As I've familiarized myself with this site I've noticed that members quickly evaluate a beyblade based on it's looks and quickly disregard some or all of it's parts. These decisions are made based on how a beyblade looks/feels, how it performs by itself (i.e. solo spin time), and sometimes with a small amount of testing. What I'm saying is is that people on this site should not judge a beyblade by it's looks, but by how it performs. Luckily some of these parts are being looked at again, but for the longest time they were in the "stay away from these unless you don't have top tier parts" pile. An example of this would be ED145. For the longest time the beywiki stated that it was inferior to C145, which is now outclassed. ED145, however, is now getting close to top tier results. That is confusing to think that the inferior counterpart to a now outclassed part is getting those sorts of results.
The only thing that I can think of, and forgive me if this has been posted in another thread, is that certain parts perform better against other parts. That would explain why ED145 is now doing better than it ever has before. That brings me back to what I started with, shouldn't we consider a part with substantial testing by multiple people against all kinds of other parts before we send it to the island of misfit toys? Honestly...Rudolph thinks so.
Do you think that people throw parts away too fast? Are there many dynamics to this game in the form of underused parts that we just don't see in play competitively? Feel free to discuss.
The only thing that I can think of, and forgive me if this has been posted in another thread, is that certain parts perform better against other parts. That would explain why ED145 is now doing better than it ever has before. That brings me back to what I started with, shouldn't we consider a part with substantial testing by multiple people against all kinds of other parts before we send it to the island of misfit toys? Honestly...Rudolph thinks so.
Do you think that people throw parts away too fast? Are there many dynamics to this game in the form of underused parts that we just don't see in play competitively? Feel free to discuss.