(Jun. 29, 2013 5:49 AM)ShinobuXD Wrote: A few questions-
What is better for (Upper) Attack: Samurai or Circle Upper?
What ARs would be best in survival matchups in these spin directions:
Left vs Left
Right vs Right
Right vs Left, if I'm in right
Left vs Right, if I'm in left
Also, what Bit Protector do you guys think would look best with Wolborg MS besides its own?
Samurai Upper > Circle Upper where recoil isn't a problem (i.e. attack). Circle Upper for defense and stamina (Samurai upper is recoily in left if you don't use an attack tip) - but in right spin where the AR isn't likely to touch the opponent etc, Samurai Upper is better for defense due to the extra weight, and despite the extra plastic I can confirm it is actually more effective for attack at least from what I've seen with using it. Also a lot of HMS attack is actually upward smash, and I personally find Samurai Upper is flat out the best Attack AR in the generation - i.e. straight better than Slash Upper. I also prefer the Mold 2 circle upper metal frame in all situations to mold 1. With how weak defense is in HMS, if you somehow have a GFC (UM) you're willing to use, Samurai Upper/Heavy Circle Wide/GFC (UM) is basically unstoppable aside from 50/50 recoil KO matchups LOL - opposite spin would normally put a dent in regular upper attack but samurai upper has a lot of smash so it doesn't really care.
For survival a lot of the AR's have interplay with each other and the CWD part. I prefer Circle Upper (Mold 2) + Heavy CWD Metal Part with a good LAD free spinning CWD part to just about everything. However the recoil on top of the bey does make it vulnerable to obscure force smash combos (Samurai Upper/Heavy CWD Metal Part with Battle Change Core CWD Plastic Piece/Aero Knight's RC causes it issues especially in same spin:
http://i.imgur.com/LYbXwz7.jpg LOL).
Wolborg MS's AR is great in left spin thanks to the weight and surprisingly low recoil, Advance Survivor is good in either spin direction when set up right (and still decent when not) and is probably more reliable if you don't know what you're facing spin-direction wise even with the chance of having the metal frame the wrong way around, but it's hard to tell.
tl;dr it really depends on the parts you have and what you're up against.
BTW I noticed something when I opened my NIB advance eterner - the ripcord actually sat half up in the flat cardboard part at the top of the box - perhaps the bending of these is what causes the breakage, if Draciel MS and co are packed that way too, I wouldn't be surprised - those ripcords are extremely solid so I have trouble thinking of how else they could get broken.
If you want intact ripcords you're better off trying to track down one of the SonoKong sets that come in a larger box (there was that set with a launcher and two beys for example). Also when you do get working ripcords and launchers - or if you have a fake ripcord especially, I strongly suggest lubricating the launcher and ripcord with RP7 or WD40 etc etc. Skipping, which HMS launchers are prone to, is mainly caused by damage to the teeth of the launcher gears or ripcord, and lubrication helps protect against that. It's completely legal (the rulebook specifically states this), and these lubricants are quite common household supplies.