Hasbro Beyblade Burst - Upcoming Release & Rumor Thread

But, at the same time, a Chaos on Chaos grinding match would be a stamina finish with TT but could potentially be a DBF with Hasbro parts due to the two layers constantly pushing against each other.
(Sep. 07, 2016  12:13 PM)Dracomageat Wrote: But, at the same time, a Chaos on Chaos grinding match would be a stamina finish with TT but could potentially be a DBF with Hasbro parts due to the two layers constantly pushing against each other.

Well, true but regardless of what company is it, Chaos is still constantly pushing each other out, slowly possibly causing a DBF. I would say the results would be random. Of course, you're right; it could end up with SFs but also DBFs as well.
Are you sure about that? On a stamina driver, we're talking next to no movement and next to no contact points on the layer. Short of a very early impact, I don't see there being enough force to overcome even the worst of teeth.
The Hasbro layers, however, have only friction as a barrier to layer rotation, meaning the minimum force to rotate them is theoretically a lot lower, even if they have a higher overall requirement to burst.
(Sep. 07, 2016  12:27 PM)Dracomageat Wrote: Are you sure about that? On a stamina driver, we're talking next to no movement and next to no contact points on the layer. Short of a very early impact, I don't see there being enough force to overcome even the worst of teeth.
The Hasbro layers, however, have only friction as a barrier to layer rotation, meaning the minimum force to rotate them is theoretically a lot lower, even if they have a higher overall requirement to burst.

Ah, yes, if it's a combo that's entirely stamina with Chaos. However, if someone was using a different combo with Chaos, the outcome might be different. I agree with you about the friction of Hasbro's Burst beys.
(Sep. 07, 2016  12:27 PM)Dracomageat Wrote: Are you sure about that? On a stamina driver, we're talking next to no movement and next to no contact points on the layer. Short of a very early impact, I don't see there being enough force to overcome even the worst of teeth.
The Hasbro layers, however, have only friction as a barrier to layer rotation, meaning the minimum force to rotate them is theoretically a lot lower, even if they have a higher overall requirement to burst.

Have you ever played with Beyblade Burst? Absolutely, even a mirror match of immobile Stamina combinations can create Bursts, especially if it involves Deathscyther.
^ Thank you.
Yea i did H2 VS H2 one day and i kept getting bursts
^ Exactly. Even the original Ragnaruk would Burst so much. (I hated it lmao)
(Sep. 07, 2016  10:57 AM)Brisk AquarioHD Wrote:
(Sep. 07, 2016  10:01 AM)Dracomageat Wrote: What interests me ATM is that, theoretically, Hasbro beys could burst from lots of tiny hits, whereas TT ones would need hits of a certain minimum strength to overcome the teeth.

Well, since it is much harder for Hasbro beys to Burst, yes, it probably needs for small hits to be ongoing in order to 'chip out' the slopes. It makes sense. But it could be true, both ways.

I don't have data on this yet but I suspect it's the opposite. The slope design means that if the hit isn't strong enough, the Layer won't budge or might reset to its previous position. So "taps" seem less important than with the Japanese ones.

This is just speculation. I could be wrong.

Also, Hasbro improved the burst resistance of a lot of beys that had ridiculously weak resistance before (Ragnaruk, Storm Spriggan, for example).
(Sep. 07, 2016  2:43 PM)Kai-V Wrote: Have you ever played with Beyblade Burst? Absolutely, even a mirror match of immobile Stamina combinations can create Bursts, especially if it involves Deathscyther.

No but I've followed it avidly so as to know what I'm getting into when it reaches Europe. I am aware of how frequent guests are in matchups with notable amounts of movement and MFB made it pretty clear how a slightly aggressive shape like Deathscyther's can result in a good deal thereof from the recoil alone. I specifically chose Chaos as my example because of just how round it is but, I will admit, I'm not all that familiar with its performance in stamina battles.

IDK, I'm just very interested in the brand difference.

That retightening possibility is not something I'd thought of though, very interesting brad.
I think the only thing that sucks about the new connect launchers or double launchers In general is the fact that no matter how long the ripcord is, the beyblade being launched on the side closer to the entrance area of the ripcord will always have the power of the whole ripcord while the other only gets 50% of the ripcord, making the battle unbalanced despite the fact that they're launched at the same time, I guess the only solution to that would be a double string launcher, what do you guys think?
(Sep. 07, 2016  4:41 PM)Beyblade Beyond Wrote: I think the only thing that sucks about the new connect launchers or double launchers In general is the fact that no matter how long the ripcord is, the beyblade being launched on the side closer to the entrance area of the ripcord will always have the power of the whole ripcord while the other only gets 50% of the ripcord, making the battle unbalanced despite the fact that they're launched at the same time, I guess the only solution to that would be a double string launcher, what do you guys think?

