As I posted in the General Hasbro Topic, I just purchased the Shogun Steel Samurai Cyclone Battle Set. One of my initial observations was that Hasbro's version of the Zero-G Stadium Balance Type is naturally imbalanced, as can be seen on this photograph :
The printed design in red is oddly right into the play area, but it might be completely negligible because it is barely noticeable to touch. My Bottoms do not have any paint residue for the moment either, unlike what happens with Hasbro's previous BEYBLADE: Metal Fusion/Metal Masters/Metal Fury BeyStadiums.
For the comparative results, it might have been more appropriate to compare TAKARA-TOMY's Zero-G Stadium Balance Type since it also has two exits all on one side, but I do not have it. As such, I used the Zero-G Stadium Attack Type, with three exits.
On the subject of the combinations used for the comparison, I simply went to Kei's suggested top-tier list topic for Zero-G in the Advanced Forum and made what I could with the parts I had. Since what we wanted to test was the stadium's ability to reproduce a similar Zero-G Attack phenomenon as in TAKARA-TOMY's stadium, I prepared one (potential) top-tier customization each for Zero-G Attack, Defense, and Stamina. Last time, Kei had tested Hasbro's Pegasus Thunder Whip Stadium simply between Attack types and Stamina types, and it turned out that it was enough to prove that Hasbro's BeyStadiums (and the many more to come) were too Stamina-biased compared to TAKARA-TOMY's. Since that was Hasbro's tendency at least up until now, I mainly wanted to prove or disprove this trend in Zero-G/Shogun Steel now.
Here are the results then, followed by my observational notes and conclusions at the bottom :
MSF Girago Wyvang SP230GCF versus MF Duo Aquario SA165EWD
Benchmark in TAKARA-TOMY's Zero-G Stadium Attack Type :
MSF Girago Wyvang SP230GCF won 100% of the battles.
1. Knock-out
2. Knock-out
3. Knock-out
4. Knock-out
5. Knock-out
6. Knock-out
7. Knock-out
8. Outspin
9. Knock-out
10. Knock-out
11. Knock-out
12. Outspin
13. Knock-out
14. Knock-out
15. Knock-out
16. Outspin
17. Knock-out
18. Knock-out
19. Outspin
20. Knock-out from the top !
----In Hasbro Shogun Steel Stadium----
Girago Wyvang won 95% of the matches.
1. Girago Wyvang outspin (pockets came into contact with floor)
2. Girago Wyvang outspin (Zero-G Attack did happen)
3. Girago Wyvang by pocket-in (some slight Zero-G Attack happened)
4. Duo by out-spin and Girago Wyvang going straight into the pocket
5. Girago Wyvang by outspin (some slight Zero-G Attack happened)
6. Girago Wyvang by outspin because Duo went straight into the pocket
7. Girago Wyvang by outspin (pockets came into contact with floor at least five times; someone sleeping downstairs would have really been annoyed as it quite knocked on the wood of the floor)
8. Girago Wyvang by outspin
9. Girago Wyvang by outspin (some slight Zero-G Attack happened, but it was mostly Duo spinning around wildly)
10. Girago Wyvang by outspin
11. Girago Wyvang by pocket-in (some clear Zero-G Attack did happen)
12. Girago Wyvang by pocket-in (some clear Zero-G Attack did happen)
13. Girago Wyvang by outspin
14. Girago Wyvang by outspin (some clear Zero-G Attack did happen)
15. Girago Wyvang by outspin
16. Girago Wyvang by outspin (pockets knocked on the floor with every passing of Girago Wyvang on that side)
17. Girago Wyvang by outspin (some clear Zero-G Attack happened but with Duo spinning around wildly)
18. Girago Wyvang by outspin (Duo almost got pocketed)
19. Girago Wyvang by pocket-in upon launch
20. Girago Wyvang by outspin (some Zero-G Attack happened)
These results are very, very positive for the whole Beyblade community ! I am a usually 'low' Attack type user, so I was rather impressed that I even got Girago Wyvang to work so much in the Zero-G Stadium Attack Type, and that it could be reproduced to an extent in Hasbro's BeyStadium.
As you can see from the descriptive results, Girago Wyvang did not win at all in the same manner as in TAKARA-TOMY's BeyStadiums, but it still won the vast majority of its battles, with some sort of Zero-G attack (sway).
The matches in TAKARA-TOMY's stadium were purely awesome, clearly the reason why everyone should play Zero-G, with Girago Wyvang circling the stadium wildly and making Duo come out of the stadium's centre for a quick knock-out, but in Hasbro's stadium, it was actually oddly Girago Wyvang taking a place in the middle and somehow making Duo go around the stadium wildly instead. Anyway, performing these rounds really made me want to make a video "Why Zero-G is so awesome" or something like that.
The pockets did not really work well at all. The exits are very smooth in TAKARA-TOMY's Zero-G Stadiums, but Hasbro made their pockets really 'encased' and 'fortified' I suppose, so Duo often knocked on the pockets' sides and got back into the stadium, but that rather worried me about my Bottoms, especially since EWD is not very easy to find ... The pockets are also rather annoying, as I wrote, because they litterally knock on the floor several times in a battle, but there is also a chance that they do not hit the floor at all ...
So, what do you think ? Girago Wyvang did win in a comparable and reasonable proportion to what it does in TAKARA-TOMY's Zero-G Stadiums, but is it 'acceptable' that it was a lot more by outspin than by pocket-in ? This would probably mean that actual, more traditional Attack Types for Zero-G would not do too well in Hasbro's stadium, and we would rely only on Zero-G Attack to act as Attack.
