw in this Launcher is that it gets rougher after usage, resulting in frequent and unwanted weak launches at times.
The Left Spin counterpart of the Light Launcher 2 was released with L Drago Destroy and has the same features as the original.
I edited this too!