This has always been the case with double launchers, which is why it's still better to just launch one after the other.
They should make a double sword launcher (Darth Maul launcher anyone?) Where the middle gear is the only one to contact the ripcord so the other two get an even split and launch the beys.
(Sep. 07, 2016  4:42 PM)Bey Brad Wrote:
(Sep. 07, 2016  4:41 PM)Beyblade Beyond Wrote: I think the only thing that sucks about the new connect launchers or double launchers In general is the fact that no matter how long the ripcord is, the beyblade being launched on the side closer to the entrance area of the ripcord will always have the power of the whole ripcord while the other only gets 50% of the ripcord, making the battle unbalanced despite the fact that they're launched at the same time, I guess the only solution to that would be a double string launcher, what do you guys think?

This has always been the case with double launchers, which is why it's still better to just launch one after the other.
Exactly, its sort of unfortunate, a double string launcher would be cool if they made it durable enough, they'd have to make some type of double gear mechanism to equal out the launch power though if that's possible Unhappy

(Sep. 07, 2016  5:08 PM)Dracomageat Wrote: They should make a double sword launcher (Darth Maul launcher anyone?) Where the middle gear is the only one to contact the ripcord so the other two get an even split and launch the beys.

Lol the star wars reference tho! And that's actually not too bad of an idea either, it could work(if only Takara read these ideas)
There's no reason why the middle gear needs to be spun by a ripcord and not a string.
(Sep. 07, 2016  5:29 PM)Dracomageat Wrote: There's no reason why the middle gear needs to be spun by a ripcord and not a string.

That's what I meant, either one would work
(Sep. 07, 2016  3:07 PM)Bey Brad Wrote:
(Sep. 07, 2016  10:57 AM)Brisk AquarioHD Wrote:
(Sep. 07, 2016  10:01 AM)Dracomageat Wrote: What interests me ATM is that, theoretically, Hasbro beys could burst from lots of tiny hits, whereas TT ones would need hits of a certain minimum strength to overcome the teeth.

Well, since it is much harder for Hasbro beys to Burst, yes, it probably needs for small hits to be ongoing in order to 'chip out' the slopes. It makes sense. But it could be true, both ways.

I don't have data on this yet but I suspect it's the opposite. The slope design means that if the hit isn't strong enough, the Layer won't budge or might reset to its previous position. So "taps" seem less important than with the Japanese ones.

This is just speculation. I could be wrong.

Also, Hasbro improved the burst resistance of a lot of beys that had ridiculously weak resistance before (Ragnaruk, Storm Spriggan, for example).

I actually did some quick math (with some really generous assumptions) on it and yes the higher the slope of the teeth or, well, slopes of the beyblades the more force you will need to overcome friction and skip teeth or move up the slope. That was the relatively straight forward part.

I also decided to look at whether the layer will slide back with no external forces on it and interestingly enough that's mostly determined by the coefficient of friction between the two plastics and the angle of the slope. Long story short so long as the the slope is under a certain angle, and isn't hit by anything that would make it go in the other direction, it shouldn't reset its position.

EDIT: Might as well include the notes and graphs
(Sep. 07, 2016  5:50 AM)Bey Brad Wrote:
(Sep. 07, 2016  5:41 AM)bigbangpegs Wrote: Hasbro hype all over again. Really can't wait for them to come. Can anybody post more test results or something. Hato is your Valtryek v2 still okay?

I was just assigned some tests from our overlord @[Kei], as were others, so stay tuned.

Yes! Big, comprehensive comparative Hasbro vs. Hasbro, TAKARA-TOMY vs. TAKARA-TOMY, and Hasbro vs. TAKARA-TOMY testing thread coming soon. Eee
Brad are the results posted yet?
EDIT: Kei answered my post before I even got the chance to post it
Finally some news from the official channels: the official Beyblade Facebook Page updated its avatar and posted the following video:
https://www.facebook.com/officialbeyblad...062481529/

It is only the preview of the anime though, basically the same we saw for the original version. It does seem like they added "action sounds" however, because that sounded more interesting than the actual anime...
(Sep. 09, 2016  7:05 PM)Kai-V Wrote: Finally some news from the official channels: the official Beyblade Facebook Page updated its avatar and posted the following video:
https://www.facebook.com/officialbeyblad...062481529/

It is only the preview of the anime though, basically the same we saw for the original version. It does seem like they added "action sounds" however, because that sounded more interesting than the actual anime...

Oh thank god, Valt's voice isn't awful. I literally couldn't watch any of the MFB anime because ginka's voice was so horrible.
Oh man I think it's worse IMO, I swear Valts VA sounds way too hard to being hip with that kind of 90's kind of emphasis, just IMO. All he needs to do now is say, "DUUUUUUUHUUUUUDE!", yes including that H part.
What the hell is with Valt's voice? His voice sounds like someone covered the microphone which makes it sound very stuffed.

At least it's nice to know they still kept "Let it rip!" (Or at least the hashtag does)
(Sep. 09, 2016  7:26 PM)LOL-y Rancher Wrote: What the hell is with Valt's voice? His voice sounds like someone covered the microphone which makes it sound very stuffed.

At least it's nice to know they still kept "Let it rip!" (Or at least the hashtag does)

I'm 90% sure valt has the same english VA as naruto, so that would explain it. Though it could have been a lot worse, it's a voice that isn't actively trying to kill your ears.