The printed design in red is oddly right into the play area, but it might be completely negligible because it is barely noticeable to touch. My Bottoms do not have any paint residue for the moment either, unlike what happens with Hasbro's previous BEYBLADE: Metal Fusion/Metal Masters/Metal Fury BeyStadiums.
For the comparative results, it might have been more appropriate to compare TAKARA-TOMY's Zero-G Stadium Balance Type since it also has two exits all on one side, but I do not have it. As such, I used the Zero-G Stadium Attack Type, with three exits.
On the subject of the combinations used for the comparison, I simply went to Kei's suggested top-tier list topic for Zero-G in the Advanced Forum and made what I could with the parts I had. Since what we wanted to test was the stadium's ability to reproduce a similar Zero-G Attack phenomenon as in TAKARA-TOMY's stadium, I prepared one (potential) top-tier customization each for Zero-G Attack, Defense, and Stamina. Last time, Kei had tested Hasbro's Pegasus Thunder Whip Stadium simply between Attack types and Stamina types, and it turned out that it was enough to prove that Hasbro's BeyStadiums (and the many more to come) were too Stamina-biased compared to TAKARA-TOMY's. Since that was Hasbro's tendency at least up until now, I mainly wanted to prove or disprove this trend in Zero-G/Shogun Steel now.
Here are the results then, followed by my observational notes and conclusions at the bottom :
MSF Girago Wyvang SP230GCF versus MF Duo Aquario SA165EWD
Benchmark in TAKARA-TOMY's Zero-G Stadium Attack Type :
MSF Girago Wyvang SP230GCF won 100% of the battles.
1. Knock-out
2. Knock-out
3. Knock-out
4. Knock-out
5. Knock-out
6. Knock-out
7. Knock-out
8. Outspin
9. Knock-out
10. Knock-out
11. Knock-out
12. Outspin
13. Knock-out
14. Knock-out
15. Knock-out
16. Outspin
17. Knock-out
18. Knock-out
19. Outspin
20. Knock-out from the top !
----In Hasbro Shogun Steel Stadium----
Girago Wyvang won 95% of the matches.
1. Girago Wyvang outspin (pockets came into contact with floor)
2. Girago Wyvang outspin (Zero-G Attack did happen)
3. Girago Wyvang by pocket-in (some slight Zero-G Attack happened)
4. Duo by out-spin and Girago Wyvang going straight into the pocket
5. Girago Wyvang by outspin (some slight Zero-G Attack happened)
6. Girago Wyvang by outspin because Duo went straight into the pocket
7. Girago Wyvang by outspin (pockets came into contact with floor at least five times; someone sleeping downstairs would have really been annoyed as it quite knocked on the wood of the floor)
8. Girago Wyvang by outspin
9. Girago Wyvang by outspin (some slight Zero-G Attack happened, but it was mostly Duo spinning around wildly)
10. Girago Wyvang by outspin
11. Girago Wyvang by pocket-in (some clear Zero-G Attack did happen)
12. Girago Wyvang by pocket-in (some clear Zero-G Attack did happen)
13. Girago Wyvang by outspin
14. Girago Wyvang by outspin (some clear Zero-G Attack did happen)
15. Girago Wyvang by outspin
16. Girago Wyvang by outspin (pockets knocked on the floor with every passing of Girago Wyvang on that side)
17. Girago Wyvang by outspin (some clear Zero-G Attack happened but with Duo spinning around wildly)
18. Girago Wyvang by outspin (Duo almost got pocketed)
19. Girago Wyvang by pocket-in upon launch
20. Girago Wyvang by outspin (some Zero-G Attack happened)
These results are very, very positive for the whole Beyblade community ! I am a usually 'low' Attack type user, so I was rather impressed that I even got Girago Wyvang to work so much in the Zero-G Stadium Attack Type, and that it could be reproduced to an extent in Hasbro's BeyStadium.
As you can see from the descriptive results, Girago Wyvang did not win at all in the same manner as in TAKARA-TOMY's BeyStadiums, but it still won the vast majority of its battles, with some sort of Zero-G attack (sway).
The matches in TAKARA-TOMY's stadium were purely awesome, clearly the reason why everyone should play Zero-G, with Girago Wyvang circling the stadium wildly and making Duo come out of the stadium's centre for a quick knock-out, but in Hasbro's stadium, it was actually oddly Girago Wyvang taking a place in the middle and somehow making Duo go around the stadium wildly instead. Anyway, performing these rounds really made me want to make a video "Why Zero-G is so awesome" or something like that.
The pockets did not really work well at all. The exits are very smooth in TAKARA-TOMY's Zero-G Stadiums, but Hasbro made their pockets really 'encased' and 'fortified' I suppose, so Duo often knocked on the pockets' sides and got back into the stadium, but that rather worried me about my Bottoms, especially since EWD is not very easy to find ... The pockets are also rather annoying, as I wrote, because they litterally knock on the floor several times in a battle, but there is also a chance that they do not hit the floor at all ...
So, what do you think ? Girago Wyvang did win in a comparable and reasonable proportion to what it does in TAKARA-TOMY's Zero-G Stadiums, but is it 'acceptable' that it was a lot more by outspin than by pocket-in ? This would probably mean that actual, more traditional Attack Types for Zero-G would not do too well in Hasbro's stadium, and we would rely only on Zero-G Attack to act as Attack.